There are many spaceships in "X4: Cornerstone", and there are many types of spaceships, but many players are not sure what kind of spaceship configuration is more useful. So what is the most useful spaceship configuration in the game? Today I will tell you Let’s bring you some useful spaceship configurations shared by the player “Wangwang Senbei i”, let’s take a look.
Useful spacecraft configuration sharing
1. Missile destroyer
The unguided turret can carry 3 times the ammunition, and the guided turret is used to launch trackable missiles. Since the P-family destroyer can be configured with a 3L12M turret, it is the best choice for a guided missile destroyer. The configuration shown above can carry 1,640 missiles, which is the maximum Ease supply hell... I bring 2 guided missile destroyers, which can wipe out all defense drones and S-class fighters in a sector.
The only weakness is the need for supplies.
2. Human shield destroyer
If missiles are not used, the destroyer's turret is optional. I like the beam turret, which will make the positioning a little more reliable. The T-family destroyer has the thickest shield, and its three engines are scattered and can be equipped with three M shields. The output of the main gun is great, but the positioning is too elegant. The current version of the plasma turret is not recommended for use on destroyers. The ballistics have bugs and affect the positioning.
The weakness is the fear of the S fleet, such as a large number of defense drones. Of course, if you go out with 100 destroyers, you will basically not be afraid of the S fighter group. The 360-degree beam turret can attack without blind spots and clear the field!
3. Bomber type Nemesis (fleet version)
Second L/XL class bombers are the first choice for destroying space stations. The plasma cannon does not require replenishment and is the fleet weapon with the highest output. There are three reasons for configuring 1-2 beam main guns. First, it is very effective against S-class fighters. Second, in pursuit battles, beam attacks need to break the cruise mode of the enemy aircraft first. Third, the AI will Keep flying smoothly to avoid triggering the ion cannon's aiming bug.
The disadvantage is that ion cannons are prone to accidental damage when the number is too large. This is also the reason why pulsars are not qualified for ion cannon bombing due to their low health.
The weakness is that Nemesis is afraid of missile attacks.