"Monster Hunter: The Wilderness" shared gun shooting skills

Mar 06 2025

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The guns in "Monster Hunter: The Wilderness" are very powerful weapons in the game. If you want to shoot guns, you must know some skills for shooting guns. First, after careful defense, you can hit all the bullets according to the situation. If you don't give an output chance, move the shell and adjust the position. If you give an output chance, you can use the defensive buff to hit a dragon strike. What are the skills of Monster Hunter's wilderness gun shooting guns? After careful defense, it will hit all the bullets according to the situation. If you don't give the output chance, move the shelling and adjust the position. If you give the output chance, you can take advantage of the defensive buff to hit a dragon strike. The wrestling comes with a bullet change action and can directly generate a sweep gymnastics, and there is enough time to pass the dragon strike. I use a gyroscope, I only use it

The gun gun in "Monster Hunter: The Wilderness" is a very powerful weapon in the game. If you want to shoot a gun, you must know some skills of shooting a gun. First, after careful defense, you can hit all the bullets according to the situation. If you don't give an output chance, move the shell and adjust the position. If you give an output chance, you can use the defensive buff to hit a dragon strike.

What are the techniques for Monster Hunter's wilderness shooting guns?

After careful defense, hit the bullets according to the situation. If you don't give the output chance, move the shell and adjust the position. If you give the output chance, you can use the defensive buff to hit the dragon strike.

The wrestling comes with a bullet change action and can directly generate a sweep gymnastics, and there is enough time to pass the dragon strike. The gyroscope I use, I only have the full-bomb Dragon Hang and Dragon Beater to adjust the points in the centralized mode, and the skill front shake is enough.

Small tips I like to prevent the prevention in advance by pressing R2 and then pressing 0 to trigger the gp. You can change the bullet for free to ensure that the subsequent derivative of the drop will definitely have ammunition in the entire chamber.

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