Basic/strategy tips
Strategy flowchart
The upper limit of Lv increases as the story progresses. If the current level limit is reached, the experience points will be exhausted and the purpose of battle will be lost. For 3D dungeons, MAP images are linked.1 | Exit from the starting point in the → direction and follow the road to enter the village ahead. For the time being, the upper limit Lv is 5 from the start (Experience value 103) |
2 | Event in the village. When you break down the door, you will receive -5 HP (if your HP is below 5, it will be a game over). After the event, proceed in the ↑ direction. |
3 | Meet sea turtles along the way. From then on, the movement space will decrease by 1. |
4 | Go in the direction of ↑ and arrive at the "Bandit's Fortress". Conquer in the following order.
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5 | From the bandit's fortress (ruins), proceed in the → direction and fight Yamcha. Destroy. |
6 | Go deeper and arrive at "Frying Pan Mountain". I was asked to bring a Basho fan. |
7 | Go in the ↓ direction from the bandit's fort (ruins) and arrive at the square marked with a floating ring. Talk to Master Roshi. After that, the movement value that had been decreased by the sea turtle will return, and weapon cards will appear. |
8 | Go to "Frying Pan Mountain" in the direction of ?, extinguish the fire and get the Dragon Ball. |
9 | ← Check out "Chichi" in the direction, then talk to her and return to "Frying Pan Mountain". (If you suddenly talk to him without investigating, you will be damaged) |
10 | Go to the "Turtle House" in the direction of ?, search for panties, return and get a vehicle. (There are two types of vehicles, the baby Gamera that can be obtained with Boogal's panties is recommended) |
11 | Go to "Western Capital" at the westernmost end of the overall map and take the following steps.
If you make a mistake in your actions, you will be turned into a carrot and the game will turn into a game over. |
12 | Arrive at "Pilaf Castle" in the ↓ direction. Events occur at the same time. After that, the upper limit of Lv increased to 8. |
13 | Go to "Kame House" along the road and start looking for gals. |
14 | Fight with Krillin on the way. After that, go to the heart symbol in the ? direction and return to the turtle house. (Gal search cannot be ended if Krillin has not won) |
15 | Trained under Master Roshi. You can complete your training at any time by returning to the starting point. After that, the Lv upper limit will be 9. |
16 | Go along the path and participate in the "Archid Pride Budokai" and fight in the order of [Giran -> Yamcha -> Krillin -> Chun]. Destroy. You can recover with items before each battle in non-consecutive battles. Even if you lose the match against Chun, it will not become a game over. If you win, your level will increase by 1. After that, the upper limit of Lv will be 12. |
17 | Move to the right end of the MAP and arrive at "Muscle Tower". Conquer in the following order.
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18 | Go in the direction of ← and arrive at "Sacred Place Karin". Climb the tower, play a card game with Karin at the top, and get super holy water.�Drink. (If you go to the "Red Ribbon Army Headquarters" before the Karin Tower event, all of Taopaipai's ability values will be increased by +50, making it impossible to win, so please do not go there.) |
19 | Arrived at the "Red Ribbon Army Headquarters" in the direction. At the same time, battle with "Tao Pai Pai". After defeating it, move to the building and you will have a battle with "Battle Jacket". After defeating it, you will get the "Dragon Ball". |
20 | Arrived at "Turtle House" located in the ? direction (center of the entire map) from "Red Ribbon Army Headquarters". After that, the upper limit of Lv will be 15. |
21 | From "Kame House", head towards "Fortune Telling Baba's House". Start gathering friends. |
22 | Talk to "Yamcha" near "Muscle Tower Ruins (top right of overall map)" and make him a friend. After that, talk to "Krillin" at the northwest corner of the entire map and make him your friend. (It doesn't matter which order comes first) |
23 | Return to ``Fortune-telling Baba's House (southernmost point of the overall MAP)'' and complete the steps in the following order.
Goku will fight three times in a row, and there is no recovery time, so be careful. |
24 | If you come into contact with Pilaf in the ? direction from "Fortune-telling Baba's House", you will have 3 consecutive battles with "Pilaf Machine". Destroy. What is the wall of this work? It makes me sad to think that it's the same thing as the original. |
25 | Proceed in the ← direction and arrive at the "Western City." Participated in the ``Martial Arts Championship Tournament'' and fought in the order of [Chaozu → Krillin → Yamcha → Tenshinhan]. Destroy. You can recover with items before each battle in non-consecutive battles. Even if you only lose against Tenshinhan, you won't be GAME OVER. |
26 | If you leave the "Martial Arts Venue" and proceed along the road, you will encounter a battle with "Yajirobe". Destroy. After that, the upper limit of Lv will be 20. |
27 | Battle with "Tambourine" on the way. After defeating it, you will get the "Dragon Ball". |
28 | Fight with "Cymbal" on the way. Destroy. |
29 | Battle with "Demon King Piccolo" in the back. Defeat. (You cannot win with all ability values +50) |
30 | Arrive at "Karin Tower" in the? direction (the easternmost end of the overall map). Drink super divine water. HP-50. (Be careful as it will become GAMEOVER if HP is below 50) |
31 | Enter the "Dark Magic Castle" in the ← direction (northwest end of the overall map) and conquer it in the following order.
After training as a god, he becomes an adult and adds the special moves "Shockwave, Disappearing Attack, Super Kamehameha". After that, the upper limit of Lv will be 32 (maximum). |
32 | ? Proceed in the direction and arrive at "Frying Pan Mountain". Marry Chichi. (Optional event) |
33 | Proceed in the direction (southeast of the overall map) and arrive at the "Tenkaichi Budokai Venue". Battle in the order of [Taopaipai → Krillin → Yamcha → Tenshinhan → Majunia]. Destroy. It is possible to recover with items before each battle in non-consecutive battles. |
34 | Ending |