Introduction to the rapid play of Leviathan in the Light Energy Clan "Jidi 2"

Aug 27 2025

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The light energy clan in "Jidi 2" is a very powerful alien enemy in the game. Leviathan is one of the most powerful flying enemies. If you want to fight, you need to depend on the situation. If you use a single high-damage weapon like a recoilless cannon and aim to shoot down Leviathan, you can't shoot two more guns at the same position. How to fight Leviathan in Jedi Scout 2 Flying Leviathan If a single high-injury weapon without a back seat is aimed at shooting down Leviathan, a very important point is that it cannot shoot twice on the same part, because all Leviathans are not allowed to over-transmit damage, such as the second pair of wings with 5,000 blood.

The light energy clan in "Jedi 2" is a very powerful alien enemy in the game. Leviathan is one of the most powerful flying enemies. If you want to fight, you need to depend on the situation. If you use a single high-damage weapon like a recoilless cannon and aim to shoot down Leviathan, you can't shoot two more guns at the same position.

How to fight Leviathan in Jedi 2?

If a single high-injury weapon without a back seat is aimed at shooting down Leviathan, a very important point is that it cannot shoot twice on the same part, because all Leviathans injured are prohibited from passing damage excessively. For example, if the second pair of wings with 5,000 blood, if the second round without a back seat is hit, 1,400 damage will be wasted. Therefore, if you want to kill one without a back seat, the distance should not exceed 150m, otherwise the damage will decrease to less than 3,000. Secondly, the damage needs to be dispersed to multiple parts.

The four cannons have no health data, no damage feedback when hit, and no damage will be transmitted, which is equivalent to hitting the air wall.

The first large disc pure trap area is meaningless if it is knocked out, and the 4-Armor body will not be exposed, because there is a 7000-blood 5-Armor head behind it

Leviathan should be made into a branch similar to killing robot mobile factories, and now it is pure negative feedback. Especially on Thursday, the explosion damage increased by 100→175, the explosion range was 0.8/1.2/3→1.2/3/5, which was a pure change that I had never thought about.

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