The recommended equipment for different situations in "Jedi 2" is different. First, in the early stage, the recommended combination is grenade, supply backpack, Gatlin Firepower Net and Precision Bombing, and then in the later stage, the recommended combination is railgun, rover, orbital laser cannon and Flying Eagle Air Raid.
What equipment is easy to use for Jedi Soldier 2?
Recommended installation
It's just a kind of recommendation idea that is not fixed. I follow a special weapon, 1 backpack bar, 2 strategic calls, and can solve the incident by myself.
Suitable for early stage
Grenade
Supply backpack
Gatlin Firepower Network
Precision bombing
Efficient monster clearing, anti-high-level armor efficiency generally only depends on precise bombing, and depends on teammates to solve it.
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Later unlock available
Rail cannon
Roamer
Orbital laser cannon
Flying Eagle Air Raid
Rail cannon can be turned off safe mode. This thing can be taken away by headshots and poisonous insects. 1 round of ammunition can be used to deal with high-armored and troublesome enemies. Rovers can solve the surrounding monsters, air strikes and clear groups, and lasers can also clean up enemies of various sizes on a large scale. The efficiency of the track is too low, and the rail cannon itself can solve it, so it is not necessary. Air raids can be replaced with other strategies for cleaning up enemy groups on a large scale. You can use backpacks to replenish supplies or eggshells.
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Strategic bombing
Orbital explosion
Rail cannon precision attack
Flying Eagle 500KG
Flying Eagle Air Raid
No backpack and support weapons. You can wait for your teammates to pick up support weapons on your teammates or on the map. The track air explosion is used to clear the low armor and replace the flying eagle cluster bomb. The track gun is a single or chaotic heavy armor. The 500 and air strikes are used depending on the situation.
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Coping Robot
Machine cannon
Flying Eagle Air Raid
Orbital laser cannon
Comfort whistle cannon
The machine cannon is very useful for robots. The weakness is basically two rounds. Except for tanks on the front, it can be solved. The oblique angle above the chimney of the robot barracks can bounce in and explode as soon as it explodes. The turret can also be thrown in corners to assist in killing.
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Fight against Zerg
Arc emitter
Flying Eagle Air Raid
Flying Eagle 500kg
Protective cover generation package
Arc can replace flamethrowers, both of which can ignore armor and cause damage, because light armor should be matched at close range and democratic protection to higher survivability.
Related achievements: Introduction to the characteristics of strategic equipment of the machinery workshop
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Precautions for equipment matching
There are many other unilateral equipment that can be selected in this generation, as long as the equipment can be supplemented according to the task needs.
★All turrets can be used as long as you don’t throw them next to you, it is easy to get hurt by accident. It is usually used to throw away long-distance interception. When guarding points at close range, you should pay attention to the enemy approaching you. Mortar anti-tank guns and rocket launchers are the most likely to get hurt by accident once the enemy is close.
★The electromagnetic field effect takes effect very slowly but the effect is obvious and does not move directly. The first generation is the enemy and can move slowly. If you are poisonous, please wait for the poison gas ejector.
★Smoke bombs can cover up whereabouts, so that the enemy loses the target and runs away. You can bring a retreat. The shield has obvious effect on robots and many long-range attacks, while the Zerg has only a few long-range attacks, such as poison spray.
★If you destroy the nest alone, you can choose to bring a supply backpack to ensure that you have sufficient syringe ammunition. If you cannot quickly solve the problem of high difficulties, avoid fighting.
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