Contents show Bot 1 – Galactic Pirate Bot 2 Bot 3 Bot 4 – Gravity Shifter Bot 5 Bot 6 Bot 7 – Defender Of Hekseville Puzzle 1 Puzzle 2 Puzzle 3 Portal
Another imaginative level from Team Asobi, Djinny Of The Lamp starts out fairly docile with an on-the-ground portion before launching you up into a swirling sandstorm for a tricky platforming climb. To help you out, you’ll pick up the dog boost ability to make soaring between far off platforms easier.
We’ll walk you through the location of all 7 bots, 3 puzzles pieces, and the one portal that make up the level. For more help in the Feather Cluster, check out our collectible guides for Luna Sola, Frozen Meal, and Orbital Blitz.
Check the top of the observatory. Captured by VideoGamer
Bot 1 – Galactic Pirate
You’ll find this bot on the roof of the observatory on the right side of the settlement. Use the pink umbrella to launch up then there’s a ladder just below the observatory’s dome so you can get up to reach the bot.
Use the plane on the left to reach the roof. Captured by VideoGamer
Bot 2
As soon as you land, look left and you’ll see a plane. Jump on the plane and use the wings to reach a rooftop where you’ll find the bot.
Defeat the enemies to reveal the bot. Captured by VideoGamer
Bot 3
When you land, head forward and follow the turquoise stream to the Djinny bottle. Just before the bottle, turn right and you’ll see a platform with a monkey on top levitating jars. Defeat the watching enemies and hit the jars to reveal the bot.
The bot is on the plane’s tail. Captured by VideoGamer
Bot 4 – Gravity Shifter
Once you rub the Djinny bottle and get catapulted up into the sand storm, press on until you come to a plane. The bot is hanging off the tail. Hit it to save it.
Portal
When you reach the end of the level with the area with the flag, turn around and climb onto the blocks. They’ll light up when you stand on them. There’s a concealed path to the ledge on the other side of the area that lines up with the metal squares (buried blocks) on the ground below, which also light up when you’re standing above them. The idea is to jump and boost from block to block but suspended in the air and reach the other side. Once there, hit the carpet and ride it up to the disco ball and portal.