Mass Effect Andromeda’s Strongest DPS Weapon Configuration Recommended Strongest N7 Weapon Configuration

Sep 20 2024

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I completed Mass Effect Andromeda’s strongest DPS weapon configuration once on the default difficulty. In fact, you only need one weapon, which is the N7 PIRANHA in the picture below. When building it, add 3 modules: -5% health to fill the magazine, seeking plasma, and +1 MOD. Then, 3 MODs add penetration damage, barrel and magazine. On the default difficulty, I defeated a mini-BOSS with a small light ball shield. I destroyed all the light balls and the BOSS at once, and I didn't even have time to lose health (replacing a magazine only gave me 5% of my health, and the opponent would die if I didn't change 2 of them). ), just attack him directly, no

Mass Effect Andromeda’s strongest DPS weapon configuration

I completed it once on the default difficulty. In fact, you only need one weapon, which is the N7 PIRANHA in the picture below. When building it, add 3 modules: -5% health to fill the magazine, seeking plasma, and +1 MOD. Then, 3 MODs add penetration damage, barrel and magazine.

On the default difficulty, I defeated a small BOSS with a small light ball shield. Even the light ball and the BOSS were destroyed at once. I didn’t even have time to lose health (replacing one magazine only gave 5% health, but I didn’t change 2). If the opponent is dead), just attack him directly without coercing or hiding. When playing architect, as long as the health bar is exposed, it will be destroyed in one round. Hehe, I will slide sideways in front of the architect, waiting for it to be exposed, hahahahaha.

!!!Be sure to pay attention: Tracking ions do not mean to shoot them out and then ignore them, but after shooting them, the crosshair must be kept aligned with the target, so that the tracking ions will automatically track the target. In addition, the tracking ion will be straight when it is shot out, and it will turn after a short distance. However, this does not matter. If the target is close, there is no need to track the turn. After leaving a certain distance, the tracking ion will be able to automatically turn and track the target.

Therefore, this N7 PIRANHA was built with a -5% health refill magazine and a tracking ion module. The DPS output is too violent. I use a level 6 gun with 12 bullets, and the reduced health refill magazine is almost useless. It takes time and can be repeated continuously. Moreover, with tracking ions, this gun can not only hit enemies at close range, but also at medium and long distances, with explosive output.

I finally picked up 3 modules with -5% health and full magazine. In addition, I can carry 4 guns, and I also upgraded the skill of +40% load carrying, so I brought 4 guns. In addition to this N7 PIRANHA and an insignificant pistol, there are also 2 guns with a -5% health and full magazine module: the shotgun DISCIPLE and the sniper rifle BLACK WIDOW.

The picture below shows the shotgun DISCIPLE. Its output DPS is lower than that of the N7 PIRANHA, but there is no need to add an ion tracking module (I only picked up one ion tracking module when I cleared the level). Moreover, this DISCIPLE only has 2 installed modules. Eye - the module that adds -5% blood to fill the magazine and the +1 MOD module will be full, and these two modules must be added. DISCIPLE also installs the same 3 MODs as the N7 PIRANHA above: added penetration damage, barrel and magazine.

BLACK WIDOW Even if Black Widow adds a module with 5% health and full magazine, the DPS is far worse than the previous two shotguns. However, if the target is far away and difficult to hit if it is hidden, You can use this gun to fight. If you only use the first two shotguns, the difficulty of the game will be too low and the gameplay will be too monotonous.

In addition, my skills are explosion, energy absorption and acceleration turbine. However, because the two shotguns, especially the N7 PIRANHA, are too violent (I almost always use the N7 PIRANHA to fight BOSS), I feel that the skills are almost useless. use. A combination of detonation and energy absorption is not as fast as firing a shuttle. Moreover, it is enough for me to hit the BOSS and the architect with normal gun speed (the enemies die so fast). I almost don’t use the acceleration turbine to hit them. Passing the BOSS and the Architect - As soon as I beat the BOSS and the Architect, I was very excited and happy. I finally had someone who could withstand a few shuttles, so I forgot to use the acceleration turbine.

Also, the DPS output of assault rifles is very poor. I originally upgraded the 2-shot rifle, but it was too different from shotguns, so I gave up.

Haha, you all should try it!!!

PS: Oops, I found a big BUG, ​​which is the pistol "SIDEWINDER" in the picture below. I have never used it, but now I find that the DPS data of this pistol is off the charts. I have already passed the game. If you don’t want to try again, you can give it a try.

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