What is needed for unreal accumulation in "Metaphorical Fantasy"

Oct 15 2024

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"Metaphorical Fantasy" is a fantasy-style RPG game. Illusory charge is a complex topic in the game and requires some branches, namely artillery, mask dancer, and berserker. The effect is: During battle, the physical attribute attack damage of all companions is greatly increased by 1 time. Illusive Charge Required Sharing Illusive Charge is a complex topic in the game and requires some branches, namely Artillery, Mask Dancer, and Berserker. The effect is: During battle, the physical attribute attack damage of all companions is greatly increased by 1 time. Other strategies: Share the role of knights. Many people think that the knight's Aki state is relatively useless, has no output, and cannot survive as well as the healer.

"Metaphorical Fantasy" is a fantasy-style RPG game. Illusory charge is a complex topic in the game and requires some branches, namely artillery, mask dancer, and berserker. The effect is: During battle, the physical attribute attack damage of all companions is greatly increased by 1 time.

Sharing required for illusory energy storage

Illusory charge is a complex topic in the game and requires some branches, namely artillery, mask dancer, and berserker.

The effect is: During the battle, the physical attribute attack damage of all companions is greatly increased by 1 time.

Other strategies: Sharing the role of knights

Many people think that the knight's Aki state is relatively useless, has no output, and cannot survive as well as the healer. Personally, I think Knight can be considered a boss specialization.

I think the most important skills of the Cavaliers are two: one is to give a single teammate a full rebound shield, and the other is to give teammates in the same row a full immunity shield. Most bosses have AOE. At this time, you can use the single rebound shield. The boss can only attack once and lose all action points. There is also a shield that immunizes all teammates in the same row. It is less effective and can only deprive the boss of one action point, but it can deal with bosses who like single points.

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