印第安納·瓊斯(Indiana Jones)和大圈子RA演練的偶像

2025年6月26日

1 讀

RA的偶像是印第安納·瓊斯(Indiana Jones)和大圈子的主要追求。 本演練將指導您完成RA主要任務的所有目標。

RA的偶像是印第安納·瓊斯(Indiana Jones)和大圈子的主要追求。 這項演練將指導您完成RA Main Mission偶像的所有目標。

到達鄉村市場

比賽結束後,您將在納瓦爾(Nawal)的帳篷聽證會上關於納粹活動的帳篷中開始RA的偶像。在開始主要任務之前,納瓦爾的帳篷裡有一些收藏品,在Gizeh工人區域附近有一些收藏品。

發現註釋#5:地貌分析(25 AP)

在納瓦爾(Nawal)的帳篷裡,在她的座位區的低矮桌子上。 

發現註釋#6:瑪格麗特肖像(25 AP)

在納瓦爾(Nawal)的桌子上。

納瓦爾(Nawal)帳篷北部的下一個帳篷有一個掛在木製框架上的便條,開始了神秘的財富。 

建議的繞道:財富的影響力 

鏈接到《財富》的演練。

獲得了財富的範圍:

  • 神秘註釋#1:通緝海報(25 AP)
  • 神秘註釋#2:紅色塗料的踪跡(25 AP)
  • 神秘註釋#3:嚴重搶劫計劃(25 AP)
  • 冒險書#2:True Grit(需要450 AP)

道路向西直接從納瓦爾(Nawal)的帳篷裡,是一個工人的帳篷,道路北側有一個敞開的皮瓣。

發現註釋#7:小偷文章(25 AP)

在帳篷正面的樹幹上。

冒險書#3:麵包籃(需要400 AP)

在帳篷中間的桌子上。

有一個亂七八糟的帳篷,那裡有照片機會。

發現註釋#8:現場廚房

發現註釋#9:Fattah食譜

在野外廚房旁邊的桌子上,很容易錯過,因為它在陽光下。

納瓦爾(Nawal)的帳篷西南是工人的野外醫院,您會在那裡找到卡福爾(Kafour)博士,以及他願意換藥瓶的冒險書。巧合的是,他的股票與瓦萊里亞的股票完全相同,減去您已經從她那裡購買的任何書籍。您會發現稍後在Sukothai也是如此,因此最重要的是,您可以將醫藥瓶交給誰,您到處都可以得到相同的書籍。

發現註釋#10:Kafour博士

冒險書#4:Moxie II(10次藥瓶的交易,需要500 AP)

冒險書5:塑造II(交易10瓶,需要600 AP)

前往納粹帳篷所在的工人營地的西側。裡面有許多筆記和一本書。還有一個金錢,密碼箱和鈔票(185₤)

冒險書#6:街頭刮擦者II(需要750 AP)

在蓋茲工人的營地中,在納粹帳篷裡的床上的床上。

發現註釋#11:恐怖故事#1(25 AP)

在蓋茲工人的營地中,圍欄外的納粹帳篷裡的桌子上的桌子。

發現註釋#12:Voss文章(25 AP)

在蓋茲工人的營地中,圍欄外的納粹帳篷裡的桌子上的桌子。

進入圍欄的納粹營地,進入左側的第一個帳篷。裡面是一個錢小袋(20英鎊),一個藥瓶和便條。

藥瓶#1:工人的納粹營地

冒險筆記2:Meier的信(25 AP)

 

在第二個帳篷中,您會發現一個鎖著的盒子裡有很多錢(200英鎊)和更多的收藏品,這將引發一個謎,令人困擾。

建議的繞道:困擾 

鏈接到令人困擾的演練。

在困擾中獲得了:

  • 神秘註釋#4:墳墓照片(25 AP)
  • 神秘註釋#5:出沒報告(25 AP)
  • 神秘註釋#6:間諜筆記(25 AP)
  • 古代文物#1:困擾(80 AP)

在鬼屋外,向南行駛,沿著通往西部的道路,走出大門,然後向南爬上山坡

到達山頂後,前往南部拐角處的毀壞結構。

跳過被毀壞的牆壁找到便條。

發現註釋#13:Omega Book Page(25 AP)

爬過牆壁,向南行駛,沿著牆壁向南行駛,並沿著兩個牆壁之間的路徑。在地面附近的東側是充滿碎屑的爬行空間。燃燒它以清理道路,然後爬進。

在裡面,您會發現坐在人工製品旁邊的骨骼。

發現註釋#14:諾克雕塑(60 AP)

在鬼屋的北部,向北行駛,然後向西轉,然後向南看,然後將石牆爬向國旗。然後向西看,看到一個破壞的結構。朝它爬上牆。

牆壁上是一張桌子和椅子,旁邊有一堆板條箱。在板條箱上是一本書。

冒險書#7:PEP II(需要575 AP)

前往蓋茲村。在途中,拍攝獅身人面像的照片。

發現註釋#15:Great Sphinx(45 AP)

在獅身人面像旁邊,爬上Lookout Tower,並為Gizeh Village拍照。裡面還有一個錢小袋(10英鎊)。

發現註釋#16:Gizeh Village(25 AP)

在街對面拍攝了一張推土機的照片,該照片已從橋上掉下來,撞到了一個坑中。

發現註釋#17:墜毀的推土機(25 AP)

推土機直接對面是您可以爬行的石頭的縫隙。前進,您會發現一個工件和一個硬幣袋(20英鎊)。

發現註釋#18:象牙面具(60 AP)

一旦您到達市場,您將與Asmaa和她的猴子交談,他們將為您提供從維也納的獨特打火機出售她,她幾乎無法與他人站在一起。

購買更輕

也許是高速公路搶劫,但是您確實需要打火機,所以要為75英鎊購買一個。如果您有足夠的錢為他們,您也有機會現在購買兩本探索書。另外,別忘了拍asmaa的照片。

冒險書#8:Gizeh的奧秘

冒險書#9:Gizeh書籍

發現註釋#19:asmaa

打火機後,您在這裡時應該抓住許多收藏品。當您在Gizeh村莊徘徊時,值得一提的是,每當您聽到有人打電話給您,因為他們為Nawal工作時,您都應該去與他們交談,因為這通常會解鎖一個謎或其他實地考察。這將在蓋茲村(Gizeh Village)發生,一個男人告訴您西方一個被野狗包圍的廢棄營地,開始了您的日誌中永恆之謎。我們會回到這個。

在蓋茲村(Gizeh Village),籬笆另一側的快速旅行路標以北是木頭和草地庇護所下的一張桌子。

發現註釋#20:Hamam Mashi食譜(25 AP)

前往快速旅行路標以西,在樹冠下看到一輛停放的汽車並拍照。

發現註釋#21:停放的汽車(25 AP)

停放的汽車旁邊是正在駕駛的卡車。看一下卡車的後部,在香蕉箱的下面找到一個足夠的儲物櫃。打開密碼箱,將工件拿在裡面。

發現註釋#22:Ba’al Statuette(60 AP)

卡車以北是一棟兩層樓的紅色建築,樓梯向上行駛。爬上樓梯到二樓,然後進入裡面。

在房子裡是一本書,此外,您還可以從裡面的咖啡桌上拿起一件塞特(Senet),並將其帶到外面的Senet Board的兩個男人身上,以15 AP。

冒險書#10:補丁(需要550 AP)

在門外的小巷裡,長凳上有一張紙條。

發現註釋#23:Nawal文章(25 AP)

在紅房子的前面,給那個女人講故事的照片。

發現註釋#24:Gizeh Story Teller(35 AP)

 

向東穿過街道,到達水塔下面的戶外茶館。在一張表上是註釋。

發現註釋#25:Ful Medames食譜(25 AP)

通過拱門到東南,有一個照片機會。

發現註釋#26:茶館(35 AP)

在市場上,拍攝蛇魅力者的照片。

發現註釋#27:蛇Charmer(35 AP)

向北走樓梯,然後向東沿另一組樓梯拍攝塞特球員的照片。

發現註釋#28:SENET玩家(35 AP)

向西行駛,然後向西走,直到看到一個男人在玩Oud,然後給他拍照。

發現註釋#29:Oud Master(35 AP)

就在Oud主人的南部,拍攝地毯商人的照片。

發現註釋#30:地毯商人(35 AP)

然後向南稍微向南,拍一張坐在路邊的狗的照片。

發現註釋#31:鄉村狗(25 AP)

收集納瓦爾的石碑(4)

您的初始地圖有五個近似地點位置。讓我們從獅身人面像的寺廟遺址的東北部開始。

進入室內後,您會發現北部的爬網空間,必須用打火機燃燒。 爬行,您會在您面前看到巨大的石碑。爬回去,然後鞭打絞車下車。

Stela:1/10

現在,您的地圖上大約有四個正方形。接下來是東北地點,並且有一些收藏品和物品沿途抓取。首先要去獅身人面像以北的這座小房子。裡面是一個似乎被鎖在裡面的人。爬上屋頂的頂部,在鳥巢中找到門的鑰匙。

解鎖門,打開足夠的儲物櫃,找到幾卷鈔票(150英鎊)。在房屋的西側,給駱駝拍照。

發現註釋#32:駱駝(25 AP)

向北向北行駛,然後向西轉,並在樹上拍攝那個男人的照片。

發現註釋#33:日期收穫(35 AP)

向西走一點,並為山羊拍照。

發現註釋#34:山羊(25 AP)

就在東北石碑地點以東,有一個帳篷被狗包圍。用鞭子將狗嚇到服從。這是納瓦爾(Nawal)的間諜所指的廢棄露營地,也是永恆所在地的良好開始。 

建議的繞道:永恆的座位

鏈接到永恆演練的座位。

在永恆的地方獲得:

  • 神秘註釋#7:墓期刊(25 AP)
  • 神秘註釋#8:Canopic Jar
  • 冒險書#11:Gizeh文物
  • 古代文物2:永恆的座位(80 AP)

繼續前往東北石碑。進入之前,請站在入口的頂部,並為北部納粹營地停下來的火車照片。

發現註釋#35:火車(25 AP)

現在您可以前進。入口處將有兩名大錘儀。抓住一個然後立即與磚牆面對面。雪橇。沿著更多的樓梯下樓梯,您會發現一個房間,裡面有一扇門被稻草擋住。

將其燃燒到一個大坑中,裡面裝滿了尖峰,在另一側,橫梁向外擺動。鞭打光束,但沒有搖擺,而是向下放下,轉身面對您剛來自的方向。有一個較低的平台可以擺放到打開大門的開關。

爬回另一側,您會在隔壁的房間裡找到塞貝克碑。

Stela:2/10

 

下一個前往西北站。這個就在納粹車庫的邊緣,因此您必須小心不要引起警報,否則您將被納粹群蜂擁而至。

前進,中和帳篷中的任何納粹分子。 這裡有兩個鎖定的盒子(200英鎊),還有一條筆記,上面有代碼到附近卡車後面的足部儲物櫃。

發現註釋#36:代碼信

將其打開以獲得收穫碑。

Stela:3/10

 

對於第四個,繞開西南景點。東南站點將需要您通過一個沒有偽裝的整個挖掘地點來獲得石碑,從而使事情變得有些混亂。到達第四個地點,從門內的鍋中抓住火炬,然後將其點亮。沿著樓梯往樓梯,您會發現一個帶有蝎子的室爬行。幸運的是,他們不喜歡火,所以請揮動火炬以使它們陷入困境。

轉到房間的另一側,蹲下,讓您的火炬燃燒,所有的碎屑都阻塞了通道。爬進去,當您出現在下一個段落中時,勝利石碑將在您面前的地面上。

Stela:4/10

 

就在墳墓外,裡面有一個帶有藥瓶的小棚屋。

藥瓶#2:勝利史密斯

將Stelae帶到Nawal

回到納瓦爾的帳篷。在她的桌子上是一個木製箱子,您必須將四個stelae繼續。

蓋上箱子

在房間的後部,拿起虛假的底部,將其放在板條箱的頂部。

將板條箱帶到送貨男孩

拿起板條箱,將其向南帶到送貨員等待的地方。他將指示您將板條箱裝載在卡車上,然後將納瓦爾通緝的作品放在附近的箱子上。

將工作通行證帶到納瓦爾

撿起它們,然後回到納瓦爾。將通行證放在桌子末端的末端,現在您可以拿起第一個偽裝,這樣您就不會像到目前為止一樣吸引納粹的關注。現在,您將獲得一部電影,納瓦爾(Nawal)顯示您計劃進行地下挖掘,這將直接帶入納粹化合物。您直接從她對計劃的解釋過渡到滲透的開始,因此,當您重新控制時,您已經在DIG網站內。

找到隧道入口

納瓦爾說,她的聯繫標記了正確的隧道入口,以紅色油漆進行。向北進入挖掘區域,直到看到上方和東部的隧道。現在,向上坡道,然後到達隧道入口。請注意大錘並在入口處撿起斧頭,這通常是您需要摧毀可損壞牆壁的標誌。因此,撿起一個,砸碎通向隧道的牆壁。將您的打火機帶出更深的腦袋。

穿過隧道

直接在石棺上,然後擠進牆壁上的一個縫隙,當您通過時,許多木乃伊都在牆壁上排成一行。最終,您將到達一個帶封閉門的房間和一個壓力板,需要放在頂部的東西以激活。當您尋找合適的對象時,您會觸發陷阱,第二扇門將阻止您剛進入的門。轉到房間的盡頭,拿起一個簷篷。這將觸發一群蝎子開始向您移動。幸運的是,牆上有一條火炬,您可以抓住並亮起來,但是在您將罐子扔到罐子上之前,您可以安全地做到這一點,而不會遇到蝎子。然後跑回去,抓住火炬,清理通往罐子的路徑。

在火炬和罐子之間交替交替,以回到吉娜,然後將罐子穿過大門。當她將罐子放在基座上時,兩個大門都會打開,讓您進步。跟隨現在的開放通道,直到您回到地面上方,並發現自己在納粹大院。

take

在大院內部,您的偽裝不會確保您的安全。盡量避免被看到或拿出任何在發出警報之前看到您的納粹分子。接近旗桿,然後將戒指拉動以將其拉下來。取下旗幟是納瓦爾引起轉移的信號,她確實如此。

找到沃斯的辦公室

一旦警報開始響起,警衛們沖向爆炸,朝中央結構前進。裡面有許多納粹士兵,您可能必須將其中一些帶出去才能到達三樓的位置。總部內有幾個收藏品。您現在可以得到它們,或者等到稍後在任務中偽裝的Wermacht偽裝。

一樓有一個收藏品。

發現註釋#37:作業信(25 AP)

 

後洗衣區有一個保險箱,但是組合在二樓的音符中。

發現註釋#38:代碼注(25 AP)

 

用Note(40926)的代碼在一樓打開安全背部,以找到槍支,金條(250英鎊)和古代文物。

古代文物3:洗衣房安全(80 AP)

在二樓:

射頻#1:沃斯總部(40 AP)

冒險書#12:Slug Boy(需要500 AP)

冒險筆記3:壁畫觀察(25 AP)

還有一個鎖著的盒子,裡面有現金(100英鎊),下一個房間裡有一個小袋(10英鎊)。

發現註釋#39:發掘訂單(25 AP)

發現註釋#40:恩格爾的報告(25 AP)

沃斯(Voss)的辦公室位於頂層,他的門被鎖定。抓住手柄並看到其鎖定後,吉娜(Gina)將為您解鎖門。

搜索沃斯的辦公室

在裡面,她將在您搜索辦公室並搶幾個收藏品和一些錢(50英鎊)時保持觀察。

藥瓶#3:沃斯辦公室

冒險註釋#4:肯定信(25 AP)

搜索Voss的辦公室找到5個項目。

鑰匙:拘留中心密鑰

發現註釋#41:失踪報告(25 AP)

 

冒險註釋#5:創世紀章節(25 AP)

冒險筆記6:符號摩擦(25 AP)

一旦擁有5個,Gina就會叫您到窗戶。

冒險註釋#7:沃斯到達(25 AP)

關注沃斯

為了到達Voss,您必須穿過隔壁的倉庫。到達那裡的最簡單方法是從四樓的起重機降低到三樓的陽台。從那裡使用拉鍊線直接到主要道路以北的建築物。

過馬路,然後偷偷溜到樓梯上,然後爬上梯子到窗戶到屋頂。

爬出來,您可以將拉鍊線使用到下一個建築物。然後使用拘留中心鑰匙進入。然後,進入室內後,有一個木板,您可以撬起,以便您可以看到Voss。

然後進入室內後,有一個木板,您可以撬起,以便您可以看到Voss。您將觀看漫長的電影。

examine

拿起吊墜,與Voss進行一些切割見解的互動。脫下巨人的眼罩,看到巨人本身就是盲目的。然後向後拉毯子,看到巨人胸部上的紋身。拍一張照片繼續。

冒險筆記8:巨人的紋身(120 AP)

在檢查紋身時,Indy與Voss爭論,然後突然將這種語言確定為Adamic,這是Laura Lombardi的研究的主題。正如沃斯(Voss)和印地(Indy)談話時,隨之而來的是一場戰鬥。經過幾次逆轉後,納瓦爾的逃生計劃被揭露,印地和吉娜奔跑終生。

與納瓦爾見面

吉娜(Gina)會在警報開始響起時撿起鎖以下車,迫使您跳過欄杆並跑步,同時從上方自動火災。納瓦爾(Nawal)將在隧道的嘴裡等著您,她迅速與大家倒在裡面。

退出隧道

當您重新獲得控制時,您將被困在一個狹窄的空間中,必須轉彎以找到一個清晰的位置爬網。您很快就會與納瓦爾會面,但吉娜被困在靠近出口的隧道的另一部分。 Indy和Nawal將不得不找到出口的不同途徑。當您前往航路點時,請繼續跟隨納瓦爾(Nawal)。最終,您將出現在表面上,但必須經過另一條隧道才能逃脫。拍攝新隧道入口的照片。

發現註釋#42:寺廟入口(45 AP)

現在,為電影開闢了大門,揭示了Nephilim秩序在基督教之前的數千年中也與古埃及人合作。 Indy了解到,夢stele的關鍵是巨人箱子上的紋身。 他們了解到獅身人面像是碑石的位置,借助紋身可以解密它。

當您重新控制控制時,向北看,並找到兩個木製平台之間的角落。找到一個板條箱堆疊在一起的一個,然後爬到它們的頂部,然後跳到上方的平台。從這裡,跳到另一個平台。

發現註釋#43:Jambiya Dagger(60 AP)

退出寺廟挖

跟隨隧道直到到達薄弱的牆壁為止,您可以用附近的大錘或拾音器將其撞倒。爬行,在談論勞拉·倫巴第(Laura Lombardi)之後,您將與納粹和納瓦爾(Nawal)的一面相遇。

檢查夢想的石碑

您的下一個目標是路要走,但是您的直接目標應該是立即到南部的塔。到達建築物的後部,鞭打您上方的酒吧以爬上去。

一旦到達酒吧,就會在壁架上抬起窗戶,到達建築物的前面,那裡有一個開放的窗戶。等待內部的納粹搬離你,然後爬上去偷偷溜到他身邊,把他撞倒在他知道你在那里之前。

然後從桌子上爬下梯子,從桌子上拿起Wehrmacht制服,以及抽屜裡的一些錢(50英鎊)。

從現在開始,這將使納粹營地的清除變得更加容易。使用新獲得的Wermacht鑰匙解鎖門並離開建築物。當您開始向南行駛時,一名Gizeh工人會要求您過來談論Nawal的送貨男孩。他將接受您發現的任何其他石碑,可運送到開羅博物館,從博物館發現任務開始。您會在旅途中遇到多個剩餘的石碑,並且它們將在演練中覆蓋,因此這不是您需要做的事情。 現在,您應該回到Gizeh村莊,並將新的Wermacht制服及時使用。前往下面位置的指關節duster den。

同樣,擊敗三名競爭對手獲得錢(525英鎊)和您的巡迴賽的下一階段杯。如果您還沒有,這也是試圖獲得進攻防禦的好地方(僅使用櫃檯敲打敵人)和一個濕滑的客戶 (躲避力量拳)。

在Knuckle Duster Den Store中,可用以下書籍:

冒險書#13:hardboiled II(850£,需要1000 AP)

冒險書#14:Sawbones II(550£,需要500 AP)

Asmaa現在還將在她的商店出售新書。

冒險書#15:Gizeh筆記(700£)

冒險書#16:Gizeh文物(350英鎊)

當您最終返回納瓦爾的帳篷時,她的桌子上會有一個新鮮的便條。她還會提到一位可能是印地的朋友的英國考古學家在蓋茲村徘徊。如果您的思想去了Savage教授,那將是正確的。

冒險註釋#9:第二階列表(25 AP)

在Gizeh村的中間,您會發現Savage教授試圖徵求路人的支持。與他交談,開始野蠻的困境。

建議的繞道:野蠻的困境 

鏈接到野蠻的困境演練。

在野蠻的困境中獲得了

  • 現場工作註釋#2:吊男卡(25 AP)
  • 現場工作註釋#3:Savage的信(25 AP)

  • 現場工作註釋#4:Gantz的訂單(25 AP)
  • 現場工作註釋#5:Sidney的信(25 AP)
  • 現場工作註釋#6:Gantz的日記(25 AP)
  • 發現註釋#44:發掘計劃
  • 發現註釋#45:舊研究期刊
  • 發現註釋#46:Adamic平板電腦(45 AP)
  • 發現註釋#47:葬禮寺院挖掘(45 AP)
  • 發現註釋#48:Khafre的金字塔(45 AP)
  • 發現註釋#49:葬禮寺廟隧道(45 AP)
  • 發現註釋#50:傳送帶視圖(35 AP)
  • 發現註釋#51:Savage and Sidney(35 AP)
  • 冒險書#17:Brawler III(需要700 AP)
  • 藥瓶#4:納粹拘留中心
  • 藥瓶#5:卡夫爾發掘現場營房
  • 藥瓶#6:Khafre開挖現場隧道A2
  • 藥瓶#7:卡夫爾的金字塔
  • 射頻#2:Khafre開挖網站
  • Stele 5/10
  • Stele 6/10

回到納粹大院(Nazi Apersound)是您在第一次訪問期間在總部中錯過的任何收藏品的絕佳時機,但是在滲透開始時,其餘大院也有一個數字。有了您的Wehrmacht制服,掃地並立即獲得所有內容將變得容易得多。您所需要注意的只是船長,他們會偽裝。

回到前門進入的納粹化合物。沿著道路,直到您到達由Wehrmacht門北側固定的建築物。裡面是一本書和一個有錢的鎖定盒子(100英鎊)。

冒險書#18:投手(需要325 AP)

在東部的街道上,查看標有Schlafquarter的帳篷(睡眠區)。裡面是漫畫,還有一個帶有(10英鎊)的錢小袋。

發現註釋#52:恐怖故事#2(25 AP)

接收倉庫外面有火車停下來。敞開的門爬進火車車。

冒險書#19:Gizeh頻率

在接收倉庫的二樓,桌子上有一個便條。

發現註釋#53:老學者的日記(25 AP)

在納粹總部的二樓,在建築物後面打開Wehrmacht門。裡面是一個石碑,藥品,一個錢小袋(10英鎊)

Stele 7/10

藥瓶#8:Wehrmacht門

發現註釋#54:瑪麗的信(25 AP)

在4樓的陽台上拍攝一張大院的照片。

發現註釋#55:納粹化合物(35 AP)

在4樓的遠東地區,一個藏在角落裡的開放式箱子裡有一個遺物。

古代文物#4:納粹化合物(80 AP)

 

納粹總部以東的建築物有一個紙條,一個藥瓶和一個錢袋(5英鎊)

發現註釋#56:槍支批准文件(25 AP)

 

藥瓶#9:納粹化合物儲藏室

前往納粹車庫。 塔中有一個錢小袋(20英鎊)。前往有漫畫的南部大門附近的野餐桌子。

發現註釋#57:恐怖故事#1(25 AP)

在東方的帳篷中,標有沃恩魯姆(居住空間),桌子上有一堆鈔票,收音機上有一卷鈔票,一個鎖著的盒子裡有現金,裡面有現金和一把硬幣袋(235英鎊)。在西牆的腳儲物櫃中,有一本書,北部的水槽附近有一個藥瓶。

冒險書#20:塊頭(需要400 AP)

藥瓶#10:納粹車庫

穿過標有Kantine(食堂)的帳篷門,您將在其中一張桌子上找到一張卡,還有一個鎖著的盒子,裡面有錢(100英鎊)。

發現註釋#58:秘魯明信片(25 AP)

 

在西部的後門外,有一個梯子通往傳送帶盡頭的迴旋處。在迴旋處的北部是一個帶有Wehrmacht門的棚屋。內部是一個引起難題的音符,它將為您提供組合以打開腳步儲物櫃。

發現註釋#59:代碼注(25 AP)

註釋建議與卡遊戲的連接,因此請繼續拍照。

發現註釋#60:獲勝(25 AP)

看著桌子,卡片讀取A-3-2-A-8(最後一張卡片被部分遮蓋,但其模式是Hearts 8的模式)。將13218撥入組合,您會在腳步儲物櫃中找到100英鎊。 回到納粹車庫區域,然後前往南入口附近的Kommunikationszentrale(通訊站)。桌子上有無線電頻率和註釋。註釋將開始光明的未來之謎。在腳鎖中也有兩個小袋和一卷鈔票(105英鎊)。

射頻#3:納粹車庫(60 AP)

 

建議的繞道:光明的未來 

鏈接到光明的未來演練。

在光明的未來中獲得:

  • 神秘註釋#9:POHL的信(25 AP)
  • 神秘註釋#10:納粹註釋(25 AP)

在光明的未來腳鎖的東南部,有一堆板條箱,上面有樹冠。板條箱上面是一個藥瓶。

藥瓶11:光明的未來

光明未來的腳鎖以北是一輛破裂的卡車。查看卡車的床以找到一個藥瓶。

藥瓶#12:破碎的卡車

大院以南是納粹娛樂區。  首先前往東側的Schalquartier(睡眠區)。裡面有兩個錢小袋(25英鎊)和一本書。如果您仍然需要正確的音符,這裡還有吉他 .

冒險書#21:Slugger I(需要450 AP)

舞台上的桌子上有一個藥瓶。  舞臺本身也是一個照片機會。

藥瓶#13:納粹休閒營

發現註釋#61:納粹電影院(35 AP)

舞台的西部是一張帶現金(50英鎊)的桌子,在舞台西部的帳篷中是一個金錢袋和一個帶現金(55英鎊)的腳儲物櫃,最後在Kommunikationszentrale / Lager(通訊中心 /倉庫)中,有一個錢袋和一卷賬單(95英鎊)(95英鎊)

從納粹娛樂區以東,有獅身人面像中途的照片機會。

發現註釋#62:Khufu的金字塔(35 AP)

在我們繼續前往獅身人面像之前,請向南轉移一點以檢查氣象站。

建議的繞道:雲地圖集 

鏈接到雲地圖集演練。

在雲地圖集中獲得:

  • 發現註釋#63:氣象站
  • 射頻#4:儀表站(60 AP)
  • 神秘註釋#11:雲狀態日誌(25 AP)
  • 神秘註釋#12:雲地圖集頁(25 AP)
  • 冒險書#22:Gizeh醫學

氣象站以西是通向牆壁頂部的木坡道。實際上不是牆,而是一條古老的道路!繼續沿著道路向西行駛,直到看到一個帶有滑索的木製平台。在平台上將是一個藥瓶。

藥瓶#14:古老的道路

繼續向西行駛,直到道路表面向下向下傾斜,然後以木頭加固的縫隙結束。落到地面上,您會在這裡找到另一個藥瓶。

藥瓶#15:管道

向南移動一點,並拍攝管道結構的照片。

發現註釋#64:管道構造(25 AP)

向南前往上一個郵政編碼底部的建築物。裡面將是一本書和一個有錢的腳鎖(100英鎊)。

冒險書#23:巨型套索(需要325 AP)

走到建築物的南側,然後穿過最西部的窗戶進入建築物的一部分。在內部,您會發現一張音符,以及根據架子上剪貼板的組合組合的腳鎖。

發現註釋#65:數字基礎(25 AP)

在腳鎖內部,將是一個古老的遺物和一些現金(50英鎊)。

古代文物5:數字難題(80 AP)

現在,向西行駛,沿著道路向西,到達有照片機會的山頂。

Discovery Note #66: Menkaure’s Pyramid (35 AP)

It is finally time to see Omar at his tent, just east of the Kentkawes Dig. He will give you a map of the dig and start the Fieldwork assignment Secret of the Queen Mother.

 

Suggested Detour: Secret of the Queen Mother 

Link to Secret of the Queen Mother Walkthrough.

Gained in Secret of the Queen Mother:

  • 現場工作註釋#7:奧斯特卡爾碎片(25 AP)
  • Fieldwork Note #8: Khentkawes Ruins (45 AP)
  • Fieldwork Note #9: Nightshift Diary (25 AP)
  • 現場工作註釋#10:尤爾根註釋(25 AP)
  • Fieldwork Note #11: Shutdown Notice (25 AP)
  • Fieldwork Note #12: Malfunction Notice (25 AP)
  • Fieldwork Note #13: Radiogram Transcript (25 AP)
  • 現場工作註釋#14:DIG REPORT(25 AP)
  • Fieldwork Note #15: Mural Puzzle (45 AP)
  • Fieldwork Note #16: Hidden Chamber (45 AP)
  • Discovery Note #67: Professor Omar (35 AP)

  • Discovery Note #68: Kleber’s Letter (25 AP)
  • Discovery Note #69: Horror Tales #2 (25 AP)
  • 發現註釋#70:沙丘(35 AP)
  • Discovery Note #71: Kozra Letter (25 AP)
  • Discovery Note #72: Aduno Koro (60 AP)
  • Discovery Note #73: Khentkawes Mural (45 AP)
  • Mystery Note #13: Desertion Report (25 AP) 
  • Adventure Book #24: Climbing Ace II (Requires 150 AP)
  • Adventure Book #25: Button Man I (Requires 500 AP)
  • Medicine Bottle #16: Zelte
  • Medicine Bottle #17: Khentkawes West Platform
  • Medicine Bottle #18: Cliffside Chamber
  • Medicine Bottle #19: Dig Table
  • Medicine Bottle #20: Flooded Chamber
  • Medicine Bottle #21: Khentkawes Elevator Roof
  • Ancient Relic #6: Flooded Chamber (80 AP)
  • Stele 8/10

Before you go any further, you should finish off the last mystery, A Thief’s Promise. 

Suggested Detour: A Thief’s Promise 

Link to A Thief’s Promise Walkthrough.

Gained in A Thief’s Promise:

  • Mystery Note #14: Dead Nazi’s Note (25 AP)

With that taken care of, head to the main quest waypoint at the Sphinx to examine the Dream Stele. Between the Sphinx’s paws, take a photograph of it.

Adventure Note #10: Dream Stele (45 AP)

 

Move closer to the stele to photograph the four symbols that stand out on the stone.

Adventure Note #11: Guardian Symbol (45 AP)

Adventure Note #12: Sphinx Symbol (45 AP)

Adventure Note #13: Queen’s Pyramid Symbol (45 AP)

Adventure Note #14: Great Pyramid Symbol (45 AP)

 

 

Investigate the Location

Before you continue with the main quest, since you’re at the Sphinx, you might as well complete Sanctuary of the Guardians. 

Suggested Detour: Sanctuary of the Guardians 

Link to Sanctuary of the Guardians Walkthrough.

Gained in Sanctuary of the Guardians:

  • 現場工作註釋#17:財富卡(25 AP)
  • Fieldwork Note #18: Logbook Entry (25 AP)
  • 現場工作註釋#19:金獎章
  • Fieldwork Note #20: Jack Card (25 AP)
  • 現場工作註釋#21:國王卡(25 AP)
  • Fieldwork Note #22: Guardian Mural (45 AP)
  • Fieldwork Note #23: Gold Mask (45 AP)
  • Fieldwork Note #24: Gina Holding the Mask (35 AP)
  • Fieldwork Note #25: Mirror Statue (45 AP)
  • Discovery Note #74: Meroë Page (25 AP)
  • Discovery Note #75: Poker Tent (35 AP)
  • 藥瓶#22:獅身人面像
  • 藥瓶#23:西獅斯克斯廢墟
  • Medicine Bottle #24: Sphinx Scaffolding
  • 古代文物#7:西獅斯克斯遺址(80 AP)
  • Ancient Relic #8: Sphinx (80 AP)
  • Ancient Relic #9: Sanctuary of the Guardians (80 AP)

  • Ancient Relic #10: Hidden Sphinx Passage (80 AP)
  • Stele 9/10

A little east of the Sphinx, look for the medicine bottle in the temple ruins.

Medicine Bottle #25: Sphinx Temple Ruins

From the last medicine bottle, head east into the ruins, down the stairs, and then burn the debris blocking the low hole to the north. Crawl through and you’ll be on the edge of a long pit, with two beams stretched across the width of the room.

You will have to whip swing from the first beam, build enough momentum, then release the whip while at the height of your swing and whip to the next beam while in mid-air. On the other side of the pit you’ll find the Death Stele.

Stelae: 10/10

Detour to the Gizeh Workers’ Area to deliver your stelae and radio frequencies. Delivering the radio frequencies to Gina will cause her to give you a copy of her article.

Discovery Note #76: Vatican Article Draft (25 AP)

Now head to the delivery boy and pack up the stelae. When they are all delivered, he will give you an Ancient Relic.

Ancient Relic #11: Stelae Delivery (80 AP)

If you haven’t done so yet, trade in 20 of your medicine bottles for the books Moxie II & Shaping Up II. This will leave you with 10 medicine bottles to use in Sukothai. From here it’s time to head to the main mission waypoint and bring Gizeh to a close. In the search area, what you’re looking for is the large green tree growing out of barren sand. Just beneath that tree is a crawlspace that leads into the pyramid. A breakable wall seals the entrance, so head to the tent to the east to grab a sledgehammer.

Before you break down the wall, take a photo of the Guardian symbol on the wall. Note that this will have a different name when it appears in your journal.

Adventure Note #15: Nephilim Symbol Marking (45 AP)

Now break down the wall, and head down the stairs.

Explore the Tunnels

Proceed through the tunnels until you reach a room with three statues, and take a photo of them.

Adventure Note #16: Chamber of Resonance (45 AP)

Search for Clues (6)

Then take a photo of the Adamic panels in the room. When you take the picture, they will be labeled as “Strange Symbol Tablet” at first but once Indy reads Dr. Lombardi’s journal he recognizes the symbols as Adamic. He is also able to translate the words and they will be relabeled in your journal with their translation.

Adventure Note #17: “Leneph” (45 AP)

Adventure Note #18: “Hat sha-Athon” (45 AP)

Adventure Note #19: “Vuha” (45 AP)

The fourth panel is incomplete with a piece missing. In the southeast wall, there’s a hole near the floor that you can crawl through. Once on the other side, follow the curved path, and light braziers with your lighter so that you can photograph additional Adamic tablets.

Adventure Note #20: “Eo-shohd” (45 AP)

Adventure Note #21: “Lezeem” (45 AP)

At the end of the hall you’ll find the missing piece of the tablet in the center room. Pick up the metal rod and smash the cracked wall to the northwest. Then pick up the tablet and take the tablet piece to the other half and put it together on the wall. Now take a photograph of the now completed tablet.

Adventure Note #22: “Al haht sheram” (45 AP)

Solve the Resonance Chamber

Go back to the statue in the center and approach the flat surface on its front. Indy will spread out the photos on the surface and you will have to speak the words in the correct order.

If you make a mistake, Indy will comment to let you know “that doesn’t make sense”. If you get the words correct, sand will start trickling out of the holes in the statue in front of you. Speak the words in the following order:

HEED / THE LORD’S / OATH / PROTECT / THE SECRET / OF THE NAME

Lezeem / Hat sha-Athon /  Vuha / Leneph / Eo-shold / Al haht sheram

This will also award you an Adventure Note in your journal.

Adventure Note #23: Secret Phrase

Suddenly the ground will start shaking and a trap door will open under you and you’ll slide down into a dark chamber. There’s only one direction to go, and that’s towards the light.

Explore the Caves

Up ahead there is a pot with torches inside, so grab one and light it up. Light the nearby brazier and take a photo of the Adamic mural on the wall.

Adventure Note #24: Destroyed Mural (45 AP)

Keep going down the tunnel. When you reach the chasm that you have to swing across, toss your torch across first then swing so you don’t lose it. Then take a photo of the next Adamic mural.

Adventure Note #25: Ageless Cave Mural (45 AP)

Continue onward until you find another mural. Light the brazier and take a photo.

Adventure Note #26: Gift of the Gods Mural (45 AP)

Keep going into the cavern, careful of the chasm on the left side of the cave. Proceed until you find a fourth mural on the right side of the cave. Light the brazier and take a photo.

Adventure Note #27: Khufu’s Command Mural (45 AP)

Keep going, light the brazier by the fifth mural, and take a photo.

Adventure Note #28: Eternal Rest Mural (45 AP)

Before you keep going, stand next to the mural and look to the southwest. There’s a path next to the wall here to follow, looping around to a jump across the chasm. Climb up the rocks to find an Ancient Relic on top.

Ancient Relic #12: Eternal Rest Mural (80 AP)

Run and jump back across. Keep going on the original path and you’ll find another light & mirror “puzzle”, but all you have to do is direct the beam to the dish on the right side of the door to cause it to open. In the following room is an actual mirror puzzle. First take a photo from just inside the room.

Adventure Note #29: Temple Entrance (45 AP)

Solve the Light Chamber

Before you tackle the puzzle, there’s an open door to the chamber on the left. Go inside and there’s another open door on the right side. On the ground in this room will be an Ancient Relic.

Ancient Relic #13: Light Chamber (80 AP)

Now go back to the main room and take a photo of the gate.

Adventure Note #30: Three Eyed Gate

There’s a nearby door that has a symbol on it that matches one of the dishes in the wall next to the gate. Aim the mirror at that dish and the door will open.

Go into that room, and follow the tunnel until you reach another mirror. Aim this one through the crack in the broken door to bounce it off one of the other reflectors in the gate room. Now head back to the gate room and have a look at the symbol on the door to the east. None of the six dishes next to the door match it perfectly, but a combination of two dishes will replicate the symbol. Aim the mirrors at the two dishes in the picture below and the door will open.

Go through the door and follow the tunnel until you reach another reflector. The collapse near the doorway prevents the beam from reaching the main chamber, so instead pick up the brass mirror and go back the way you came to the gate room. To the northeast is another open door, and there’s a mounting for a brass mirror. What luck! Place the mirror in the mount and it will reflect light directly onto the third reflector giving you a third light beam to work with.

NOTE: Due to the angle the third beam is reflecting, the rightmost reflector cannot be used to activate symbols on the right side of the gate. Plan accordingly.

Now we can start to open the gate. There are three locks, each lock having its own unique symbol. You need to recreate the symbol using the three light beams hitting the mirrors with the matching parts.

Lock 1:

Lock 2:

Lock 3:

Unlocking this gate will also earn you an Adventure Note in your Journal.

Adventure Note #31: Three Eyed Gate Combinations

Explore the Tunnels

Head through the gate and follow the tunnel until you reach a cave in. Turn and look to the east to see a path to climb up and around the obstruction.

Climb up and into the next tunnel, and at the edge of the chasm will be a photo opportunity that will give you your last Discovery Note for Gizeh.

Discovery Note #77: The Bridge Cavern (35 AP)

Crouch and continue along the edge of the chasm, until you reach a drop back into the main path on the other side of the rocks.

Find a Way Across

Unfortunately it looks like the bridge is out, so you’re going to have to find a different way across. First, let’s go to the left of the bridge, where there’s a path downward to a jump.

Jump to the next ledge, then go around the corner where you can see a beam to whip to above you.

Swing from your whip across the cavern, then climb up to the right, and swing across again.

At the top you’ll see a final swing point to reach the other side. Instead turn around and look to the southwest. There’s a ledge here on the other side of the rocks you just passed, and on this ledge is another Ancient Relic.

Ancient Relic #14: The Bridge Cavern (80 AP)

There’s one more Ancient Relic in this cavern, so don’t use the last swing point. Instead look to the southwest. There’s a narrow gap here that you can jump across to reach what’s left of the bridge out in the middle of the cave.

Look off the southwest edge of the platform, and you’ll see a couple of lower levels you can drop down to relatively safely.  You’ll find yourself in front of an interesting puzzle, one that you’ll see again before the end of the game.

To solve this puzzle requires Ancient Relics, and by this point in the game you should have 24 of them. Move close to the puzzle and it will prompt you to bring out a relic, then you can aim at any of the slots to plug in the relic. Once in, you can twist it either to the left or right using the .

Turning it to the left causes the eight slots adjacent to the relic to pop out.

Turning it to the right causes all slots in a line vertically or horizontally from the relic to pop out.

The line will continue until there is an obstruction, meaning that the line will only continue if there are slots to support it.

If you turn the relic so it’s facing upward again, hitting / will remove the relic in case you want to put it in a different place, otherwise if you have turned it, it will release the relic allowing you to place additional ones in the puzzle.

The good news is that you can just brute force this since you have 24 relics and you’ll get them all back when the puzzle is solved, but you can solve it with a minimum of 4 relics if you want to challenge yourself. Here’s the solution.

L

Once the puzzle is solved, a stone door will open to your right, and the last Ancient Relic of Gizeh will be yours for the taking.

Ancient Relic #15: Relic Puzzle

Go back around the ledge until you can jump across to the northeast. Aim for the narrow point on the left which juts out more. Climb up onto the ledge, then look up to find a place you can whip to. Climb up until you grab the ledge, then shimmy right until you can pull yourself all the way up.

Circle around the edge of the cavern until you reach the stairs in the north that lead to the tunnel. Right as the tunnel starts, look to the right for a photo opportunity, and that should be your last collectible in Gizeh. All that remains now is to finish the mission.

Adventure Note #32: Dead Raider (45 AP)

探索聖殿

Keep heading through the tunnel and up stairs until you reach a large room. Ahead of you, you’ll see a pressure plate to step on. Doing so will open a portal in the ceiling for the sun to shine in. There are stairs to the left and right, both will lead to similar pressure plates. Once all three portals are open, the statue in the east will become illuminated and a panel on its chest will slide down to reveal an Adamic word. Interact with the statue to continue.

In a cinematic Indy will read the word “lightbringer” causing all the ceiling portals to close, and a giant will attack! Now you will have to fight the giant, in the dark for now, but you can reopen the portals to make it easier on yourself. We’ve learned that the giants undergo ritual blinding, so they have excellent hearing. You will need to be extremely quiet to avoid their notice. Pull out your lighter and look around you. There are coins and debris all over the floor. So crouching helps you remain silent, but only walking where it is clear is also key.

Go back around to the three pressure plates and open up the portals to give yourself light, but be prepared for the giant to rush to the pressure plate when he hears it activate. He will run straight to you, so keep crouched and leave the area immediately. Once all three portals are open again, the area will be bright enough for you to be able to navigate without your lighter. Look throughout the area for metal rods that you can use for heavy attacks on the giant. Wind up, smash the giant, then run away and crouch until he loses you. Keep repeating this, replacing your metal rod when it breaks. When he finally dies, grab the Guardian Pendant from his body.

Return to the statue and place the Guardian Pendant in the matching slot in its chest, which will open the way to the Idol of Ra. Move ahead to the inner chamber, and take the idol. In the cinematic, Indy smashes the idol and gets a piece of the Great Circle. Now you must escape while things collapse around you. Again. Why does Indy keep falling for this trap?

Escape the Sandtrap

The area will begin to fill with sand, and it will bury you unless you keep pressing / to jump up on top of the sand. Look up and to the south, and you’ll see a passage high up in the wall that you’re rising towards. Once you can get into it, run as fast as you can down the corridor. Eventually you will escape, and everything will seem to be over until a massive tide of sand buries Indy, and leaving him helpless when Voss taunts him and takes the stone. Things look pretty grim, as you watch Voss and his cronies drive away and the scorpions start to draw near. Press / 或者 / to blow at the scorpions to make them retreat. Wait until they start to raise their tail to strike before you do. Eventually you will see a truck pull up and Gina and Nawal will dig you out of the sand and save your life.

Gina tells Indy that Voss is headed to a specific spot in the Himalayas where a transmission was being sent from. The three of you head off on Nawal’s yacht, hoping to beat Voss there.

This finishes The Idol of Ra main quest in Indiana Jones and the Great Circle.

Next up: A Harsh Climb

返回印第安納·瓊斯(Indiana Jones)和大圓圈獎杯指南和路線圖

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