被盜的貓木乃伊是印第安納·瓊斯(Indiana Jones)和大圈子的主要故事任務。 本演練將指導您完成被盜的貓木乃伊主要故事任務的所有目標。
輸入Castel Sant’angelo
印第安人向他的朋友安東尼奧(Antonio)發送了一封電報,後者將在鄉村台階上與您會面。要與他見面,您必須通過Castel Sant’Angelo並經過相當多的黑衫衫。例如靠在附近卡車上的那個。將他擊倒,然後爬到附近的低矮屋頂上。抬頭看看一個可以用來爬牆的鞭子。
請留意這些前進的進展,因為您經常會看到可以爬上或將鞭子固定在標記的白色油漆或懸掛在白色布上的地方。 一旦到達巴斯蒂奧尼聖盧卡(Bastione San Luca)的頂部,就有兩個黑衣在談論。您可以將附近的瓶子扔掉以創建一個轉移並偷偷溜走它們,或者如果您等待他們停止說話,他們會分裂,您可以一次將它們用作即興武器,一次將它們取出。您可以使用的任何東西都可以使用這種方式。蹲下並偷偷在敵人身後,直到印地將手臂向後伸出,然後擊中 /
用對象粉碎它們。與與敵人的戰鬥相比,這些擊球將吸引的關注少,並且通常會立即使他們失去知覺。一些強大的敵人可以在擊球中生存,因此,如果他們開始重新站起來,請準備再次擊中他們。
前往附近的建築物內,標有Cappela Dei Condannati(被譴責的教堂),門口將是一個可收藏品。
發現註釋#1:教皇文章(15 AP)
在建築物的盡頭,沿著樓梯,穿過門,到達俯瞰著較低房間的人行道。爬下,您將在教堂辦公室。
到達內部庭院
在遠處的牆壁上,將在講台的頂部有一張區域地圖。
轉過身,您會看到掛鉤上掛著一個城牆鑰匙。
鑰匙:Rampart鍵
進入東部的教堂,看著對南牆的低矮桌子。
冒險註釋#1:Caruso的信(15 AP)
在教堂的另一端,蹲下並走出門進入院子。
到達Castello的頂部
如果您還沒有即興武器,那麼附近的盒子上有一個Prybar。拿出直接前方的黑衫衫,然後拿起身體並將其倒在教堂中。沿著牆壁向南行駛,您會在籬笆的另一側看到另一件黑衫。
柵欄旁邊有一個小平台。爬上去,跳到您對面的壁架,然後偷偷越過下面的黑衫衫。
等到巡邏機長已經過去了,然後沿著幾條平台沿著路徑沿著幾個平台,直到到達警衛室。您還無法進入,但是鑰匙就在附近。
當海岸晴朗時,請繼續前進,直到看到西南門的門內的船長。
將它們擊倒,然後將它們移到房間的後部。 從桌子上拿起里拉小袋(20₤),然後在這個房間裡有幾個收藏品。
冒險書#1:打出我(需要25 AP)
您的第一本冒險書是在文件櫃上的板條箱上,您應該立即激活25 AP。
發現註釋#2:瓦萊里亞的信(15 AP)
在房間的背面,檯燈突出顯示了此註釋。
最終,警衛室的鑰匙掛在東北牆上的鉤子上。
鑰匙:警衛室鑰匙
回去你來到警衛室。解鎖門,向上樓梯。在您來的第一個房間裡,您會有更多的收藏品,從右邊的桌子開始(北)。
冒險筆記2:de Vito的信(15 AP)
打開桌子上的抽屜,以獲取一些子彈和金錢,以及西北桌子上的另一堆鈔票(總計90₤)。上樓到二樓,然後爬上梯子到頂層。您可以跳出北部的窗戶並跑步以將大門返回到巴斯蒂安(Bastione)聖盧卡(Bastione San Luca),但是通往卡斯特洛(Castello)頂部的路是穿過東南的門。用警衛室的鑰匙解鎖門,然後沿著小路行駛。 拐角處,向西行駛,看著一個巡邏警衛。
在路徑的盡頭,抬起頭,您會看到鞭子附件。將鞭子爬到腳手架上,然後再次到上方的屋頂。從那裡,抬頭仰望Castillo的側面,您會看到一個打開的窗戶。爬上小木製平台,然後跳到窗戶上並拉進去。
在教皇獅子座的教堂內,有更多的錢(80₤),然後蹲下,爬上樓上,帶著兩個開著窗戶的窗戶光明的房間。
到passeto di borgo
您會偷聽附近兩個警衛之間的對話。他們結束後,一名警衛回去和他的狗一起在院子裡巡邏,另一個警衛則恢復了他的工作。保持蹲下以避免被看到,然後繼續穿過房間,然後沿著另一台樓梯上升。當您拐彎時,路徑將分為兩部分。正確的道路將通往院子裡,那裡的狗正在巡邏,但沿著通往存儲區域的左路走。
當他到達距街道最遠的地方時,將儲藏室的黑衫敲出來,然後迅速將自己的身體隱藏在他看不到的側面通道中。在這個存儲區域是一個紅腳儲物櫃,裡面有一些錢(10₤),一些水果和附近桌子上的漫畫。
發現註釋#3:恐懼的故事#1(15 ap)
當海岸晴朗時,進入下一個房間。保持蹲伏,悄悄地爬上樓梯,看到一件黑衫裙,直接在樓梯間上坐著聚光燈。 他很少朝樓梯間的方向看,但足以使漫長的路要走。
從附近的長凳上拿起錘子,然後沿著牆壁向東南往回走,找到一個望著牆壁的警衛。暫時通過他,穿過東方樓梯下方的門口,在一個足夠的儲物櫃中找到一些錢(20₤),但在這個方向上沒有別的。回到警衛抬頭望著牆壁,悄悄地將他帶出去,然後前往您北部的房間,也將他帶出去。無需移動這些身體,因為沒人會找到它們。
進入隔壁的房間,在北牆上的一個櫃子上找到錢(20₤),桌子上有更多的錢(20₤),還有一個舖位的收藏品。
發現註釋#4:Gizah明信片(15 AP)
前往北部的門,找到一個側面儲藏室,上面有另一個有錢(20₤)和左輪彈子彈的腳儲物櫃。悄悄地繼續向北,並在備受關注的地方帶走警衛。在聚光燈旁邊的板條箱上是飛蠅。這是一個獲得害蟲控制的好機會通過在隔壁房間的船長上使用它。偷偷溜進了船長向東的宿舍,也默默地把他擊倒了。 現在,沒有人留在附近,打開船長桌子上的鎖定盒子以獲取大量錢(120₤)是相對安全的。使用錘子或類似的重物砸碎鎖。任何教程都從未涵蓋過這一點,但是每當您看到這樣的鎖定盒子時,總是值得開放的,以將錢拿到裡面。
在北牆上,從鉤子上抓住船長的鑰匙,並從邊桌上拿起一本冒險書。這本書提供了幸運的帽子能力,如果您攪動的麻煩超出了自己的處理能力,就會派上用場。您目前應該有215 AP,因此絕對可以立即解鎖此功能。
鑰匙 - 船長的鑰匙
冒險書2:幸運帽I(需要125 AP)
有了這一成就,窺視欄杆,以了解下面巡邏隊和狗在哪裡。如果這樣做可以安全,請沿著樓梯駛過庭院,前往北部的大門。門的左側是牆上附著的音符。
冒險筆記3:馬里奧的筆記(15 AP)
悄悄地潛入東部的房間。有三個大廳,北向南。在北部和南部的大廳裡,有一件沉睡的黑衫衫,三分之一在巡邏隊的所有三個大廳之間來回走動。首先拿出巡邏警衛,然後您可以不用擔心就拿出睡眠後衛,只是不要失去船長和他的狗在外面的踪跡。對於北廳裡的黑衫衫,在開始掠奪房間之前將桌子後面的屍體移開。
從北部的房間開始,出售di clemente,桌子上有錢(20₤),還有幾個收藏品是鮮血公牛的觸發因素。
建議的繞道:鮮血的公牛 鏈接到鮮血演練的公牛。 在鮮血的公牛中獲得
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如果您已經完成了鮮血的公牛,則可以沿著樓梯往樓梯,打開一個足夠的錢(80₤)。否則,請解鎖大門,然後沿著樓梯向西,然後儘可能地找到一條拉鍊線。
拉鍊到巴斯蒂奧尼聖馬可。首先向東向東,直到您到達大門,將大門返回到巴斯蒂安(Bastione)聖盧卡(Bastione San Luca),然後跳過建築物側面的窗戶,以解鎖室內門。這裡有一個足夠的儲物櫃,裡面有一些左輪運動和金錢(30₤)。回到巴斯蒂安·聖馬可(Bastione San Marco),然後沿著圓形樓梯沿著圓形樓梯上走。繼續穿過房間,拿出附近的黑衫衫,同時注意另一個巡邏該地區的另一個巡邏。如果可以的話,請抓住附近的冒險書。
冒險書#3:Brawler I(需要200 AP)
繼續穿過房間,然後走出門,到達Passetto di Borgo。
到達安東尼奧
直接前進到您的目標。一路上,在與安東尼奧會面之前,您必須再搭配一件黑衫。
竊聽對話
電影電影之後,您將聽一些法西斯主義者與文圖拉神父交談。
輸入梵蒂岡
安東尼奧(Antonio)將為您解鎖門,您將進入隧道。打開下一個大門將觸發另一個電影。
與安東尼奧交談
電影攝影后,您將醒來,睡一夜之間,並將新的音符添加到您的日記中。
冒險筆記4:安東尼奧神父
印地將與安東尼奧談論貓木乃伊和偷走它的巨人。當安東尼奧問時,會提示您向他展示巨人的吊墜。向他展示它,他會告訴您,該符號就像梵蒂岡秘密檔案館的符號,以及關於16世紀的crescenzo著作,他在梵蒂岡隱藏的地方看到了有關巨人的信息。
偽裝
為了在安東尼奧融合在一起,將為您提供文書訴訟,這將使您避免在教會控制的地區通知。如果您嘗試進入需要穿著文書西裝的區域,並為您提供快速切換的選項,將會提示您。
搜索符號
在您開始探索之前,請前往安東尼奧辦公室的窗戶旁邊的桌子。在籃子裡是Cornettos,糕點不是冰淇淋。撿起一個吃一個以快速抓住小喇叭杯。
離開安東尼奧的辦公室後,您將自動獲得使徒圖書館的手繪地圖。
往樓下並蒐索研究表以獲取收藏品。
發現註釋#5:Briscola Flyer(15 AP)
進入策展人辦公室,在那裡您會在牆上看到一個似乎適合巨人吊墜的印象。用它導致秘密段落出現。
探索秘密通道
令人驚訝的是,安東尼奧(Antonio)將在門打開時出現在您身後,並將陪伴您進入通道。從策展人的桌子上拿出蠟燭,然後走下樓梯照明大狂。在樓梯的底部,您會看到一個門可以阻擋您的路和一堆彼此之間的破碎架子。蹲在架子下面,您會在地板上發現一個裝滿水的洞。
潛入並沿著隧道沿著隧道出現在牆壁的另一側。爬出來,大門旁邊將有一個戒指,您可以將其拉動以打開它。
桌子上的您旁邊將是第一個遺物,旁邊是一些銅實驗室設備。
古代文物#1:圖書館下方(40 AP)
安東尼奧(Antonio)進一步向房間開了一個大樂隊(Antonio),您會看到一個骨骼躺在桌子上,在桌子上是一張紙條和地圖。
冒險註釋#5:瘋狂塗鴉(15 AP)
冒險註釋#6:Crescenzo的地圖(15 AP)
與安東尼奧交談
在理論上,該地圖顯示了Crescenzo父親在談論的銘文的位置之後,Antonio提出要進行一些研究,如果Indy可以為他帶來銘文的照片。他將您指向歐內斯託的方向,他們可以向您出售一個相機。然後,安東尼奧為您提供文書鑰匙,為您授予那些帶有彩色玻璃釘十字架的門進入。
鑰匙:文書密鑰
安東尼奧(Antonio)安排了Crescenzo長期延遲的葬禮,但您將達到下一個目標。
到郵局
返回樓上圖書館。在主樓層,現在將有一個試圖讀書的修女。您可以幫助她獲得10 AP。然後下樓到街上。
就在您退出建築物之前,門旁有一張梵蒂岡的地圖。
向東前往郵局,然後進入側面任務和奧秘之前,要拿到相機。通常,隨著任務的進行,您會遇到照片的機會,並且隨著您的使用而更容易撿起它們。當有這樣的機會可用時,將有一個快門聲音作為音頻提示,並且相機圖標將出現在左上角。
不幸的是,到郵局並不那麼簡單,因為黑衫衫已經關閉了路。取而代之的是北部的小巷。用鞭子爬到頂部,然後跳到上面的水平。
屋頂上後,使用郵政編碼降落在郵局對面的街對面。
觀看下面的巡邏隊通過,然後跳下並爬過窗戶。
在郵局的這個後走廊中,桌子上有一封信。
發現註釋#6:意大利調味飯AI蘑菇食譜(15 AP)
撿起後,解鎖文書門,然後進入郵局的入口大廳。
在郵局內,前往Ernesto的辦公室,購買379₤的相機。
現在您擁有相機,繼續為Ecco拍攝Ernesto的照片!杯。
發現註釋#7:Ernesto(15 AP)
離開Ernesto的辦公室,您會看到一個郵遞員正在尋找一封信。您可以在桌子的後走廊中找到它。將其重新帶回郵件器,並與之互動以獲得10個AP獎勵。
在埃內斯托(Ernesto)辦公室外面的桌子上,是另一封信。這將使瘋狂的牧師實現現場工作。
建議的繞道:瘋子 在瘋子的盡頭,有一個鏈接可以返回被盜的貓木乃伊的這個地方,以便您可以繼續在哪裡離開的地方。 鏈接到瘋狂的牧師演練。 在瘋狂的牧師中獲得了
如果您一直在關注指南,那麼在野外工作期間,您還將在花園裡完成一條蛇。 在花園裡的蛇中獲得
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回到Belvedere Courtyard。這裡有一些收藏品要抓取。在北部的帳篷裡,只要沒有黑衫衫觀察到您,就可以抓住錢袋(30₤)。在屏幕左下角的角色圖片旁邊看。只要該圖片的權利沒有眼睛的偶像,如果您要通過偷竊打破掩護,那可能會受到敵對的人的觀察。等到海岸晴朗,然後才能採取任何措施。
建議的繞道:野蠻的發現 在第一個帳篷中是一個註釋,它將開始野蠻的發現。 鏈接到野蠻的發現演練
在一個野蠻的發現中獲得:
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通過按順序完成現場工作任務,您應該有足夠的銘文,因此請回到安東尼奧(Antonio)完成目標。在返回的路上,停在圖書館旁,檢查桌子教授薩維奇(Savage)正在找到馬歇爾學院(Marshall College)的地圖。您已經在闖入中拾取了所有收藏品,但是地圖本身算作一本書。
冒險書#6:馬歇爾大學指南
返回安東尼奧
提示時,將照片放在安東尼奧的桌子上,然後拿起放大鏡並依次檢查每個玻璃。每個圖像都有一個不同的項目,會導致Indy發表評論,因此請移動玻璃以查看圖像的每個部分,直到獲得交互提示為止。之後,您將不得不再次查看其中一張圖像,這一次將重點放在刻在其中的拉丁語短語上。將會有電影,然後安東尼奧將挑選一個圖像進行檢查。 最終結果將是翻譯,您將其解密為尼古拉斯V塔下的“黑社會大門”的描述,這將是您的下一個目標。安東尼奧(Antonio)祝福一瓶酒充當“基督之血”,這是前方任務所需的。
進入尼古拉斯V塔
回到塔樓,再次避免在附近檢查站巡邏隊上的船長。如果您不喜歡隱身使自己更容易讓自己更容易,您可以在使徒宮的屋頂上,並將其一直帶到三樓的入口處,並通過腳手架和一些木板
找到冥界之門
內部,而不是下水道,這次您的目標是塔西側的一個小教堂。一旦找到它,您應該首先拍攝祭壇後面的壁畫照片。
冒險筆記7:奇怪的壁畫
在祭壇上,您將被提示將酒倒入盆地,導致壁畫的圓形部分延伸出牆壁。
順時針旋轉壁畫的中心,以使天使在惡魔上方,秘密門將打開。
探索地下世界
在裡面,您會發現一個螺旋樓梯,該樓梯在各個地方都被折斷。在沿著航路點向下之前,向上樓梯到頂部。有幾次跳躍,但是如果您衝刺,則有可能。幸運的是,您只是碰到了一個路點,因此,如果您跌倒死亡,您可以再試一次。
發現註釋#27:遊行頭盔(20 AP)
現在,向下走到樓梯的底部,您將自動獲取地圖。跟隨走廊,直到到達未鎖定的門為止。在裡面,拍一張耶穌壁畫的照片。
冒險筆記8:神聖傷口壁畫(25 AP)
之後,也將酒倒入壁畫前的盆地。將出現五個槓桿,每個槓桿都標有羅馬數字中的數字1-4。房間的北部和南部將是其他壁畫和盆地,這些壁畫將告訴您每個槓桿的設置。從房間的其他兩個壁畫開始。左側的壁畫有一個古董胸圍,覆蓋了盆地。撿起來,將其放在一邊。
冒險筆記9:聖杯(25 AP)
在壁畫中,耶穌的左手周圍有一個金圓圈。將葡萄酒倒入盆地揭示了II數。
冒險筆記#10:在水上行走(25 AP)
在壁畫中,耶穌的右腳周圍有一個金圓圈。將葡萄酒倒入盆地揭示了數字III。
擠入北部牆壁的間隙。
冒險註釋#11:耶穌的授予(25 AP)
在壁畫中,耶穌的左腳周圍有一個金圓圈。將葡萄酒倒入盆地揭示了數字IV。
進入南部的房間將把大門掉在您身後。拍壁畫的照片。
冒險筆記12:基督的身體(25 AP)
在壁畫中,耶穌的右手周圍有一個金圓圈。將葡萄酒倒入盆地揭示了II數。
穿過向東的門口,而不是壁畫,這次是longinus雕像。拍另一張照片。
冒險註釋#13:基督的身體(25 AP)
在壁畫中,Longinus的長矛周圍有一個黃金圓圈,該矛被釘在十字架上時用來刺穿耶穌的一面。將葡萄酒倒入盆地揭示了數字III。
拿起一個傾斜在牆上的燭台,並用它在牆壁的薄弱點上砸碎,以回到主房間。您也可以使用大門外部的鏈條再次提高鏈條,如果您由於某種原因需要再次訪問房間。
現在,您已經收集了五個數字,為每個身體部件設置了槓桿,以匹配與之關聯的數字。
右手:ii
左手:ii
右腳:iii
左腳:IV
側:iii
正確設置五個槓桿中的每一個都會導致壁畫旋轉,從而揭示其背後的秘密隧道。
尋找戰士巨人的墳墓
在進入隧道之前,請拿起聖杯盆地中的古董胸圍並隨身攜帶。在T結處,走正確的道路並在拐角處沿著它沿著它行駛。在路徑的盡頭,將有一個空的基座。將胸圍放在基座上,這將導致附近的大門打開。
進入現在可以進入的房間找到收藏品。
冒險註釋#14:被困帳戶(15 AP)
現在沿著T的西走廊沿著T沿著T的西走廊,北部有一個房間,西牆高高隧道。
爬上並爬進隧道。在隧道的盡頭,您將在鎖定的牢房中出現,並在地板上帶有音符。之後,您可以鞭打大門旁邊的戒指以使其打開。
冒險註釋#15:Explorer's Journal(15 AP)
大門外面有一個骨骼,手裡拿著鑰匙。
鑰匙:埋葬室鑰匙
您會注意到骨骼靠在下面一個坑周圍的低牆上。向東往樓梯,找到圓形腔室的下半部分。在坑的西側,有一個照片的機會可以抓住。完成後,前往樓上。
發現註釋#28:耶路撒冷十字架(25 AP)
值得一提的是,北部的房間裡有一個難題,這與梵蒂岡周圍的克雷斯森佐神父留下的銘文相關。它與任務或獎杯沒有關係,獎勵並不值得付出努力。話雖如此,如果您想了解解決方案,請參閱巨人演練的秘密以獲取細節。
向西看向南時向南行駛。第一個通道將帶回到您穿過隧道的地方。第二個將向下傾斜並導致另一個收藏品。
冒險註釋#16:偏執式寫作(15 AP)
這次回到樓梯上,向南行駛,當路徑向東轉動,帶有鞭子的橫梁出現在帶有霧的區域上時,很明顯,那裡有一個坑,您看不到。如果您攜帶火炬,請在擺動之前將其扔到坑的另一側。如果您沒有一個,則可能需要回去買一個,因為您很快就需要它。
在坑的另一側,向南看,您會看到一扇門被稻草或其他一些纖維材料擋住,當您用火炬點燃時,這些材料很容易燃燒。
裡面是一個照片的機會,但是您必須用火炬點燃大膽的人,然後才能拍照。
發現註釋#29:壁爐壁畫(25 AP)
繼續跟隨通道,直到到達大門為止,您將使用埋葬室鑰匙解鎖。在裡面,直奔房間遠處的墳墓。
當您足夠近的地方時,您將收到照片機會的通知。
發現註釋#30:戰士巨人墓(80 AP)
墳墓的蓋子太重了,無法移動,因此必須有其他方法可以打開它。
搜索墳墓
抬頭向東南抬頭,您可以看到一組通往牆壁上明顯孔的樓梯。提示時將手伸入孔中,然後旋轉內部的機構。這將導致另一側的機制激活,從而使您可以從雕刻中取出盾牌。暴露後,您也可以在這一側伸入並旋轉機構。突然,整個房間開始隆隆聲,碎片開始在印地下雨。
隨著更多裂縫的出現,岩石掉下來,砸碎了墳墓,使印地(Indy)掠奪了裡面的羊皮紙。更多倒塌的天花板下降了,據透露,洞穴是由挖掘該地區的納粹推土機造成的。 Indy幾乎沒有使用他的鞭子逃脫了倒塌,但是現在他必須在他們趕上他之前找到自己的出路。
冒險筆記17:戰士巨人的羊皮紙
找出出路
毫無疑問,唯一要走的方法就是前進。穿過隧道,直到到達橫樑上旋轉的爐排會阻塞前進的道路。向下看坑,您會看到底部的水。很難看到的是沿坑的隧道部分。
鞭打光束,盡可能將自己放下,然後擺動直到有動力,然後掉到隧道的嘴裡。立即您會看到遠處的收藏品。
古代文物2:黑社會(40 AP)
掉入水中,並在必要時繼續在水下潛水以保持進展。當您到達一個較大的房間時,在水中間有兩個支柱,爬到附近的平台上,並在北部拍攝雕刻的照片。
發現註釋#31:Oceanus(80 AP)
繼續向東穿過牆壁上的裂縫,然後從水中伸出,從另一個縫隙中擠進了隧道。繼續穿過黑暗的隧道,直到看到前方房間的手電筒傳來。兩個法西斯主義者將在搜索該地區,他們甚至可以在巨大的黑暗中看到您,因此要謹慎。一次將它們帶出一個。一旦安全,請在牆壁上找到水中流入其中的縫隙。如果您試圖通過間隙攜帶點燃的火炬,水會消失。
而是四處走動,直到看到牆壁上的一個孔通向水縫另一側的房間。將火炬扔到孔中,然後回到間隙,然後擠進另一側的房間。
拿起您扔進去的火炬,燃燒牆壁進入下一個房間。裡面是另一個遺物。
古代文物3:黑社會(40 AP)
鞭子拉戒指以打開附近的大門。繼續進行,直到您發現坡道向下進入坑。底部是一個通向一個大房間的孔,現在被黑衫衫覆蓋
退出墓地
孔外面的區域有五個,在上層有四個,在水下的水位下方有五個。有足夠的掩護可以使大多數警衛靜靜地淘汰,但是您只需要擔心二樓東部房間的兩個。地板上有兩個古董胸圍和兩個重量激活的基座。西部的門進一步通向墳墓,而北部的房間有一個古老的遺物。
古代文物4:黑社會(40 AP)
退出墓穴
向西進入下一個房間,然後穿過牆上的一個洞進入南部的房間。裡面拍一張牆上雕刻的照片。
發現註釋#32:戀人的墳墓
繼續沿著西方的走廊。在走廊的盡頭,鞭打上方的光束並爬上。
而不是通過向北的通道,而是抬起頭,您會看到另一個橫梁更高。鞭打那個光束,爬到有照片機會的地方,然後爬到室內。
發現註釋#33:耐克雕像
向西北尋找一個房間,裡面有另一個遺物。
古代文物5:黑社會(40 AP)
向下往樓梯,然後使用鏈條打開門。此通道將帶回您從爬上的光束進入的孔。繼續向北,穿過一個洞。在範圍內的通道中是一個重量激活的基座和兩個房間。第一個有一個封閉的大門,第二個是開放的,內部有一個帶有古董胸圍的基座,第二個胸圍有些隱藏在房間的後部。
南牆也有一個弱點,可以闖入鎖定的房間。拿起第二個胸圍,並用它激活室外的基座。進入室內後,在地上拿起一個燭台,並用它打破牆壁。
現在,從基座上抓住胸圍,導致門關閉。返回牆壁上的孔,將雕像放在這個房間的基座上,打開後面的門。
裡面將是另一個古老的遺物。
古代文物6:黑社會
繼續前往北部的通道,該通道會向下傾斜到一個水房間。東壁上有一個大門,可以用附近的鞭子環打開,但是上面還有一個光束,您可以爬上上方的平台。然後從枝形吊燈揮動到遙遠的陽台。在這裡使用鞭子環打開大門。
爬上洞
您將回到戰士巨人的墳墓中,有四件黑衫軍在您下面的區域巡邏,還有三個在Bulldozer00旁邊的著陸點。偷走它們或將它們取出,然後爬上推土機的頂部,看到您上方的鞭子。
爬上去,您會發現可以用來擺脫困境的腳手架。鞭打到第一個平台,然後跳到梯子上。
爬到下一個平台到達頂部並觸發另一個電影。 Indy看著一個修女在開挖地點附近的門上撿起鎖,然後潛入使徒宮殿。
冒險筆記#18:鎖定修女
跟隨修女
直接爬上您前面的梯子,然後朝著尼姑的門走去。在門的右側是一本書,上面是支柱底部的基礎。
冒險書#7:開放季節(需要600 AP)
現在穿過修女闖入的門。在房間的房間裡,請查看房間南側的常設工具箱。
發現註釋#34:上海文章(15 AP)
爬上樓梯,在頂部解鎖文書門。從那裡前往西部的陽台,與吉娜(Gina)見面並聽到她的故事。您將共同目睹Emmerich Voss的到來以及他與Ventura的會面。她告訴印地,她失踪的姐姐以及與沃斯一起工作時如何消失。他們達成協議來共享信息,並試圖找出實際發生的事情。
冒險註釋#19:勞拉照片
將羊皮紙帶到安東尼奧
吉娜(Gina)離開後,拍攝飛艇的照片。
發現註釋#35:錨定飛艇(15 AP)
然後回到小教堂,拍祭壇的照片。
發現註釋#36:教堂祭壇(25 AP)
另外,請檢查第一個座位上的卡。
冒險筆記#20:女祭司卡
在您解鎖的文書門旁邊,是第二個文書門。解鎖那個,然後通往隔壁房間,您將回到使徒宮殿中。蹲下,拿出門的另一側的黑衫,然後將他的身體藏在剛離開的房間裡。然後跳出他對面的敞開的窗戶。
發現註釋#37:梵蒂岡發掘(15 AP)
回到裡面,然後走下樓梯,穿過著陸點上的門。為北部的雕像拍照。
發現註釋#38:大理石雕像(15 AP)
現在回到安東尼奧,向他展示羊皮紙。
您的下一個目標是坦白的噴泉,但要解決這個難題,您將需要另一隻手。前往圖書館外,您將獲得一個新的野外工作通知,以解決麻煩的修女。 前往西斯汀·奇普(Sistine Chape)。不過,在您參與另一個野外工作任務之前,這裡有一個簡單的謎團,您可以在這裡迅速淘汰。 前往教堂後面的辦公室,以秘密神秘。
建議的繞道:秘密的秘密 鏈接到秘密演練的秘密。 秘密秘密獲得:
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現在離開辦公室,去吉娜(Gina)開始遇到麻煩。
建議的繞道:麻煩的修女 鏈接到麻煩演練中的修女。 陷入困境的修女:
如果您一直在關注演練,您還將完成神之屋的神秘感。 在上帝的家中獲得:
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遇到麻煩的修女後,由於您已經在Borgia Tower,因此您應該在離開之前照顧父親和兒子的謎。
建議的繞道:父子 鏈接到父親和兒子演練。 在父親和兒子中得到了
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尚未傳達的是,向安東尼奧(Antonio)展示了銘文還給您帶來了巨人的秘密,巨人會記錄您在未經追踪之前所收到的四個銘文。
建議的繞道:巨人的秘密 鏈接到巨人演練的秘密 在巨人的秘密中獲得了:
Turning in all of the inscriptions to Antonio earns you a relic.
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Now that we’ve gotten this far in the plot, it’s time to make your life easier. If you haven’t done so already it’s time to check out the Underground Boxing Ring. Head to the Vatican Gardens and go down the stairs in this non-descript side passage.
At the bottom, knock on the door and you’ll start the Underground Boxing Ring discovery, and the location of a Blackshirt disguise will be marked on your map. Follow the waypoint to the Laundry Area to find a few Blackshirts waiting for the spin cycle. Take them down, then search the area to find the disguise.
Once you’ve gotten that, keep searching to find a money pouch and a locked cash box (150₤), a medicine bottle, and a photo opportunity.
Discovery Note #44: Washing Tent (15 AP)
Medicine Bottle #9: Laundry Area
On your way out of the area, after you climb back up the wall check the patio tables here for a book on the westmost one.
Adventure Book #11: Fruit Bag (Requires 250 AP)
Once that’s done, go back to the Underground Boxing Ring, and win three matches for a bunch of money (440₤) and 150 AP for completing the discovery. This is the first of three boxing rings that you will have to conquer, for the Tour de Force 杯。
Also, don’t forget to take a photo of the Boxing Ring when you’re done.
Discovery Note #45: Boxing Ring (15 AP)
There is also a shop here that sells two Adventure Books. Unless you have a total of 2,320₤ don’t buy them yet, but remember they’re here if you have the money later.
Adventure Book #12: Sawbones (400₤, Requires 250 AP)
冒險書#13:hardboiled I(720₤,需要350 AP)
Instead with the money you have, you should be able to buy out the remaining books in Ernesto’s stock which will make collectible hunting much easier for you.
Adventure Book #14: Vatican Books (300₤)
Adventure Book #15: Vatican Mysteries (300₤)
Adventure Book #16: Vatican Artifacts (300₤)
Adventure Book #17: Vatican Notes (300₤)
Now that you have the Blackshirt disguise and all of the exploration books, it’s time to clear out the remainder of The Vatican’s mysteries, discoveries, books, artifacts, medicine, and relics.
First, stop by the Pharmacy. Grab the Shaping Up I book for 5 medicine bottles, and take a photo of Valeria while you’re there.
Adventure Book #18: Shaping Up I (Trade for 5 Medicine Bottles, Requires 300 AP)
發現註釋#46:Valeria(15 AP)
Next, head to the bulletin board across from the Tower of Nicholas V. Look at the flyer for the lost cat.
This will begin the mystery A Free Spirit. You’ll be taking cat photos to finish that one, something you can do while grabbing the remaining pickups. Head south for some additional pickups.
Discovery Note #47: Angry Note (15 AP)
藥瓶#10:在帕塞托·迪·博爾戈(Pasetto di Borgo)下方
尼古拉斯V塔以南樓梯登陸。
Then look up, and whip up to the Passeto di Borgo. Head east and unlock the gate, then take the money in the foot locker (80₤). Head back to Castel Sant’Angelo. Now that you have the Blackshirt disguise, you will also have the Blackshirt key. Keep going till you can hop through the window, go down the stairs and drop down to the ground floor. Head through the chapel, then head west and unlock the Blackshirt Door. Next to the wall you’ll find a stack of wooden crates with a note on top. Also be sure to break open the locked box for some money (120₤).
Discovery Note #48: Propaganda Flyer (15 AP)
Head back to the Vatican. and stop at the checkpoint by the Tower of Nicholas V. Take a photo of the men doing roadwork.
Discovery Note #49: Cobblestone Workers (10 AP)
在郵局以東的街道上,拐角處的桌子上有一個藥瓶。
藥瓶#11:郵局街
In the street behind the Post Office, climb the stack of crates onto the roof, then turn around and take a photo of the men painting the Post Office.
Discovery Note #50: Facade Painting (15 AP)
Head west, around a truck and into a storage area. Use your whip to climb up and over the wall, then take a photo of the guy drinking coffee.
Discovery Note #51: Coffee Break (15 AP)
Now turn around and find a barrel on top the stairs with an Adventure Book on it.
Adventure Book #19: Climbing Ace I (Requires 100 AP)
Drop down and head to the Pharmacy to buy the only other Adventure Book you can afford.
Adventure Book #20: Moxie I (Trade for 5 Medicine Bottles, Requires 250 AP)
Go into the Museum Gardens and photo the priest feeding the pigeons.
Discovery Note #52: Bird Feeding (15 AP)
Climb up the scaffolding ladder in the Museum Gardens, and you’ll find a cat to photograph on a seat suspended on ropes.
神秘註釋#17:棕色貓
Continue up the scaffolding in the Museum Gardens, and head to the roof on the west side to find a black cat to photograph.
神秘筆記#18:黑貓
Just before the tunnel to the Belvedere Courtyard, find a note on a bench by the wall.
Discovery Note #53: Saltimbocca alla Romana Recipe (15 AP)
On the south side of the street, there’s a gate to a service area for the Apostolic Palace. On the north side of that area is a table with a medicine bottle.
Medicine Bottle #12: Apostolic Palace Service Area
Climb up to the roof to the west, and you’ll see a cat to photograph ahead of you.
Mystery Note #19: Orange Cat (10 AP)
Head east across the rooftops towards three chimneys with a wooden platform leaning against them. There is a white cat to photograph here.
神秘註釋#20:白貓(10 AP)
Finally, head to the small park behind the Pharmacy to find the last cat.
Mystery Note #21: Black and White Cat (10 AP)
Then return to the bulletin board across from the Tower of Nicholas V, and place a photo of Signor Smushki on the board next to the posting to complete A Free Spirit and earn 100 AP.
In the second tent, open the desk drawer for a clue to open the nearby foot locker.
Discovery Note #54: Ticket Stub (15 AP)
If you examine the note you’ll see that has the number 38, with a hole in front of the number, and an arrow pointing at the back. If you flip it over while examining it, you’ll see the number 52 and it’s printed in such a way that the hole is after the number on this side.
Examine the foot locker and dial in 5238 into the combination. Inside you’ll find some money (80₤) and another Adventure Book.
Adventure Book #21: Splinter Smash (Requires 300 AP)
North of the fast travel signpost is another tent with three money pouches (70₤ total) and a medicine bottle. Just make sure that you are not observed when you take them, which can be a challenge with the guard post just to your south.
Medicine Bottle #13: Belvedere Courtyard
Wearing the Blackshirt disguise, head into the secure area in front of the Museum. On the north wall of the area, take a photo of the carvings on the door there.
Discovery Note #55: Ornate Door
In the barracks tent just south of there, there’s two money pouches and a roll of bills, (150₤). In the southeast tent, there is a comic to pick up, and a locked box with money inside (120₤).
Discovery Note #56: Tales of Dread #2
In the south tent, there is a medicine bottle
Medicine Bottle #14: Belvedere Courtyard Secure Area
And in the tent in the southwest corner of the secure area, there’s money (100₤) in a drawer, and a book to grab.
Adventure Book #22: Brawler II (Requires 400 AP)
Suggested Detour: A Date to Remember
Also in the southwest tent is the Shipment Report, which doesn’t count as a note but will launch the A Date to Remember Mystery. Since we’re near the Museum Wing anyhow, we might as well take a trip over there to finish off this mystery before we proceed.
Link to A Date to Remember Walkthrough. Gained in A Date to Remember:
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Back in Belvedere Courtyard, head to the tent by the stage in the south. Inside is a money pouch and a book.
Adventure Book #24: Pep I
Head out in front of the stage for a photo opportunity.
Discovery Note #57: Stage Construction (15 AP)
Also, if you go onto the stage, there is a locked box with money in it (120₤). After that, climb back up to the balcony above the stage and go all the way to the west for a photo opportunity.
Discovery Note #58: Belvedere Courtyard
Head to the Sistine Chapel for one last Mystery.
Suggested Detour: Signs of Trouble
Link to Signs of Trouble Mystery Walkthrough. Gained in Signs of Trouble:
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On your way out of the Sistine Chapel, stop by the passage between the office and Borgia Courtyards. On one of the walls is a painting that is upside down. Interact with it when you get close enough to it to get a prompt.
Rotate it until it is upright, then it will slide aside to reveal a hidden compartment with an artifact inside.
Discovery Note #59: Golden Xiphos (20 AP)
One last thing before you go to the fountain. Head to the Blackshirt Barracks in the north portion of Vatican Gardens, and use the Blackshirt Key to open the secure storage area. Inside you’ll find the last medicine bottle
Medicine Bottle #15: Blackshirt Barracks
Finally after all that, we’re ready to finish The Vatican and move on. Head to the Fountain of Confession.
Investigate the Fountain
Start by taking a photo of the fountain.
Adventure Note #21: Fountain of Confession (25 AP)
Also photograph the inscriptions on the left and right column.
Adventure Note #22: Left Tower Inscription
Adventure Note #23: Right Tower Inscription
Head north to look at the stone benches to find a card.
Adventure Note #24: Chariot Card (15 AP)
Next head a little to the west to open a foot locker that has the key to the fountain that you’ll need.
KEY: Fountain Gate Key
Go through the gate and whip up to the next floor. Then turn around and whip to the beam in the ceiling and swing across to the other side. Go through the window onto the scaffolding. From here, drop down to the turret where the light dragon statue is. Notice that it’s missing one of its claws, then look down to the lower level of the scaffolding where you can see the claw you need below. Safely drop down to the lower level, then go straight ahead to find a book.
Adventure Book #25: Sleight of Hand (Requires 800 AP)
Just as you pick up the Dragon Claw, Gina makes a timely appearance so that you can collaborate on opening the door to the fountain.
Head back inside and climb up to the dragons again. Approach the light dragon and attach its claw when prompted, then rotate it and a rod will hinge out from the side. Grab it and turn the dragon to face the dark dragon.
Next, whip from the beam and swing across to the dark dragon. Again, rotate the claw, and use the bar to rotate it until its looking at the light dragon. This will cause the dragon at ground level to turn and face the wall, revealing a whip ring. Whip yank it and it will cause the entire inside structure to rotate. Take a photo of the three statues.
Adventure Note #25: Fountain Gate (25 AP)
A bar has appeared below the level of the platform. Drop down and rotate it all the way to the left.
The inside cube has turned, with a new side facing outwards. Take a photo of it.
Adventure Note #26: The Baptism (25 AP)
Grab the statue of the child and shove them all the way to the right. Then whip pull the ring to dump water into the priest’s bucket.
Finally push the priest’s statue all the way to the left to cause the bucket to turn over and spill down on the child being baptised. The structure will shudder and rotate back to the gate side, and one of the figures blocking the path will retreat and the arm holding the spear will pull back.
Next climb back down and push the bar in the other direction to make the structure rotate in the other direction. Then take a photo of the new puzzle that has appeared.
Adventure Note #27: The Ark of Bullrushes (25 AP)
This one is a bit trickier, because you will have to slide two wooden slats out of the way of a carved representation of Noah trying to cross the river. There are rings to pull with your whip to cause the carving to move forward or back, otherwise there are stone handles that can be used to rotate one of the three rings that make up the whole carving.
Here are the steps:
- Rotate the inner ring once counterclockwise. This will cause the wooden slat at the 12 o’clock position to drop down to span the first and second ring.
- Rotate the inner ring again counterclockwise. This will cause the first wooden slat to drop all the way to the bottom.
- Rotate the inner ring clockwise. This will cause the second wooden slat to drop all the way to the bottom, spanning the third and second ring.
- Rotate the inner ring clockwise.
- Rotate the middle ring counterclockwise. This will cause the middle and outer ring to rotate together, moving the second wooden slat to the 3 o’clock position and open a channel for the statue to move at the 9 o’clock position.
- Whip yank the right ring, and Noah will sail right until it hits the wooden slat.
- Rotate the middle ring 180 degrees clockwise, moving the wooden slat to the 9 o’clock position and leaving 3 o’clock open.
- Whip yank the right ring, and Noah will complete his journey.
You will then gain a note about the solution to the puzzle.
Adventure Note #28: Ark of Bullrushes Rotations
This time the statue on the left will withdraw, and the arm blocking the gate will retract. Now push the statue back, and it will slide slowly, opening the gate and causing a staircase down to appear. At the bottom of the stairs, you’ll be in a dark room with a switch. Throw the switch to light up the room and open the door to the next room. Before you advance, take a photo of the statues and the inscription on it.
Adventure Note #29: Trials of Augur (25 AP)
Explore the Underground
Go into the next room and almost immediately you’ll fall through a trap door into a lower area. Follow the path until you reach the Path of Tribulations. Climb back up to meet with Gina and look south for a photo opportunity.
Discovery Note #60: Pendulum Trap (25 AP)
Jump across the platforms, avoiding the pendulums of course. When you’re halfway across and on a strip of ground that goes from wall to wall, drop to the water on the other side. There is an Ancient Relic on a broken pillar on the south side of the room. Grab the artifact then make your way all the way back to the beginning and jump all the way across this time.
Ancient Relic #8: Path of Tribulations (40 AP)
Proceed into the Monastery Courtyard. There are multiple photo opportunities here. First take a picture of the gate, then go up the stairs on the north side of the room and take a photo of the stone inscription.
Discovery Note #61: Ornamented Gate (25 AP)
Adventure Note #30: Courtyard Plaque (25 AP)
Complete the Challenges
Near the plaque are two switches that will control the left and right dragon statues, giving you access to the silver and gold trials. There’s no benefit of doing one first over the other, so pull the switch on the left first to start with the silver path. Doing so will cause the shield on the statue’s chest will rotate out of the way, revealing a tunnel in the statue to the next area.
Explore the Silver Dragon Path
Keep following the path until you reach a plaque in the middle of the path. Take a photo of it.
Adventure Note #31: Silver Path Plaque (25 AP)
Follow Gina until you find a door you can’t open, then head west to find a tablet on the floor. Backtrack to the previous room with the altar like structure in the middle of the room that has a suspiciously tablet shaped hole in the top. Place the tablet there, and the exits to the room will close and the fire will start to crank up.
Escape the Fire Trap
Doors have opened in the east and west sides of this room, first you want to head east. Whip the beam overhead to swing across the flaming grating to avoid damage, and you’ll find an altar with a tablet on it. Grab the tablet take it to Gina, then pass it to her through the bars.
Then whip to the west side of the room and wait for her to stroll over there to give it back to you. With the tablet back in hand, put it in the second altar nearby. This will open the door to the north again. Whip back to the central platform and head north to meet up with Gina and complete the silver trial.
Start the Silver Forge
Follow the path to a giant forge. Take a photo of it.
Adventure Note #32: Silver Path Forge (25 AP)
Climb the stairs, then pull down the chain until the forge is operating.
Finish Forging the Silver Key
Go through the newly opened door to the key molds. Above it is a whip ring to pull that will dump water on the key to cool it. Grab the key and head to the door on the far end of the room.
Explore the Gold Dragon Path
Next pull the second lever to open the path to the gold trial. Follow the path to the end where there’s a gate. Go east from there, and through a low hole in the wall. Inside will be a closed room with an antique bust and a platform to place it upon. Do that, and the gate in the previous room will open. Crawl through the hole again and enter the next room to get a relic.
Ancient Relic #9: Gold Trial (40 AP)
Head back out and climb the stairs to the west. In the next room open the door by pulling on the chain. Inside, just inside the door is a photo opportunity.
Adventure Note #33: Gold Path Plaque (25 AP)
Solve the Gold Path Puzzle
Head to the far side of the room, but don’t pull the switch yet. Go into the west door, and you’ll find two chains here to control the hanging pillars in the next room. Pull on the chain until the pillar is in the correct position, which will cause a bright flare up underneath to alert you its in the right place.
The only problem is that there’s no way into the east side of the room without using the pillars themselves as a conveyance. Whip the beam on the west side of the grated room, then swing to the north and grab onto the pillar. Gina will winch you across, allowing you to whip to the beam on the other side. When you get off the pillar, she will winch the pillar back to its original position.
Drop down through a hole in the floor then winch the door open. Now there are two more chains to control the other two pillars. Move them into position in the same way.
With all four pillars in position, return to the switch by the door and throw it. If all of your pillars are in the right place, the door will open.
Follow the path to the gold forge, and take a photo of it.
Adventure Note #34: Gold Path Forge (25 AP)
Start The Gold Forge
Again, pull the chain to activate the forge. Proceed through the newly opened door back to the key mold area.
Finish Forging the Gold Key
Whip the ring above the mold to cool the key, then pick it up and take it over to the door.
Open the Monastery Gates
When both keys are on the door, they will uncross and the door will open to the next room.
Search the Monastery for Clues
First thing to do is to take a photo of the giant angel statue in the room. Then whip swing from the upper level across to the other side to find a note.
Discovery Note #62: Metatron Statue (25 AP)
Adventure Note #35: Atonement Prayer (15 AP)
After that, return to the east side of the upper level and follow the path south to find a locked door that Gina will open for you. Search the room for multiple pickups.
Adventure Note #36: Laetus’ Letter (15 AP)
Adventure Note #37: Strange Writing Page (15 AP)
Adventure Note #38: Biblia Sacra Cover (15 AP)
Adventure Note #39: Vatican Secrets (15 AP)
Now that you’ve found all three clues, Gina will coincidentally find a secret door that she needs your help with. You will wrestle the door open just in time to hear someone coming and duck inside before they can find you.
Find the Treasury
You seem to be in a dead end, but Gina finds a symbol on a wall that looks familiar. When you dust it off, it’s the symbol from the Giant’s Pendant. Use it to open a door, and you will emerge in the Vatican’s treasury of artifacts.
Search for Cat Mummy
Ignore Gina’s directions for now, and instead take a photo of the artifacts to get your last Discovery Note in the Vatican.
Then heal yourself back to full health. No reason. Just think it’s something you should do. Like now.
Discovery Note #63: Treasure Chamber (25 AP)
Then go over to her and grab the cat mummy from the shelf. After you admire it for a moment, Locus will arrive, and you will have to fight him again.
擊敗基因座
Keep blocking then counterattacking. If he grabs you by the neck keep hammering /
和
/
until you are thrown free. Get up and keep at it until he drops to his knees. Then give him one more heavy blow to knock him out.
Check on Locus
Move over to the body and interact with him to make sure you didn’t kill the big lug. Just then Ventura comes in with none other than Benito Mussolini and Voss to steal the artifacts. You have to watch helplessly as Voss destroys multiple artifacts and reveals many strange stones within them. He slides them into a case and gets ready to depart via his zeppelin off to the next destination.
Get to the Airship
As soon as the cinematic ends, follow Gina to the locked door, go through and to the west side of the room for some notes, then go to the southeast corner of the room for the last few collectibles.
Adventure Note #40: Ziggurat Dig Repot (15 AP)
Adventure Note #41: Rossi’s Letter (15 AP)
Ancient Relic #10: Vatican Treasury (40 AP)
Adventure Note #42: Artifacts List (15 AP)
That’s officially all the collectibles in the Vatican. Checking your Travels tab in the journal should now show the following:
Now give in to Gina’s constant nagging and open the door with the Giant’s Pendant.
Catch the Airship
After a cinematic when you have control again, swing forward onto the platform then jump across to the ledge of the building. Keep following the path around the building, jumping over the gap, then swing from the crane over to the roof of the elevator shaft. Then whip over to the scaffolding and climb up, then shimmy to the right till you can climb up. Turn right and climb up onto the higher platform, then whip to the beam above the window. Climb up the whip and into the building. Inside, go right until the path dead-ends, then climb up some scaffolding. From there jump across to the stone arch and pull yourself up. Be wary of the nazi captain patrolling the area, he will aggro on you the second he sees you. The other soldiers will ignore you though, so keep climbing up. When you get to the top, open the door and another cinematic will play of Ventura confronting “Father Gallagher”, and just as things look bad, Locus comes in to even up the teams. He is last seen fighting a huge group of Nazis while Indy does something incredibly stupid. Holding on for dear life, climb up the whip to the zeppelin, then shimmy right until you reach the door. Inside, Gina offers you her hand, and you almost get it. Try again, this time use your whip to latch on to the door handle then climb up. This time you manage to reach her hand and pull yourself up. Enjoy the view, Indy. You’re on your way to Gizeh.
This finishes The Stolen Cat Mummy main quest in Indiana Jones and the Great Circle.
Next Up: The Race is On
返回印第安納·瓊斯(Indiana Jones)和大圓圈獎杯指南和路線圖