Rockman World 5 various data

Oct 25 2024

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Item Life Energy (Small) Recovers 16 life (2 gauges) Life Energy (Large) Recovers 50 life (8.25 gauges) Weapon Energy (Small) Recovers 16 weapon energy (2 gauges) Weapon Energy (Large) Weapon Recovers 80 energy (10 gauges) 1UP Remaining power +1. PC50

Item

Life Energy (Small) Recovers 16 lives (2 gauges)
Life Energy (Large) Recover 50 life (8.25 gauge worth)
Weapon Energy (Small) Recovers 16 weapon energy (2 gauges)
Weapon Energy (Large) Recovers 80 weapon energy (10 gauges)
1UP Remaining life +1. Can be manufactured with PC50.
P chip (small) PC+2
P tip (large) PC+8
Mini E can If you collect 4 of them, it will become an E can. Cannot be used alone. Can be manufactured with PC20.
E can Recovers all life. Available on the menu screen. Can store up to 4 pieces. Can be manufactured with PC60.
W can Full recovery of one type of weapon energy. Other features are the same as E can. Can be manufactured with PC30.
S can Completely recovers life and energy for all weapons. Available on the menu screen. You can have up to 1 item. Can be manufactured with PC120.
Energy balancer Effect is permanent after acquisition. When acquiring weapon energy during Rock Buster, other energy will be recovered in order of least amount. Can be manufactured with PC140.
Magic hand Effect is permanent after acquisition. Items can be obtained remotely with Rock'n Arm
Rock and Claw Effect is permanent after acquisition. When you hit an enemy with Rock'n Arm, you will be able to deal multi-stage damage. Can be manufactured with PC100.
Power generator Effect is permanent after acquisition. The energy consumption of all special weapons is halved. Can be obtained from the doctor after acquiring 4 types of crystals.
Crystal The above-mentioned power generator acquisition condition item. There are 4 types, none of which have any effect on their own. Each can be obtained from the 4 stages of the second half.

Weapons

Special weapons can be activated by consuming the energy of each weapon. The maximum weapon gauge is 19.
[P]Rock Buster [EN0] Fires a straight bullet / Can fire 3 times / Fires a rocket punch (rock'n arm) with triple power by charging fire
[TA]Tango [EN1/sec] Calls the cat robot "Tango" to attack nearby enemies/Consumes energy in seconds while Tango is active
[RC] Rush coil [EN2] Call the dog-shaped robot "Rush" and ride it to make a big jump
[RJ] Rush Jet [EN1/sec] Call the dog-shaped robot "Rush" and fly in the direction you are facing when you ride it/Consumes energy in seconds while riding it
[ME]Snatch Buster [EN1] Fires a straight bullet / Can fire 3 times / Generates life energy (small) at the same time as it hits and attracts it (not generated if bounced)
[VE]Bubble Bomb [EN0.5] Fires bubbles above, sticks to the ceiling, moves forward, and explodes when it hits a wall or enemy (if it sticks to the wall, it explodes on the ceiling) / Can fire 2 times
[MA]Photon Missile [EN1] Fires a time-lag missile/Can fire twice/Penetrates walls
[NE]Salt water [EN2] Attacks forward in a parabolic pattern. If it lands, you can further adjust the flight distance by pressing the up and down buttons during scatter attack/launch.
[JU]Electric Shock [EN1] Short-range electric attack in front/Long activation time, can be hit in multiple stages
[SA]Black hole [EN4] Fires a diffuse bullet in all directions while sucking in enemies in a wide range
[PL]Break Dash [EN1~2] Activated by charging shot (usually Rock Buster)/Front ramming. Since it is invincible while activated, it will not self-destruct / Charge distance and EN consumption increase in proportion to charging time
[UR]Deep digger [EN2] Lift a specific block. Then press the B button to throw it forward
[EA] Spark Chaser [EN2] Fires a laser that automatically tracks the enemy/If there is a single enemy, the laser will go back and forth and hit multiple times
Rush space [Consumption EN0] Event boarding before Wily Star. The only attacks available are Rock Buster and Charged Fire; other special weapons cannot be used. Boost dash is possible with D-pad + A

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