"Nine Kings" strategy to pass the difficulty of the king

Jul 21 2025

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It is very difficult to pass the difficulty of the king in "9 Kings" and there are many things to pay attention to. The first thing you need to do before the start is to achieve an anti-arm effect similar to that in LOL by stacking meat and poison. Choose the king as the king of progress. There are two cards we must get, one is the mothership with range attack (must win the game), and the other is the defender who is invincible. How to quickly pass the difficulty of the Nine Kings before the start: Idea analysis: By stacking meat and stacking poison to achieve an anti-arm effect similar to LOL. Choose King: King of Progress. There are two cards we have to get.

It is very difficult to pass the difficulty of the king in "9 Kings" and there are many things to pay attention to. The first thing you need to do before the start is to achieve an anti-arm effect similar to the LOL by stacking meat and poison. Choose the king as the king of progress. There are two cards we must get, one is the mothership with range attack (must win the game), and the other is the defender who is invincible.

How to quickly pass the difficulty of the Nine Kings

Before the start:

Idea Analysis: Through meat and poison, we can achieve anti-arat effects similar to those in LOL.

Choose King: King of Progress. There are two cards we must get, one is the mothership with range attack (must win the game), and the other is the defender who is invincible.

Privacy: Select in the order of nine grids

Innovator, grow and advance, lasting

Nutritionist Longitudinal Skiller Left wing power

Admiral Strong Armor Expansion Politician Lucky

In fact, the two on the right side of the bottom can be replaced at will, but because I have always been a non-capital, I have added some insurance according to the original author's ideas.

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Navigation of this article

Page 1: Before the start

Page 3: Recommended Cards

Page 5: In-game function cards and functions

Page 2: Start

Page 4: Layout

Page 6: Royal Decree

Start the game:

1. Beginning:

Make good use of the start and restart. After all, a good start is half the success. Don't waste time, our focus is always on poison and meat!!!

First of all, among the several hostile kings we need to roll in the first round, there must be the King of Rocks, because we need to quickly get the refining pot. If we don't roll, we will restart the game.

Secondly, after choosing the King of Progress, you will definitely get the mothership in the first round. The mothership card is built in the upper left corner (based on the enemy's direction as the standard). After construction, the second round card will restart if there is no defender.

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Navigation of this article

Page 1: Before the start

Page 3: Recommended Cards

Page 5: In-game function cards and functions

Page 2: Start

Page 4: Layout

Page 6: Royal Decree

2. Recommended cards:

Are the following cards a must-have or recommended to buy

T0: King of Progress (Mothership Defender) King of Rock (Cooking Pot)

T1: King of Nothingness (Steel Armor Farm Universal Card) King of Nature (Clone, Reproduction)

If you encounter other kings, you can get the cards:

-The King of Spells: Static Burning

-Greedy King: invest heavily in the vault (I am too lucky and can't roll the cards I want, it will cost a lot of gold coins. If I really have no choice and have free space,�� Library is a good card)

-The King of Blood: Cemetery (the mothership has slow attack speed and movement speed in the early stage, and it is easier to get defenders and experimental mice in the early stage. You can lay the cemetery in the middle of the two to form an L-shaped shape to delay time)

-The King of Rocks: Civil Fortifications (used to change the layout and add grids) Quarry (in fact, in this method, the active skill of the mothership is no longer the main source of damage, so if you don’t have money, you can just take it and put it in the corner, so that you can use civil fortifications to dismantle and unlock grids later)

-The King of Progress: Completely transform the card (used to free the grid and upgrade any plot, there is no debuff demolition card)

-Rainbow Legion: Giant (this is very useful, throw it directly to the defender)

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Navigation of this article

Page 1: Before the start

Page 3: Recommended Cards

Page 5: In-game function cards and functions

Page 2: Start

Page 4: Layout

Page 6: Royal Decree

3. Layout:

- Taking the picture as an example, this game is King difficulty VII. The construction order is: 1. Mothership 2. Defender 3. Cemetery (Originally there was an experimental mouse on the right side of the cemetery to help with damage in the early stage. Later, the Defender was demolished and upgraded) 4. Refining the pot 5. Conversion tower (can drag time but not necessary) 6. Refining the pot 7. Defender 8. Refining the pot on the left

-The key point is the arrangement: In fact, I can see that the card I rolled is not very good, and there is no recommended farm card. The order of construction is not very important except for the necessary mothership-defender-refining pot, the focus is on layout. All function cards and output cards are built in the odd and even positions of the nine-grid grid to maximize their effects. Since I wanted to leave a farm location between 2 and 7, I built the cemetery card below 2. In fact, if you can roll all the way to the cloning card/breeding card/universal card, farming is not a must.

- Priority is given to expanding the vertical or horizontal plots of the mothership. This playing method will not take up too many grids, so there is no need to waste money on digging the soil in the early stage. - If the Prophet encounters a baby boom, consider changing the location of the next batch of defenders, placed on the baby boom plot.

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Navigation of this article

Page 1: Before the start

Page 3: Recommended Cards

Page 5: In-game function cards and functions

Page 2: Start

Page 4: Layout

Page 6: Royal Decree

4. In-game function cards and functions:

According to the cards recommended above, the functional cards you must get are steel armor/universal/clone/reproduction. The respective functions are described in detail in the game, so I will not elaborate on them here

- Steel Armor: Used to make the defender currently stew meat. In the early stage, we may get output cards from other kings such as experimental rats, conversion towers, or ghosts. These characters are usually relatively brittle, and we have chosen nourisher and strong armor in the privilege, so we can consider letting the defender with the damage.

- Universal: Wan�You can upgrade any card. In the early stage, try to use it for refining pots. When there are two third-level refining pots, you can throw them to the mothership or defender or farm (if there is no roll to enough mothership cards or defender). The effect of growing and upgrading x3 in privileges can increase the defender to level 6, so you can be consumed after you get the universal card in the later stage.

-Clone: Cloning the refining pot first, the more refining pots, the better.

- Reproduction: As a non-Chief who has not rolled the farm card in the entire game, the cloned card is directly used to increase the number of defenders. The last year of King's level 7 difficulty in the picture above won with 65 defenders vs 286 Rock Kings players.

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Navigation of this article

Page 1: Before the start

Page 3: Recommended Cards

Page 5: In-game function cards and functions

Page 2: Start

Page 4: Layout

Page 6: Royal Decree

5. Royal Decree:

Since there are politicians who can add a royal decree option in our privileges, there will be four decrees in the royal deliberation process, which can help us more easily choose what we need. The following laws are sorted in order according to their importance: - Venom: Amplify the effect of refining the pot.

-Sthorn: Increase poison to achieve the purpose of anti-arm.

-Feast: Increase the meatiness of the defender.

- Super Power Operation: Amplify the effect of refining the pot.

-Foreign aid: suitable for non-maids without money.

-Leather Workshop: Increase the speed of the mothership moving in the early stage.

-Boiler: Increase

- Gunpowder/Super Gravity: Increase the attack range of the mothership in the early stage.

-Aristocratic: The plot is quickly upgraded.

- Loan: add money to roll card.

6. Conclude Peace:

Do not choose the King of Nothingness/King of Rocks/King of Nature, because these three have the cards we need in their hands. If there are no other options, it is recommended to roll it.

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

Navigation of this article

Page 1: Before the start

Page 3: Recommended Cards

Page 5: In-game function cards and functions

Page 2: Start

Page 4: Layout

Page 6: Royal Decree

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