Introduction to the characteristics of full-strategic weapons of "Jedi 2"

May 27 2025

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The strategic weapons at different locations in "Jedi 2" are different, and they are very good to use. For example, the Patriotic Administrative Center, all of which are No. 3 weapons, first of all, machine guns. As a novice, the support weapon is equipped with its own support weapon. The ammunition, damage and firing rate of the machine gun are very good. What are the characteristics of the Jedi Scout 2 strategic equipment? The Jedi Scout 2 goal is to spread freedom and democracy throughout the entire galaxy. These bugs and machines are neither free nor democratic, so we must use the most democratic firepower to force them to democracy. Democracy is only within the range of cannons! Patriotic Administrative Center This part is full of No. 3 weapons.

The strategic weapons at different locations in "Jedi 2" are different, and they are very good to use. For example, the Patriotic Administrative Center, all of which are No. 3 weapons, first of all, machine guns. As a novice, the support weapon is equipped with their own support weapons. The ammunition, damage, and fire rate of the machine gun are very good.

What are the characteristics of the strategic weapons equipped with Jedi Sword 2?

Strategic Equipment

The goal of the Jedi Soldier is to spread freedom and democracy throughout the galaxy. These bugs and machines are neither free nor democratic, so we must use the most democratic firepower to force them to democracy. Democracy is only within the range of the cannon!

Patriotic Administrative Center

This part is all No. 3 weapon. I will write more about it. Whether it is the early and late support weapon, it is an important combat force.

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Orbital cannon

The things in this are really hard to describe... I won't make a statement.

Gatlin Fire Network, Orbital Air Blast Attack: Gatlin Fire Network randomly fires heavy bullets in a small range of approximately circular shape, continuously clearing out medium and light armor enemies; air Blast Attack is similar to the first generation, with a small-range explosive attack. However, not only are these two not allowed to clean the nest, but they also have no effect on heavy armor units, so it is not recommended to purchase.

120MM Firepower Network, 380MM Firepower Network, and Orbital Walking Firepower Network: These three guys are really hard to describe. In short, they randomly drop large-equivalent bombs on a large scale. The keyword is random... It is really random, especially the 380 range is huge. I really don't know how many times I have been killed by my teammates; but sometimes I, the enemy, and the nest are all within the range, and they are all safe and sound... We seriously doubt whether the fleet is a democratic shell saved, and I keep the traitors for bombing! I don't recommend buying

Orbital laser cannon: Use tracking lasers to continuously attack all nearby enemies, with high-value targets preferred, and limited to three times per game. This is still relatively easy to use. Whether it is defense or cleaning the nest, throwing a laser can better cover yourself and your teammates, and the chance of accidental injury is also relatively low. It is difficult to kill a Titan directly with one set of damage, but it is absolutely fine to attack insects, and the biochemical human tank is useless. Unless it is not available, it is not recommended to use it to specifically hit heavy armor. Recommended to buy. The bug seems to have been fixed. Before the fix, sixteen lasers were interspersed back and forth on the field, which was too spectacular and too democratic!

Rail Cannon Attack: Automatically lock the enemy after being thrown out, accurately locking the highest value target. It only takes two seconds to cut, and the orbital attack will be won. Whether it is a tank or a Titan, it is simple and efficient, and it saves effort. High-difficulty diagrams are often used. Although the cooling time is not short, it is basically enough. The only true god in the orbit category is highly recommended to buy it directly when you are at the same level.

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Hangar

"Flying Eagle" air raid is the best bombing in this game, and will explain in detail. The characteristic of the aircraft is that except for 110 and 500, the rest are pulled vertically in the direction the player throws. This mechanism can be used to control the direction of bombing to bomb more enemies. It seems that every flying eagle has a limit on the number of times, but in fact, after using the opportunity to return to the Eagle War, it takes about three minutes. After the replenishment, all the number of flying eagles will be restored. You can also take the initiative to return to the Eagle to replenish ammunition whenever you need it. It will be very flexible to use the Eagle well.

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Bridge

Orbital precision attack: Initial bombing, it is basically used in the early and mid-stage periods, and it has good power. Whether it is a building or a heavy armor unit such as a strong attack insect, it can be solved. The only disadvantage is that the landing time is long and it is difficult to measure in advance. Even if it is thrown on the attacking insect, it will not be easy to hit once it is in a charge state.

Orbital poison gas attack, orbital smoke attack, orbital electromagnetic shock wave: Poison gas is useful for insects and biochemical humans. It will be poisoned to death in a few seconds, but there are too few application scenarios. The smoke attack is not useful at the moment. You can run directly during guerrilla warfare or throw two flying eagles backwards to run. At present, the only thing that is most likely to be blocking the patrol team's sight when it is difficult to evacuate. The last one is the EMP electric field, where enemies within the range are limited in movement and attack; but they are far less useful than the first generation, and the cooling time is longer. Don’t buy this first according to the previous generation’s ideas. None of them are recommended to purchase.

Heavy Machine Gun Bracket: Summoning a turret that requires player control takes nearly ten seconds to summon, with ammunition limit, and the steering speed is very slow. It is more powerful than the Gatling Fort, and it can easily penetrate the China Armor, but the firing rate is relatively slow. I don't recommend buying it. If you like it, you can buy it and play with it if you want to try it.

Shield repeater: Summon a device that forms a small semicircular shield in a short time. Generally, it is used in small quantities in biochemical revenge maps or tasks that require defense, but the usage rate of egg shield is not high, and it is not very effective at present. Let's take a look when the light energy comes out. Not recommended to buy it.

Tesla Tower: an electromagnetic tower that can diffuse attacks at close range. When there are many insects, it is easy to get rid of it directly if the biochemical person cannot be placed in a suitable position (a better corner position). It is not small in difference with the first generation. Perhaps it is because of a lack of a treatment gun? It is not recommended to buy it

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Engineering Port

Anti-infantry minefields, burning mines; forming a circular dense minefield, and the damage of a single mine is not high, resulting in an enemy being able to step down many mines, which leads to the subsequent enemy being able to advance easily. Occasionally it is useful when defending or waiting for evacuation, but I never bring it. I throw it away when it can be used for free. I have also been killed by my teammate's mines many times. When needed, you can use the mine to detonate the mines in case you step on them. Not recommended to buy

Supply backpack: an ammunition backpack that can be replenished for 4 times. It can replenish bullets and two grenades, but cannot replenish therapeutic agents. Whether it is to provide bullets to teammates with black hair, or it is easy to use with grenade launchers (early stage) and rail guns (latest stage). Very recommended to buy.

Grenade Launcher: a powerful weapon to fight against groups and fight the Chinese League in the early stage, and can easily clear insect nests. It can be regarded as one of the magical things for novices. But when using it, be careful that when the distance is very close, the grenade will not explode directly, and it will easily bounce back and blow it to death. Very recommended, highly recommended to purchase.

Laser cannon: After a short period of charge, it continuously emits strong laser light. As long as the heat is controlled, it can be used infinitely. But the laser cannon has no lethality to heavy armor, and it is just that the light Chinese armor is just like that. It’s a pity to eat it and throw it away. Not recommended to buy

Guard Dog Rover: occupies a backpacking position, it is a drone that follows the player's automatic and continuous shooting. Because it is a laser weapon drone, there is no ammunition if you return to your back for a short time, you can continue shooting. It is a good helper to cover players in the early, middle and late stages. It is mainly used when fighting Zergs, which automatically clears the jumping insects and saves effort. Recommended to buy.

Bulletproof Shield Backpack: Bulletproof Shield, but when used, you can only use one-handed weapons, which is also a relatively useless prop. Not recommended to buy

Arc launcher: charges the power to launch an arc, with a long attack distance and no ammunition restrictions, and can be ejected from enemies at a short distance. According to some potential soldiers, this gun can ignore armor, but the specific situation needs to be verified. I personally feel that it is average, and the ability to pierce armor is not as good as using a rail cannon. Qing Zhongjia can also be grenades or machine cannons. It is not recommended to buy it. If you have money later, you will use it.

Protective cover generation backpack: This is commonly known as the egg shield, a round personal protective cover. It can not only withstand melee attacks by insects and biochemical people's bullets and rockets; it can block stray bullets of teammates and save lives in indiscriminate bombing; the key is that it can also withstand abnormal states such as fire and poison. It is a life-saving tool for the difficult to biochemical human beings. Recommended to buy.

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Machinery Workshop

The strategic equipment of the turret is more effective than the first generation, and it is basically a must-have for revenge.

Related achievements: Introduction to the characteristics of scorched earth weapons in "Jidi 2"

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