Shin Megami Tensei (SFC) various data

Jan 08 2025

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Sort by sword ID. Generally, [normal attack power = character strength + weapon attack power], and it is important as the weapon attack power takes up the majority towards the end. Attacks a single enemy repeatedly for the number of times. All attack attributes are "physical attacks" Characters that can be equipped are determined by gender and attribute (L=Law, N=Neutral, C=Chaos). Attack knife 6 1 1

Sword

Sort by ID. Generally speaking, [Normal attack power = Character strength + Weapon attack power], and it is important as the weapon attack power takes up the majority towards the end.
Attacks a single enemy repeatedly for the number of times. All attack attributes are "physical attack"
Characters that can be equipped are determined by gender and attribute (L=Law, N=Neutral, C=Chaos).
Attack knife 6 1 1 All
Machete 7 2 1 All
Tonfa 6 2 2 Man
Spike rod 8 5 1 Man
Mozoto 9 0 1 All
Mumei Katana 13 7 1 Man
Seiryuto 16 8 1 Man
Sansetsukon 12 15 1-3 Man
Scorpion Whip 10 5 3-5 Woman
Battle Hammer 18 3 1 Man
Bizen no Tanto 17 8 1 Woman
Chainsaw 25 2 1 Man
Aseimi Knife 22 15 1 Woman
Gradius 29 0 0-2 Man
Meito Kotetsu 32 7 1 Man
Tomoe no Naginata 24 17 2 Woman
Mikazuki no Tachi 30 20 1-3 All N
Light Kodachi 35 30 1 All L
Guillotine Ax 40 0 1 Male C
Gurren's Whip 25 20 2-8 Woman
Bizen Osafune 35 10 1-3 All
Raiden's Whip 37 15 3-6 Woman
Kamdo's Sword 55 5 1 Man N
Plasma sword 41 20 2-4 Male L
Lance of Curse 50 0 0-2 Man
Sword of Kusanagi 40 10 All All Wisdom +1
Brunak 60 20 1 Woman Luck +1
Tokkosho 75 3 1 Male C Magic power +1
Kuchinawa Ken 58 8 3-6 All Strength +1
Futsu no Mitama 80 3 1-3 All Wisdom +1
Sonic Blade 44 5 0-8 Man
Clausonus 98 10 1 All
Shichiseiken 77 30 1-2 Man Magic power +1
Higyo Sanko 87 5 1 Man Magic power +2
Kikusui no Kodachi 88 151 Woman Luck +1
Yoto Nihil 120 0 1 All Curse
Maid Miyage 80 15 2 Male L Strength +2
Gaybork 90 40 1-2 Woman Magic power +2
Maken Muramasa 130 0 0-8 Woman Curse, strength +2
Deathbringer 90 15 1-3 Male C
Kubikari Spoon 120 25 0-1 All A Curse
Cucumber Whip 78 20 2-8 Female N
Renki no Ken 98 30 1 All
Amenonuboko 100 10 2 Female L Strength +2
Yatsuka no Ken 115 5 1 All
Valhalla Sword 130 16 1 Female C
Haou Sword 135 3 1 Man Magic power +2
Meifu Hazuki 155 10 1 Man N Strength +2
Luna Blade 140 5 2 Woman Wisdom +3
Majosen 120 3 0-8 Woman Magic power +3
Lotus Wand 130 10 3-5 All Strength +3
Longinus 165 20 1 All Wisdom +3
Sol Blade 160 40 1-2 Woman Wisdom +3
Candy Murakumo 180 0 1 All
Fuujinken 155 5 2-4 All
Raijinken 170 3 1-3 Man
Karyuken 185 2 2 Woman
Ama no Mitsurugi 190 8 1-3 Male L
The person of Masakado 195 10 1-3 Man N
Created Sword 190 15 1-3 Male C
Hinakagutsuchi 200 20 2-4 All All abilities +1
Trump trumpet 200 10 0-8 All Strength +3
Shinigami no Kane 215 10 0-8 All Strength +3
Stradivari 255 0 0-8 All Magic power +3

Gun

A normal attack that is different from a sword. The damage dealt does not depend on ability values, and is determined only by the attack power of the gun and bullets.
Accuracy is mainly determined by speed, and attack attributes depend on the bullet.
Unlike swords, each enemy can only be attacked once, even if there are many attacks. In other words, "number of times 2-8" attacks 2-8 bodies.
New Number 18 8 1 All
Beretta 92F 22 15 1 All
MP5 machine gun 34 3 3-6 All
M16 rifle 43 5 2-8 Man
SPAS12 55 8 2-4 All
M249 Minimi 68 10 2-8 Man
Browning M2 72 0 0-8 Man
Pausa P50 110 25 1 Man
What I don't like 80 10 2-8 All
Ogonju 95 30 3-6 All
Giga Smasher 100 8 0-8 Man
Kunito Monoju 120 40 3-5 All
M134 Minigun 125 0 All Man
Railgun 150 35 3-6 All
Megiddo Fire 160 30 All All L
Peacemaker 170 5 0-8 All C

Bullet

Use with a gun. There is no set number of bullets, so you can shoot infinitely.
The status ailments applied are more important than the attack power, and the rate of status ailments inflicted is mainly determined by wisdom.
If the attack attribute is "None", it is effective against all enemies and also changes the state, making it the balance breaker of this work.
Tsujodan 2 0 All Gun
shot shell 10 0 All Gun
Dokubaridan 8 0 All needle Poison
Shinkei Dan 15 0 All No Sleep
Curse Dangan 20 0 All Curse
Seinarudangan 9 0 All Demon destruction
Gin no Dangan 16 0 All Demon destruction
Uranium Dan 25 0 All Gun
Plutonium Dan 30 0 All Gun
Maryoku no Tama 17 0 All No Charm
Medusa's Ball 28 0 All Curse Stone
Mafuji no Tama 25 0 All No Close
Senkodan 30 0 All No Bind
Happy shot 35 0 All No Happy
Hikari Dangan 40 0 All L Gun
Yami Dangan 40 0 All C Gun

Body

In addition to defense power, it has the ability to cut attribute damage. (Not displayed in the work)
Survivor Best 6 2 Man
Kevlar vest 8 0 Man
Fire Guard 13 0 Man Flame 75%, assault 33% reduction
Thunder Guard 14 3 Man Electrical shock reduction by 75%
High leg armor 15 5 Woman
Swallowtail dress 14 14 Woman Speed ​​+2, fire/freeze reduction 50%
ItaRear armor 17 6 Man Luck +1
Tetra jammer 20 9 All Wisdom +1, curse/paralysis immunity, needle 50% reduction
Haou armor 25 8 Male C Stamina +2, flame/impact/needle 25%, ice/technique 12.5% ​​reduction
Honokoromo 12 12 All L All abilities +2, electric shock immunity, technique 12.5% ​​reduction
Dragon Mail 30 15 Man Wisdom +2, flame/electricity 50% reduction, technique 12.5% ​​reduction
Kurenai Armor 32 5 Woman Magic power +2, curse/paralysis immunity, needle 50% reduction
Devil corset 38 10 Woman Speed ​​+2, paralysis attribute reduced by 80%
Shikkuku armor 35 15 Man Luck +2, fire 75%, assault 33% reduction
Powered suit 20 20 All All abilities +2
Bear armor 40 17 Man Stamina +2, freezing 75% reduction
Panzer suit 46 14 Woman Strength +1, flame/impact/needle 25% reduction, ice/technique 12.5% ​​reduction
Yakut Armor 50 12 Man Strength +2, flame/shock/needle 25% reduction, ice/technique 12.5% ​​reduction
Sturm suit 56 16 Woman Strength +2, flame/shock/needle 25% reduction, ice/technique 12.5% ​​reduction
Earth Mail 65 15 All Luck +2, fire/freeze 50% reduction
Argama suit 66 15 All Wisdom +1, magic +3, paralysis attribute 80% reduction
Jesus Armor 75 20 Male L Strength +3, curse/paralysis immunity, needle 50% reduction
Temma's armor 79 18 Male C Strength +3, Speed ​​+1, Fire/Electricity 50% reduction, Technique 12.5% ​​reduction
Masakado Armor 86 25 Man N Strength +3, flame 50%, needle 25% reduction

Head

Headgear 3 0 Man
Full Helm 4 0 Man
Fritz Helm 6 0 Man
Metal crown 6 3 Woman Wisdom +1
Dullahan Helm 8 1 Man Stamina +1
Triangle hat 8 4 Woman Wisdom +2, paralysis attribute reduced by 80%
Dark Crown 10 3 Man Physical strength +2, paralysis attribute reduced by 80%
Uneasy Kabuto 10 5 Woman Strength +2, flame 50%, needle 25% reduction
Seirei Maedate 12 4 Woman Magic power +2, curse/paralysis immunity, needle 50% reduction
Dragon Helm 14 6 Man Strength +2, flame 50%, needle 25% reduction
Kurenai Helmet 15 5 Woman Magic power +2
Chienowa 16 9 All Wisdom +2, paralysis attribute reduced by 80%
Masquerade 13 4 All L Wisdom/Magic +1
Kinko 18 0 All C Strength/physical strength +1, assault 67%, impact/technique/needle 50% reduction
Hermes Helm 20 2 All Speed/Luck +1
Panzer Helm 24 6 Woman Wisdom +2, flame/impact/needle 25%, ice/technique 12.5% ​​reduction
Jagd Helm 25 7 Man Wisdom +2, flame/impact/needle 25%, ice/technique 12.5% ​​reduction
Sturm Helm 27 7 Woman Wisdom +2, Freeze 50%, Needle 25%, Skill 12.5% ​​reduction
Madoshi Mask 29 27 All L Curse, magic power +3, freezing 50%, needle 25%, technique 12.5% ​​reduction
Hide string 26 30 All C Curse, physical strength +3, electric shock immunity, technique 12.5% ​​reduction
Suwahossho 30 26 All N Curse, strength +3, electric shock reduction by 75%
Jesus Helm 22 9 Male L Wisdom +3, fire 75%, assault 33% reduction
Tenma's headpiece 24 10 Male C Wisdom +3, freeze 75% reduction
Masakado helmet 23 12 Man N Wisdom +3, assault 67%, impact/technique/needle 50% reduction

Arm

Leather gloves 1 0 Man
Rivet knuckle 2 0 Man
Kaiser Knuckle 3 0 Man
Gauntlet 4 1 Woman
Cyber ​​Arm 5 2 All Strength +2
Iron Claw 6 4 Man Strength +1
Atlas Trowel 7 3 Man Stamina +1
Kishin no trowel 7 5 All Strength +1
Draupnir 8 7 Man Strength +1
Kurenai's iron 10 5 Woman Strength +2
Panzafist 12 6 Woman Strength +1
Jachtgrab 11 6 Man Strength +2
Sturm grab 13 6 Woman
Jesus Grab 15 9 Male L Strength +3
Temperature iron 18 8 Male C Strength +3
Masakado Trowel 20 10 Man N Strength +3

Leg

Leather boots 1 3 Man
Combat boots 2 4 Man
Rider boots 3 5 Man
Jet boots 4 8 Man Speed ​​+1
Sky heels 5 12 Woman Speed ​​+1
Metal boots 12 0 Man Speed ​​+1
Dancing heels 7 15 Woman Speed ​​+1
Dragon boots 4 10 Man Speed ​​+2
Mushanogusoku 14 6 Man Speed ​​+2
Kurenai no Gusoku 9 20 Woman Speed ​​+2
Panzer leg 10 14 Woman Speed ​​+2
Yakutleg 12 15 Man Speed ​​+2
Sturm leg 11 15 Woman Speed ​​+3
Jesus Legs 12 16 Male L Speed ​​+3, flame/impact/needle 25%, ice/technique 12.5% ​​reduction
Tenma no Gusoku 15 17 Male C Speed ​​+3, flame/impact/needle 25%, ice/technique 12.5% ​​reduction
Masakado no Gusoku 16 16 Man N Speed ​​+3, Freeze 50%, Needle 25%, Skill 12.5% ​​reduction

Item

Basically, it can be purchased at junk stores. The damage dealt by attack items with power listed increases depending on magical power.
Kizugusuri Recovers approximately 14 HP for a single ally
Gyuotan Recovers approximately 45 HP for a single ally
Muscle Drinko Increases HP of a single ally by approximately 18 (can increase beyond the upper limit).
If HP exceeds twice the maximum value or reaches 999, HP will drop to half of the maximum value and become Poison
Omikuji Randomly increase/decrease the HP of a single ally
Nyoraizo All allies with the Chaos attribute become ``on death, their HP remains unchanged and they become death evasive only once''.
The effect will not be exerted on other attributes, but the Tathagata image effect will continue. It can be used even when moving, and this state will continue until the game restarts
Hangonko Revives a single ally from a Dead or Dying state. HP when revived is 12.5%
Rosary Creates a barrier on all allies that prevents energy drain or death from Law attributes only once. HP remains unchanged when preventing death. Effect is permanent during battle
Kintan Restores a single ally's Dying status with a certain probability. HP when revived is 12.5%
Dispoison Poison status treatment for a single ally
Disparize Cure Plyze status for a single ally
Distone Stone status treatment for a single ally
Hiranya Recovers a single ally's HP by 13.3% and MP by approximately 14
Magic bottle MP5 recovery for all allies
Base HP recovery for a single ally (recovery amount = 25% of maximum HP)
Hougyoku Complete HP recovery for a single ally
Soma Completely recovers HP, MP, and status abnormalities of a single ally
Strength of strength One ally's strength +1 (permanent). HP complete recovery
Tairyokunoko One ally's physical strength +1 (permanent). HP complete recovery
Chienoko Wisdom +1 (permanent) for a single ally. HP complete recovery
Maryokunoko Magic power +1 (permanent) for a single ally. HP complete recovery
Hayasano Kou Speed ​​of a single ally +1 (permanent). HP complete recovery
Unnoko Luck +1 (permanent) for a single ally. HP complete recovery
Amlet Disable damage zone on current floor/Effect ends when moving to floor
Core Shield Damage zone disabled. Effect lasts until the next full moon (effect wears off immediately if used just before the full moon)
Fuuma no Suzu Reduce the encounter rate to zero. The effect lasts until you move to the floor
Agilao Stone Fire attribute damage to a single enemy (power 72)
Zeonga Stone Electric attribute damage to a single enemy (power 61.5)
Maharagi Stone Fire attribute damage to enemy group (power 21.5)
Mahazio Stone Electric attribute damage to 3-6 enemies (power 18)
Mahabhu Stone Freezing attribute damage to 2-8 enemies (power 13.5)
Enmakudan Guaranteed escape from battle
Kaembin Fire attribute damage to a single enemy (power 26)
StinGar Impact attribute damage to enemy group (power 15.5)
Dokuya Impact attribute damage to a single enemy (power 36) + POISON
Dokuyaku bottle Impact attribute damage to a single enemy (power 36) + POISON
Dragon ATM Impact attribute damage to enemy group (power 43)
Hand grenade Impact attribute damage to a single enemy (power 56)
Skyfly Instantly kill several enemies (curse attribute)
Amidajuzu Creates a barrier on all allies that prevents energy drain against Chaos attributes only once. Effect is permanent during battle
Tamagaeri Instantly kill the enemy group (demonic attribute)
Hamaya All-purpose attribute damage to enemy group (power 79)
Kodokuzara Instantly kills 2 enemies (curse attribute)
Jigodama All-purpose attribute damage to a single enemy (power 13.5)
Talisman Creates a barrier on all allies that prevents instant death effects from curse attributes only once. Effect is permanent during battle
Pentagram Creates a barrier for all allies that reflects enemy attack magic only once. Effect is permanent during battle
Seisui Instantly kills 2 enemies (demonic attribute)
Segamagai Instantly kills 2 enemies (demonic attribute)
Charm Charm a single enemy
Menzaifu Make all enemies flee
Ashuranote Full recovery of HP for all Chaos attribute allies + treatment of all status abnormalities except Chrse, Frog, Fly, Dying, and Dead.
Against Law and Neutral, the current HP is halved and status abnormality treatment is not effective
Angel hair Completely recovers HP of all Law attribute allies + cures all status abnormalities except Chrse, Frog, Fly, Dying, and Dead.
Against Neutral/Chaos, current HP is halved and status abnormality treatment is not effective
Underarm pot Places a single enemy in Dying state (universal attribute, event item)
ID card Necessary to enter Echo Building (event item)
BAR match Required to be recognized by Resistance (event item)
Gizou ID card Required to enter Ichigaya Garrison (event item)
\\Notaba Each item can be exchanged for 80 magic coins in Shinjuku (event item)
Memory board Necessary to increase COMP's demon stock (event item)
Ogon's apple Restore Cerberus (Pascal) to sanity (event item)
Simon's Gyoku Necessary to meet the Four Heavenly Kings (event item)
Vase of Belial Underarm pot containing Belial (event item)
Kikko no Suzu Call turtle (event item)
Octopus fly Call octopus (event item)
Surtur's Talon Necessary to make devil ring (event item)
Ariok no Kiba Necessary to make devil ring (event item)
Astaroth's Splash Necessary to make devil ring (event item)
Angel ring Necessary to open the door of CHAOS (event item)
Devil Ring Necessary to open the door of LAW (event item)
Garnet Can be exchanged for items and spirits at the rug shop
Amethyst
Aquamarine
Diamond
Emerald
Pearl
Ruby
Onyx
Sapphire
Opal
Topaz
Turquoise

Magic

Simply put, it can deal damage by combining magic power x power. The second half tends to be a bit tricky since it is divided by the enemy's magic power.
The useful ones are ``Recovery magic, Geo Buff type that gives electric shock freeze, Traport movement magic, Estoma that prevents encounters''
Agi 3 Fire damage to a single enemy (power 22.5)
Agilao 7 Fire damage to a single enemy (power 62)
Maharagi 5 Fire damage to enemy group (power 18.5)
Maharagion 9 Fire damage to enemy group (power 48.5)
Buf 3 Freeze damage to a single enemy + Freeze (power 14.5)
Buhura 8 Freeze damage to a single enemy + Freeze (power 39)
Mahabhu 6 Freeze damage to enemy group + Freeze (power 11.5)
Mahabhura 11 Freeze damage to enemy group + Freeze (power 31)
Geo 4 Electric damage + Shock to a single enemy (power 18)
Zionga 9 Electric damage + Shock to a single enemy (power 53)
Mahazio 7 Electric damage + Shock to enemy group (power 15.5)
Mahajionga 12 Electric damage + Shock to enemy group (power 40)
Zan 2 Impact damage to a single enemy (power 17.5)
Zanma 5 Impact damage to a single enemy (power 48.5)
Mahazan 4 Impact damage to enemy group (power 27)
Mahazamma 7 Shock damage to enemy group (power 37)
Tentarafu 14 Nerve damage to enemy group + Panic (power 43)
Rimdora 8 Impact damage to enemy group (power 78)
Megiddo 15 All-purpose damage to enemy group (power 68)
Megidoraon 30 All-purpose damage to enemy group (power 82.5)
Hammer 5 Instantly kills 2 enemies (demonic attribute)
Mahamma 10 Instantly kill the enemy group (demonic attribute)
Mud 3 Instantly kills 2 enemies (curse attribute)
Mudon 9 Instantly kills the enemy group (curse attribute)
Dorminar 3 Apply Sleep state to enemy group (nervous attribute)
Shibaboo 3 Gives bind status to enemy group (paralysis attribute)
Primpa 2 Grants Panic state to enemy group (magic attribute)
Hapiruma 2 Gives happy status to enemy group (magic attribute)
Marinkarin 6 Gives Charm status to enemy group (magic attribute)
Makajama 4 Apply Closed status to enemy group (magic attribute)
Macatranda 2 MP absorption from a single enemy (absorption amount = 25% of target's current MP, magic attribute)
Tarunda 4 Decrease the attack power of all enemies / Can be stacked up to 4 times / Can be offset with Tarkaja / Persistent during battle
Rakunda 4 Decrease the defense power of all enemies / Can be stacked up to 4 times / Can be offset with Rakukaja / Persistent during battle
Sukunda 2 Decreases the hit rate of all enemies / Can be stacked up to 4 times / Can be offset with Sukaja / Persistent during battle / Accuracy buff debuff itself is disabled due to a bug
Tarkaja 4 Increases the attack power of all allies / Can be stacked up to 8 times / Can be offset with Tarunda / Persistent during battle
Rakukaja 4 Increases the defense power of all allies / Can be stacked up to 8 times / Can be offset with Rakunda / Persistent during battle
Sukaja 2 Increases the hit rate of all allies / Can be stacked up to 8 times / Can be offset with Skunda / Permanent during battle / Accuracy buff debuff itself is disabled due to a bug
Makacaja 4 Increase magic power for all allies/can be stacked up to 8 times/permanent during battle
Tetraja 5 Disable Extras other than Energy Drain
Makarakhan 6 Creates a magic attack reflection barrier on all allies/disappears at end of turn
Tetrakarn 6 Creates a physical attack reflection barrier on all allies/disappears at end of turn
Dear 2 Small HP recovery for a single ally [Recovery amount≒7+Magic power+Wisdom*0.5]
Dearrama 4 Moderate HP recovery for a single ally [Recovery amount ≒ 15 + Magic power * 3.9 + Wisdom * 2]
Diarahan 8 Complete HP recovery for a single ally
Media 6 Small HP recovery for all allies [Recovery amount≒7+Magic*2+Wisdom*0.5]
Media Rahan 14 Moderate HP recovery for all allies [Recovery amount ≒ 15 + Magic power * 3.9 + Wisdom * 2]
Patora 2 Temporary state change treatment for a single ally (HAPPY, PANIC, CLOSE, SHOCK, FREEZE, BIND, SLEEP)
Penpatra 4 Temporary status change treatment for all allies
Posmudi 4 Cure Poison status for a single ally
Pararadi 6 Cure Shock status for a single ally
Petradi 10 Cure Stone status for a single ally
Recalm 12 Revives a single ally from a Dying state. HP when revived is 25% of maximum value
Summary Calm 24 Revival of a single ally from Dead state with maximum HP
Recurm Dra 8 Fully recovers HP and MP of all allies and puts the caster in a Dying state
Makatra 10 Recovers 10 MP for a single ally
Mapper 2 Display a simple MAP in 3D mode. Effect lasts until next new moon
Traest 6 Warp to 3D map entrance
Traport 6 Warp to the last saved terminal. Not available for 2D-MAP
Trafuri 2 Fleeing from battle
Estoma 6 Enemies no longer appear. The effect lasts until you move to the floor
Sabbatma 8 Regardless of attributes, summon one demon without consuming Macca

Special skill (Extra)

An attack technique possessed by some demons. It is located within the three magic frames and is activated by the "Extra" command.
The feature is that you can shoot all of them at no cost, but if you have multiple Extras, one of them will be activated randomly.
Paralaai Paralysis Applies Palyze status to a single enemy
Petra Eye Curse Gives Stone status to a single enemy
Shihe no Michi Curse Instantly kills a single enemy
Blood Steel Curse Applies Curse status to a single enemy
Curse of Bael Curse Gives Fly status to a single enemy
Sexy dance Magic power Grant Charm status to enemy group
Happy Step Magic power Grant happy status to enemy group
Song of happiness God� Grant happy status to enemy group
Komori song Nerves Apply sleep state to enemy group
Panic voice Paralysis Damage + Panic to enemy group
Bind voice Paralysis Damage +Bind to enemy group
Dark kiss(♂) - Applies Bind status to a single enemy + Energy Drain
Dark kiss(♀) - Applies Bind status to a single enemy + Energy Drain
Devil Smile - Apply Bind status to a single enemy + energy drain
Fire Breath Flame Damage to several enemies (power dependent on magic power 31)
Ice breath Freezing Damage to several enemies (power dependent on magic power 39)
Poison gas breath Shock Damage to several enemies + Poison (power dependent on magic power 33)
Fog breath Nerves Debuff to hit enemy group
Fireball Flame Damage to several enemies (power dependent on magic power 54)
Dengeki Blitz Damage to several enemies (power 45 depending on magic power)
Death touch Magic power HP absorption attack on a single enemy (power 31 depending on magic power)
Water wall - Applies a barrier that nullifies fire attributes to all allies/permanent during battle
Honookabe - Applies a barrier that nullifies the freezing attribute to all allies/permanent during battle
Bite Assault Damage to a single enemy (damage dealt = 1.5 times the normal attack)
Poison bite Assault Damage to a single enemy + Poison (damage dealt = 1.5 times the normal attack)
Paralysis bite Assault Damage to a single enemy + Palyze (damage dealt = 1.5 times the normal attack)
Coughing or biting Assault Damage to a single enemy + Stone (damage dealt = 1.5 times the normal attack)
Miwakite Assault Damage to a single enemy + Charm (damage dealt = 1.5 times the normal attack)
Scratch Technique Damage to 2 enemies (damage dealt = same as normal attack)
Poison Scratch Technique Damage + Poison to 2 enemies (damage dealt = same as normal attack)
Paralysis Technique Damage + Palyze to 2 enemies (damage dealt = same as normal attack)
Dokubari Technique Damage + Poison to a single enemy (damage dealt = same as normal attack)
Mahibari needle Damage to a single enemy + Palyze (damage dealt = 1.5 times the normal attack)
Flapping Shock Damage to enemy group (damage dealt = half of normal attack)
Tsukumobari needle Damage to several enemies (damage dealt = same as normal attack)
Taitori Assault Damage to a single enemy (damage dealt = twice the normal attack)
Makitsuki Assault Damage to a single enemy + Bind (damage dealt = 1.5 times the normal attack)
Abaremawari Assault Damage to enemy group (damage dealt = same as normal attack)
Smashing Assault Damage to a single enemy (damage dealt = 2.5 times the normal attack)
Hisatsu Technique Damage to a single enemy (damage dealt = twice the normal attack)
Tail Technique Damage to enemy group (damage dealt = 1.5 times the normal attack)
Kaishin Technique Damage to a single enemy (damage dealt = 1.5 times the normal attack)

Enemy data

Detailed data of each enemy extracted from ROM. It's wide both vertically and horizontally, so I've made an image of it. Click to enlarge. Data in red does not appear in the story.
Below are explanations of items that are difficult to understand.
[Attribute value = The smaller the value, the closer to Law. The larger it is, the closer it is to Chaos. Neutral if in between]
[Resistance ID = ID of preset resistance county. See compatibility table here]
[Attack = number of attacks. However, the devil's attack can only be attacked once per opponent, so in reality]
[CP = Amount of magnetite consumed by allies in the party. This value divided by 10 consumes 3D-MAP for each step]

ID256 and above are treated as bosses and are not registered in Devil Analyze.


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