The medals in "Jedi 2" are very important special resources in the game. If you want to quickly win medals, you can win 15 medals every day. The community challenges will go with the flow. The task group of Speed N9 includes Blitzkrieg, each task takes <15min*3, and the medal income is 8+11+14=33.
How to quickly win medals in Jedi Soldier 2
Method
Daily live-action challenge won 15 medals.
Community challenges go with the flow (Do you like Joel's persistence in Istanu's seven-game victory and seven-pair).
The task group of Sutong N9 includes Blitzkrieg, each task takes <15min*3, and the medal income is 8+11+14=33.
Personally prefer the speed-pass robot N9, because the solution is more stable than the end family.
Ideas
Task Group Selection
I don’t consider the elimination task, single N9 elimination is not something I can do if I can.
The evacuation of scientists and the evacuation of high-value assets are not considered, the same reason as above.
I don’t consider the search data, and I’m in jail after carrying two disks for a single person.
Blitz is preferred, and running pictures is the core gameplay of this game, so I have to try it.
Robots are given priority to destroying bunkers, and soldiers are tracks.
The ending clan is given priority to destroying insect eggs, just die a few more times.
You can add a kick to the rest of the tasks.
Combat ideas
First explain the stealth mechanism that exists but is not perfect in the game:
The aboriginal insects have good vision (stand position = 50m) but their hearing is poor. It is inaudible to shoot at them forty or fifty meters away.
No matter how the mechanical commander's interference is, ensuring that one strike outside of 50m will only make their companions enter a state of alertness.
Enemies on alert will give priority to trying to walk near you and start shaking people after actually witnessing you.
The mechanical commander will make the shake mechanism of the Western Front very uncontrollable, and the ending clan can implement the above mechanism well.
If you are currently not in the sight of alert enemies, they will enter the search phase.
During the search phase, the sound of explosions and combat readiness can be used to lure them to divert attention and investigate the noise source.
The initial state of the patrol team is in the search stage. If you don’t want to encounter it, you must use the noise to seduce them in advance.
Because of the main line of the fast-track, no irrelevant strongholds, points of interest, or branch targets:
The Eastern Front side of the itchy side target is to track the nests and the screaming nests, which are usually addressed before the mission.
The branches of the Western Front are not worry-free enough, but targets except gunboat builders will be generated in the stronghold and do not need to be positioned in advance.
Task types can be divided into two categories: with pre-target and without pre-target. The latter's quick-track method will be more radical than the former:
Tasks with pre-targets need to use the cleaning limit and cleaning distance mechanism to run the train, and generally have to run back and forth at the task point.
Tasks without pre-targets can be pushed by force by relying on life-stirring. You just need to ensure that every life has contributed.
A little precautions for the quick passage:
Consider cleaning up the peripheral miscellaneous soldiers before entering the mission location to avoid confluence with more alert patrols.
Try to keep stealth as much as possible during the journey, and try to keep stealth as much as possible after suppressing the task location.
The Western Front has a little favorable advantage over the Eastern Front:
The tracking bugs and screaming bugs on the Eastern Front will cause the friendly forces nearby to hate you after they are generated, which will really affect the rhythm.
This is basically the case for gunboats of the same performance on the Western Front, and there is no need to prepare special countermeasures and equipment for them.
Use the mechanical commander's shake mechanism to allow reinforcements to land in strongholds that are quite far away from you, thereby significantly reducing the pressure.
Related achievements: Sharing the ideas of "Jedi Soldier 2" quick sample brushing method
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