Silent Hill 2 Remake Silent Hill Historical Society Collectible Locations

Oct 07 2024

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Silent Hill Historical Society is the 9th area in Silent Hill 2 Remake. This 100% walkthrough will guide you to all collectibles in chronological order. Everything thats needed for trophies, achieveme

Silent Hill Historical Society is the 9th area in Silent Hill 2 Remake. This 100% walkthrough will guide you to all collectibles in chronological order. Everything that’s needed for trophies, achievements and 100% completion is included: Memos, Strange Photos, Glimpses from the Past, Key Items, Puzzle Solutions, Trophies & Achievements.

All Collectibles must be found in a single playthrough. Everything is missable! After leaving an area you can’t go back. There’s no Chapter Select and no Free-Roam after the story. Collectibles don’t carry over into New Game Plus either. The game has 10 manual save slots, make use of this by saving in different slots regularly. If you missed anything you can reload a previous save to replay from there. The trophy “Archivist” for all Memos can only be obtained in a New Game (NOT achievable in New Game+). This is because the Memo “Lost & Found Note” from Lakeview Hotel doesn’t spawn in New Game+ but is mandatory for the trophy.

The Memos and Strange Photos you found can be viewed in the Inventory Menu by pressing the Touchpad. Glimpses from the Past can’t be tracked anywhere. This guide is intended for the “Light” or “Standard” Puzzle Difficulty, the solutions for both difficulties will be mentioned. Combat difficulty does not matter, all Trophies can be done on “Light” difficulty.

Chapter 9: Silent Hill Historical Society

Strange Photo #17: “The new clock”

In the second room on the left, behind the glass of one the cabinets by the locked door.

Trophy: Into the Abyss

After going down the very long stairs in the Historical Society.

Key Item: Spiral-writing Key

After jumping into the well and breaking the wall, go down the tunnel and go through doors on your right twice to find this key on the ground illuminated by a red light.

Bug Room Code

Need a 3-digit code to get out of the room, random combination of the three non-blood spattered numbers: 2, 3, 9. Code for me was 932 (Standard Puzzle) / 239 (Easy Puzzle).

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