The game experience in "Offer" is still very important, and it can avoid many detours. First of all, the equipment level is very important. If you use white equipment to fight blue monsters, in addition to the low damage of the weapon itself, there will be additional damage reduction. It is super Scrape, eat more food, many foods with attribute bonuses, and are very cheap.
What are your experiences in playing?
1. Equipment level is very important. If you use white equipment to fight blue monsters, in addition to the low damage of the weapon itself, there will be additional damage reduction, which is super scraping.
2. The rebound skill in the first row of Rangers can also bounce and reverse without equipping shields. It is very exciting to hit monsters with two-handed weapons, and one shot is accurate.
3. It is recommended to learn all the shields in the first row of the mage. The 50% damage reduction in 20S can be superimposed with heavy armor, and a total of 80% damage reduction. I usually just resist the chop after I drive it.
4. The blood-sucking skill in the first row of the mage is also very useful. I usually use the shield to cut 20S in melee battles, and if the shield is gone, the CD of 10S is required. At this time, the blood-sucking skill is exactly 10S, and it will suck it back to reach a cycle.
5. The power attributes inherited from the Pillars of Eternity are universal, and the damage of the mage is also determined by the power. However, my personal recommendation is to add perception first, and the reward of critical strikes feels higher than that of adding power.
6. Those who like to play the hidden genre, the stealth skill of Ranger can be re-pricked.
7. Eat more food, many foods with attribute bonuses are very cheap.