Introduction to the combat mechanism of "Jedi Soldier 2"

May 30 2025

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There are many kinds of monsters in the Ending Clan in "Jidi 2", and the Hive Guard is one of them. However, many players are not aware of its combat mechanism. First of all, it has the highest armor of medium-sized units, and its armor level for its head and forelimbs is level three, which makes it impossible for light-piercing weapons to penetrate its defenses. What combat mechanism does Jedi Scout 2 have? It has the highest armor of medium-sized units, and its armor level on its head and forelimbs is three levels, which makes it impossible for light-piercing weapons to penetrate its defenses. They will enter a crouching state at a certain distance from you, which makes them in a difficult state to attack (actually, attack its head at this time

The Ending Clan in "Jidi 2" has many kinds of monsters, and the Hive Guard is one of them. However, many players are not aware of its combat mechanism. First of all, it has the highest armor of medium-sized units, and its armor level for its head and forelimbs is level three, which makes it impossible for light-piercing weapons to penetrate its defenses.

What combat mechanism does Jedi Scout 2 have?

It has the highest armor in the medium-sized unit, with its head and forelimbs of three levels, which makes it impossible for light-piercing weapons to penetrate their defenses.

They will enter a crouching state at a certain range from you to put themselves in a difficult state of Bakumao (in fact, at this time, you can still bypass its high armor part and kill them when attacking it. If you keep shooting, it will remain in this state until you stop attacking.

Its health is higher than that of the Fighting, at 500 points and 55 points of damage in melee. When its head is destroyed (when it is swept green liquid), it will enter a violent bleeding state like the Fighting, temporarily increasing its movement and attack speed.

In-use wear and flame weapons can quickly eliminate them because they like to squat and remain motionless, resulting in their desire to attack not as high as other units, and their main purpose is to be responsible for attracting firepower.

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