The purpose of hitting wounds in "Monster Hunter: The Wilderness" is to increase the damage value, but I usually don't need to rush to hit the wound, mainly because some weapons can be opened by the wound, such as the blade of the Taidao wound, the lamp of the insect stick wound, etc., leaving the wound for others to enter the state.
What is the reason why Monster Hunter does not hit wounds in the wilderness?
I usually don’t rush to hit wounds when I usually get a wound, mainly because
1. Some weapons can be opened by the wound, such as the wounds being cut by the sword, the insect stick wounds being lighted, etc., and the wounds being left for others to enter the state.
2. There is a small hard straight cut in the wound. When the monster uses some tricks that are difficult to deal with, you can find an opportunity to break the wound and interrupt the action.
3. The wound of the lock protection blade cover will be restored. Leave a wound at some point, and it can also relieve milk and prevent sudden death during injections.