Item
|
|
Life Energy (Small) |
Recovers 16 lives (2 gauges) |
Life Energy (Large) |
Recover 50 life (8.25 gauge worth) |
Weapon Energy (Small) |
Recovers 16 weapon energy (2 gauges) |
Weapon Energy (Large) |
Recovers 80 weapon energy (10 gauges) |
1UP |
Remaining life +1. Can be manufactured with PC50. |
P chip (small) |
PC+2 |
P tip (large) |
PC+8 |
Mini E can |
If you collect 4 of them, it will become an E can. Cannot be used alone. Can be manufactured with PC20. |
E can |
Recovers all life. Available on the menu screen. Can store up to 4 pieces. Can be manufactured with PC60. |
W can |
Full recovery of one type of weapon energy. Other features are the same as E can. Can be manufactured with PC30. |
S can |
Completely recovers life and energy for all weapons. Available on the menu screen. You can have up to 1 item. Can be manufactured with PC120. |
Energy balancer |
Effect is permanent after acquisition. When acquiring weapon energy during Rock Buster, other energy will be recovered in order of least amount. Can be manufactured with PC140. |
Magic hand |
Effect is permanent after acquisition. Items can be obtained remotely with Rock'n Arm |
Rock and Claw |
Effect is permanent after acquisition. When you hit an enemy with Rock'n Arm, you will be able to deal multi-stage damage. Can be manufactured with PC100. |
Power generator |
Effect is permanent after acquisition. The energy consumption of all special weapons is halved. Can be obtained from the doctor after acquiring 4 types of crystals. |
Crystal |
The above-mentioned power generator acquisition condition item. There are 4 types, none of which have any effect on their own. Each can be obtained from the 4 stages of the second half. |
Weapons
Special weapons can be activated by consuming the energy of each weapon. The maximum weapon gauge is 19.
|
|
[P]Rock Buster |
[EN0] Fires a straight bullet / Can fire 3 times / Fires a rocket punch (rock'n arm) with triple power by charging fire |
[TA]Tango |
[EN1/sec] Calls the cat robot "Tango" to attack nearby enemies/Consumes energy in seconds while Tango is active |
[RC] Rush coil |
[EN2] Call the dog-shaped robot "Rush" and ride it to make a big jump |
[RJ] Rush Jet |
[EN1/sec] Call the dog-shaped robot "Rush" and fly in the direction you are facing when you ride it/Consumes energy in seconds while riding it |
[ME]Snatch Buster |
[EN1] Fires a straight bullet / Can fire 3 times / Generates life energy (small) at the same time as it hits and attracts it (not generated if bounced) |
[VE]Bubble Bomb |
[EN0.5] Fires bubbles above, sticks to the ceiling, moves forward, and explodes when it hits a wall or enemy (if it sticks to the wall, it explodes on the ceiling) / Can fire 2 times |
[MA]Photon Missile |
[EN1] Fires a time-lag missile/Can fire twice/Penetrates walls |
[NE]Salt water |
[EN2] Attacks forward in a parabolic pattern. If it lands, you can further adjust the flight distance by pressing the up and down buttons during scatter attack/launch. |
[JU]Electric Shock |
[EN1] Short-range electric attack in front/Long activation time, can be hit in multiple stages |
[SA]Black hole |
[EN4] Fires a diffuse bullet in all directions while sucking in enemies in a wide range |
[PL]Break Dash |
[EN1~2] Activated by charging shot (usually Rock Buster)/Front ramming. Since it is invincible while activated, it will not self-destruct / Charge distance and EN consumption increase in proportion to charging time |
[UR]Deep digger |
[EN2] Lift a specific block. Then press the B button to throw it forward |
[EA] Spark Chaser |
[EN2] Fires a laser that automatically tracks the enemy/If there is a single enemy, the laser will go back and forth and hit multiple times |
Rush space |
[Consumption EN0] Event boarding before Wily Star. The only attacks available are Rock Buster and Charged Fire; other special weapons cannot be used. Boost dash is possible with D-pad + A |