How to arrange the three-day demo period of "Metaphorical Fantasy"

Oct 09 2024

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"Metaphorical Fantasy" is a fantasy-style RPG game. This demo will allow players to play the game for three days. These three days must be allocated well in order to experience more content. The specific arrangements for these three days are as follows. The demo three-day schedule shares the schedule for the three days after the state funeral. Day 1: The intelligence dealer bought information at noon and took on two side tasks. Go to the church to buy medicine, then go back and submit the first branch (give a ring that can be identified, random attribute +3); look at the scenery next to the magic weapon shop to gain knowledge. In the evening, buy all the information from the information merchant, go to the market to buy materials (water, meat, grass), and then participate in the Big Eater Challenge. at last

"Metaphorical Fantasy" is a fantasy-style RPG game. This demo will allow players to play the game for three days. These three days must be allocated well in order to experience more content. The specific arrangements for these three days are as follows.

Sharing of demo three-day schedule

Schedule for three days after the state funeral.

Day 1: The intelligence dealer bought information at noon and took on two side tasks. Go to the church to buy medicine, then go back and submit the first branch (give a ring that can be identified, random attribute +3); look at the scenery next to the magic weapon shop to gain knowledge. In the evening, buy all the information from the information merchant, go to the market to buy materials (water, meat, grass), and then participate in the Big Eater Challenge. Finally, go back to cooking and choose the second option. (Note: Nightclubs can buy damage stones of various attributes, and you can purchase them as needed)

The next day: Cross the branch line and learn about level 2. Purify the Dragon Sword in the church, accept the task of being the boss of the magic weapon shop, and open the Minotaur Labyrinth. You can buy a gun before going. In the Minotaur Labyrinth, the swordsman Bancho inherits ice magic, and the protagonist is a pair of red-haired knights. It is recommended to fight the goblins if you can (for ordinary goblins, just level A, and the red monsters that cannot be avoided can be cleared with combo skills and level A without any damage). The squad leader should reserve about 80 blue. There are gold bugs in the maze. Go straight to the bottom of the maze and fight the minotaur. The tauren are weak to ice, so it's more difficult to fight normally (use physical shield to grab the turn, it also depends on luck), throw the tranquilizer arrow at the beginning, and restart if it doesn't hit. Then the knight madly uses combo skills to deal damage. When the tauren is paralyzed, the tauren will not attack and will not retreat early. Minotaurs have a probability of dropping 6-power jewelry. If necessary, lower the difficulty to get it. After the fight, the protagonist will be around level 12.

Day 3: Push the main line. The first half of the maze is basically weak to fire (red wolf, white wolf, and blue ball are all weak to fire), and the dragon sword kills randomly. If necessary, switch to a mage. The monk will be unlocked after completing the Pink Hair branch. Pick one or two people to become monks, and the rest to healers.

The zombies in the second half of the maze are weak to fire/light (all of them can be killed here instantly), the eggshells are weak to fists, and the skeletons are weak to fists/light. Basically, you can kill them randomly with the boxer's combo skills. Just be careful not to attack the eggshell monster in the corner without being attacked from behind and be counter-killed. The last white shoulder in DEMO, the combination of boxer and knight can cause no damage. The boxer's combination will clear out the mobs, the knight's boxer's combo will kill the boss, and the remaining mobs can be taken away with light magic.

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