The single-player missions in "Strange Companion: Song of Ada" are a unique type of mission in the game, and the single-player missions also have many characteristics. The first is that the single-player missions provided by CIC are consistent with the North and South Districts. Typical sortie missions vary from district to district. First, you'll get a preset of gear, including a Bowierabbit Cradlecoffin and two weapons.
What are the characteristics of the single-player mission in The Song of Ada, the Strange Companion
The single-player missions offered by CIC differ from the typical sorties in the North and South sectors. First, you'll get a preset of gear, including a Bowierabbit Cradlecoffin and two weapons, one an energy weapon and one a live weapon. You can still use your own magisters, but their skills will be adjusted to the requirements of the mission.
These missions also take place not in typical areas, but in customized areas, which are often more linear. You are the only player in these areas, which means you are always aware of the threats you may encounter.
Additionally, you don't lose anything when you die during a mission because none of the items in the mission are yours. Therefore, you can be slightly more adventurous in these missions, or use them as a way to train. The enemies you'll face, including Terminators, still deal a lot of damage.
The goal of the CIC mission is to collect surveillance logs lost during the collapse of Amasya City. The number of logs varies per task, usually around five per task. This is the source of most of the historical items in Strange Companions: Song of Ada. Each mission has at least one log that must be collected, but you can rerun the mission later to collect missing logs.
The format is largely unchanged, although the variety of environments and some custom scenes can provide some challenge.