"Monster Hunter: The Wild" Precautions for Playing Guns

Mar 23 2025

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The guns in "Monster Hunter: The Wilderness" are very powerful and fun weapons. You need to know some precautions before playing the guns. First, the output of the short window, the gp/smash the whole egg, which is similar to the big sword drawing the sword. In fact, there are mobile artillery attacks, moving sweeps, and the whole egg sweeps three-stage displacement, so you can completely move while fighting. What should you pay attention to when playing with guns in the wilderness? GP/smash the whole egg, which is similar to drawing a sword to save. In fact, there are mobile artillery attacks, moving sweeps, and the whole egg sweeps three-stage displacement. You can completely move while fighting, which depends on the level. It's really slow to close the knife, but the ancient method is

The gun gun in "Monster Hunter: The Wilderness" is a very powerful and fun weapon. You need to know some precautions before playing the gun. First, it is the output of the short window, and the whole egg is smashed and caught, which is similar to the big sword drawing. In fact, there are mobile artillery attacks, moving sweeps, and the whole egg sweeps three-stage displacement, so you can completely move while fighting.

What should I pay attention to when playing with guns in the wilderness?

Short window output, gp/smash the whole egg, which is similar to the big sword drawing the sword, and actually there is a moving shelling attack, moving sweep, and the whole egg sweeps three-stage displacement. You can completely move while fighting, which depends on the level.

It is indeed slow to close the knife. The ancient method is to turn off the concentration and then walk on your butt. Now you can go up and shoot the cannon and sweep it. Anyway, you can fill it quickly when shooting the cannon, but collecting the knife is actually okay.

The front shake is not long, which is more like an illusion caused by not being familiar with the back shake. Both J defense and GP are quite loose. You can even prevent J defense first and then GP to continuously prevent. GP does not hinder the bounce. Direct GP can also derive a complete egg smash and a comfortable turn-based output.

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