Farkle is a minigame in Kingdom Come: Deliverance 2. To be frank, you're likely to lose countless hours just trying to beat several opponents that you encounter in camps and taverns if you happen to enjoy this game and its related quests. Still, if you're new to this activity, there are several facets to consider. Here's our guide on how to win Farkle dice games Kingdom Come: Deliverance 2.
How to win dice games in Kingdom Come: Deliverance 2 - Farkle guide
The Kingdom Come: Deliverance 2 Farkle dice game is all about taking risks and having a bit of luck when you do so. You're going to meet a lot of potential opponents as you explore the Bohemian countryside, and there's a chance to win a lot of Groschen (i.e. gold/money), too.
Match types, wagers, and target scores
When you talk to a potential opponent for a match, you're first asked what type of game you want to play:
With badges - Allows for the use of accessories that have special functions (more on these later).
Without badges - A straightforward game mode where you don't use accessories.
You also need to bet a particular amount that you'd earn (or lose) depending on how the match turns out. However, take note that not all of these options are available. It usually depends on the type of NPC that you're facing. For instance, a rich nobleman or burgher might allow you to wager 150 or more Groschen, whereas a poor peasant can only wager a small amount.
Note that Farkle also has a maximum/target score that you need to reach to win the match. What usually happens is that matches with higher wagers on the line also have higher target score requirements.
Scoring system: How to earn points in Farkle
To win Kingdom Come: Deliverance 2 dice games, you need to be familiar with the scoring system. You roll six die and earn points based on specific numbers or a combination of numbers from a single roll:
Solo 1: +100 points
Solo 5: +50 points
Straight (1 to 5): +500 points
Straight (2 to 6): +750 points
Full straight (1 to 6): 1,500 points
Triple 1s: +1,000 points
Triple 2s: +200 points
Triple 3s: +300 points
Triple 4s: +400 points
Triple 5s: +500 points
Triple 6s: +600 points
Bonus points past triples - You get double the points for each die with a similar value well past a triple. Here's an example: The default score for triple 2s is +200 points.
Quad 2s: +400 points
Quintuple 2s: +800 points
All 2s: +1,600 points
As mentioned, combinations (i.e. more than one die) are only allowed from a single roll. Here's an example:
On your first roll, you get: 3, 3, 3, 4, 4, and 5.
You can select the 3s to receive +300 points.
You can't select the 4s at all, just in case you're hoping to get another 4 on your next roll.
Note that if there are no 1s, 5s, or valid combinations, the roll results in a "bust." You lose your turn and any "banked" points you have for that round.
Taking risks: "Score and Continue" versus "Score and Pass"
Luck is a major factor to consider if you want to win dice games in Kingdom Come: Deliverance 2. You could either take risks or play it safe via two actions:
Score and Pass: Select dice and keep the allotted score. Your opponent will then take their turn.
Score and Continue: Select dice and continue rolling, with fewer dice based on how many you've selected beforehand.
Here's an example:
On your first roll, you get: 1, 2, 4, 5, 6, and 6.
There are no possible combinations. You could only select the 1 die (+100 points) and 5 die (+50 points). Select the 1 die to "bank" +100 points. Don't bother with the 5 die since it has a lower value.
Choose to Score and Continue.
Since you already selected one die beforehand, you can only roll five dice on your next attempt.
On your second roll, you get: 1, 2, 2, 4, and 5. You could pick the 1 die (+100 points) and the 5 die (+50 points). If you choose Score and Pass, you'll get a total of 250 points for this round.
Alternatively, you could select just the 1 die, and then Score and Continue again. You're now down to just four dice for your next attempt.
Let's say you get this on your third roll: 2, 2, 3, 4. There are no valid combinations, which means it's a bust. You lose the points that you've banked for the turn.
However, if luck is on your side and you get: 1, 3, 3, 3, you'll end up with +400 points due to the valid options. You'll have a total of +600 points at this stage.
Note that if all six dice have been used up and you choose to Score and Continue, you get to roll all six dice again. It's like having an extra turn.
As you can see, Farkle is really just about knowing when to take risks while chasing after combinations (Score and Continue), and when to be more careful with the points you've already banked (Score and Pass).
Using badges and special dice
Lastly, you can use special items during Farkle matches:
Special/unique dice can be selected prior to the start of any match. These have effects that sometimes give rolls that are in your favor.
The use of badges depends on the type of opponent that you face. If you pick a match that allows the use of badges, you can activate them by pressing the corresponding button at the right-hand side of the screen. Badge effects include doubling your points, allowing for another reroll, and more.
That does it for our guide on how to win Farkle dice games in Kingdom Come: Deliverance 2. If you want to learn more about special items, head on over to our badges and unique dice guide.