"Warhammer 40,000: Space Marine 2" unlimited stealth laser sniper gameplay guide sharing

Sep 11 2024

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The infinite stealth laser sniper in "Warhammer 40,000: Space Marine 2" is a very powerful routine in the game. However, many players are not sure how to play this infinite stealth laser sniper routine. In fact, the advantage of the infinite stealth laser sniper is It is flexible and can be infinitely invisible, and then it is tough, with super physical defense and interruption throughout the whole process + full white blood recovery with one shot + low blood recovery recovery. How to play Warhammer 40K Laser Sniper Advantages [Flexible] Unlimited Stealth [Hard] Full-range physical defense and interruption + full white blood recovery + low blood recovery [Output] Unlimited penetration + tide rebound + low blood rebound difficult 4 fields The total output of the platoon often catches up with the Terror Melta. Match points 1

The infinite stealth laser sniper in "Warhammer 40,000: Space Marine 2" is a super powerful routine in the game, but many players are not sure how to play this infinite stealth laser sniper routine. In fact, the infinite stealth laser sniper Its advantages are flexibility, unlimited invisibility, and toughness, with full physical defense interruption + one shot to restore full white blood + low blood to restore blood.

How to play Warhammer 40K laser sniper

Advantages

[Flexible] Unlimited invisibility [Hard] Full body protection and interruption + one shot to restore full white blood + low blood recovery [Output] unlimited penetration + tide rebound + low blood rebound

The total output of Difficulty 4 jungle volleyball team often catches up with the terrifying melter.

Matching points

11333221

Total obtained:

25% shield penetration, 10% magazine laser sniper penetration, rebound, headshot recharge, 15% CD breaking, +75% remote damage

Breaking invisibility lasts 2 seconds to avoid invisibility

Weapons

Laser sniper: 20-shot version, specializes in low health rebound, low blood sucking, charging body point, other optional (I like to fill the magazine).

Bolt Pistol: Any. Combat Knife: Whatever.

Mechanism

Key points: The invisibility is 5+2 seconds in total, and the CD is about 3~30 seconds. The sooner you break the invisibility manually, the shorter the CD will be. If you break the invisibility manually immediately after becoming invisible, the CD will be about 3 seconds.

Point 2: Headshots reduce the CD by 15%, which is equivalent to reducing the CD by about 4 seconds. With manual invisibility breaking, you will immediately enter the next invisibility. Tide: Directly launch unlimited fire, or headshot a row of soldiers to reduce a large amount of CD. Fighting the chaos: Stealth - 2~3 headshots - Stealth - Cycle headshots. If the monsters are scattered, you can use the bolt pistol to make headshots and continue to be invisible.

Beating the BOSS: Stealth blasting the BOSS's head with 75% bonus damage - looking for mobs to shoot the head - stealth blasting the BOSS's head in a cycle.

Being approached: Don’t panic at all when you break through armor. Laser sniper dominates the body. One shot can forcibly restore full white blood without having to draw a knife. Depending on your mood, you can use it to disperse or launch stealth.

Summary

In short, it is an unlimited stealth version of Melta Man, which does not even require reloading.

Advantages: Almost unlimited bullets and penetration, single-point kill of all special senses, full stealth, flexibility and safety, and easy rescue.

Disadvantages: Slightly fragile (due to low health), narrow AOE range, and requires full level to exert its power.

Tucao

1. The magazine capacity often returns to the level of the breakthrough capacity, and the low blood sucking function often sucks full blood, resulting in no rebound. It is suspected that the code that can be triggered below 30% is written incorrectly.

2. The pressure experience before and after reaching full level is too different. If you play Difficult 2 before you have all the special abilities, everyone will scream and run around in the field. After you have all the special abilities, Difficult 4 will feel like going shopping.

3. Similar to the old talent version of Undertow, the linkage between professions and weapon specialties is too poor. There are a lot of useless specialties mixed with a few monster specialties, and there is no choice at all. I'm afraid it will have to be changed in the future, otherwise players will only choose those few good talents, and BD will be very single.

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