Gizeh contains 227 Collectible Locations in Indiana Jones and the Great Circle. This walkthrough will guide you to all the collectibles in Gizeh Region in chronological order. Everything that’s needed for trophies, achievements and 100% completion is included. Nothing is missable, everything can be collected after the story (needs confirmation).
- Adventure Notes: 32
- Fieldwork Notes: 25
- Discovery Notes: 77
- Mystery Notes: 14
- Adventure Books: 23 (25 with Medicine Bottle trades)
- Ancient Relics: 15
- Medicine Bottles: 25
- Radio Frequencies: 4
- Stelae: 10
Adventure Book #1: Cutman II
In the Nazi zeppelin at the desk on the left just before frame 2.
Discovery Note #1: Airship Document
In the Nazi zeppelin at the desk on the left just before frame 2.
Discovery Note #2: Gizeh Vista (35 AP)
When you first arrive at Gizeh, take a photo of the pyramids as you’re climbing to the lookout point.
Discovery Note #3: The Blue Tent (35 AP)
Take a photo of Nawal’s tent from the lookout.
Discovery Note #4: Osiris (25 AP)
Take a photo of Nawal’s pet, Osiris.
Adventure Note #1: Stelae List (25 AP)
You will receive this automatically during a cinematic.
Fieldwork Note #1: Sanctuary of the Guardians
Gained automatically during the cinematic with Gina.
Discovery Note #5: Geomantic Analysis (25 AP)
In Nawal’s tent on the low table in her seating area.
Discovery Note #6: Margaret Portrait (25 AP)
On Nawal’s desk to her left.
Mystery Note #1: Wanted poster (25 AP)
Head to the tent to the north of Nawal’s tent to find a wanted poster.
Mystery Note #2: Trail of Red Paint
Follow the road by Nawal’s tent south until you see a spilled paint can on the east side.
Mystery Note #3: Grave Robbing Plan (25 AP)
Adventure Book #2: True Grit (Requires 450 AP)
Follow the trail of paint footprints from the can until you reach a hole you can crawl into.
Inside you will find a note, and a book.
Discovery Note #7: Thieves Article (25 AP)
West down the road from Nawal’s tent is a worker’s tent with an open flap on the north side of the road. The note is on a trunk by the front of the tent.
Adventure Book #3: Bread Basket (Requires 400 AP)
West down the road from Nawal’s tent is a worker’s tent with an open flap on the north side of the road. The book is on a table in the middle of the tent.
Discovery Note #8: Field Kitchen
Take a photo of the counter inside the workers’ mess tent.
Discovery Note #9: Fattah Recipe
On a table next to the field kitchen, easy to miss since it’s in the sun.
Discovery Note #10: Dr. Kafour
Take a photo of Dr. Kafour in the Giza Workers’ Area field hospital.
Adventure Book #4: Moxie II (Requires 500 AP)
Trade Dr. Kafour for 10 Medicine Bottles.
Adventure Book #5: Shaping Up II (Requires 600 AP)
Trade Dr. Kafour for 10 Medicine Bottles.
Adventure Book #6: Street Scrapper II (Requires 750 AP)
In the Gizeh Workers’ Camp, on a bed in the Nazi tent outside the fence.
Discovery Note #11: Horror Tales #1
In the Gizeh Workers’ Camp, on a table in the Nazi tent outside the fence.
Discovery Note #12: Voss Article (25 AP)
In the Gizeh Workers’ Camp, on a table in the Nazi tent outside the fence.
Medicine Bottle #1: Workers’ Camp Nazi Tent
In the Gizeh Workers’ Camp, on a cot in the west Nazi tent inside the secure area.
Adventure Note #2: Meier’s Letter (25 AP)
In the Gizeh Workers’ Camp, on a cot in the west Nazi tent inside the secure area.
Mystery Note #1: Tomb Photograph (25 AP)
In the Gizeh Workers’ Camp, on a table in the northwest Nazi tent inside the secure area.
Mystery Note #2: Hauntings Report (25 AP)
In the Gizeh Workers’ Camp, on a table in the northwest Nazi tent inside the secure area.
Mystery Note #3: Spy’s Note (25 AP)
Found inside the caved in room in The Haunting.
Ancient Relic #1: The Haunting (80 AP)
Found inside the caved in room in The Haunting.
Discovery Note #13: Omega Book Page (25 AP)
Behind a ruined wall on a hill southwest of the Gizeh Workers’ Area.
Discovery Note #14: Nok Sculpture (60 AP)
From Gizeh head southwest, and follow the path south between the two walls. On the east side near the ground is a crawlspace that is full of debris. Burn it to clear the way, and crawl in.
Adventure Book #7: Pep II (Requires 575 AP)
North of The Haunting, head north out the gate then turn west, then look to the south and climb the stone wall towards the flag. Then look to the west to see a ruined structure. Head towards it and climb the wall.
Discovery Note #15: Great Sphinx (45 AP)
Take a photo of the Sphinx from the road out front.
Discovery Note #17: Crashed Bulldozer (25 AP)
East across the street from the Sphinx, take a photo of a bulldozer that has fallen off a bridge and crashed into a pit.
Discovery Note #18: Ivory Mask (60 AP)
Directly across from the bulldozer is a gap in the stones that you can crawl through to find an artifact inside.
Adventure Book #3: Gizeh Mysteries
Adventure Book #4: Gizeh Books
For sale in Gizeh Village at Asmaa’s stand.
Discovery Note #19: Asmaa
Take a photo of Asmaa at her stand in Gizeh Village.
Discovery Note #20: Hamam Mashi Recipe (25 AP)
In Gizeh Village, straight north of the fast travel signpost on the other side of the fence is a table under a wood and grass shelter.
Discovery Note #21: Parked Car (25 AP)
In Gizeh Village, go west of the fast travel signpost to see a parked car under a canopy and take a photo.
Discovery Note #22: Ba’al Statuette (60 AP)
Next to the parked car is a truck that is being worked on. Look in the back of the truck to find a foot locker under a banana crate. Open the lockbox and take the artifact inside.
Adventure Book #10: Patch Up (Requires 550 AP)
North of the truck is a two story red building, with stairs going up one side.
Climb up the stairs to the second floor and head inside to find a book.
Discovery Note #23: Nawal Article (25 AP)
In the alley just outside the red house’s door, there’s a note on the bench.
Discovery Note #24: Gizeh Story Teller (35 AP)
In front of the red house, take a photo of the woman telling stories.
Discovery Note #25: Ful Medames Recipe (25 AP)
Head east across the street to the outdoor tea house under the water tower. On one of the tables is a note.
Discovery Note #26: Tea House (35 AP)
Through the arch to the southeast there is a photo opportunity.
Discovery Note #27: Snake Charmer (35 AP)
In the marketplace, take a photo of the snake charmer.
Discovery Note #28: Senet Players (35 AP)
Go north down the stairs, then east up another set of stairs to take a photo of the Senet players.
Discovery Note #29: Oud Master (35 AP)
Head west down the stairs and then go west until you see a man playing the Oud, then take a photo of him.
Discovery Note #30: Carpet Merchant (35 AP)
Just south of the Oud Master, take a photo of the carpet merchant.
Discovery Note #31: Village Dog (25 AP)
Then a little further south, take a photo of the dog sitting by the road.
Discovery Note #32: Camels (25 AP)
There is a small red house north of the Sphinx. On the west side of the house, take a photo of the camel.
Discovery Note #33: Date Harvesting (35 AP)
Head north up the road between the fields, then turn west and take a photo of the man up in the tree.
Discovery Note #34: Goat (25 AP)
Head west a little more and take a photo of the goat.
Adventure Book #11: Gizeh Relics
South of the Nazi Compound is an abandoned camp that is surrounded by three wild dogs. Grab the book beside the tent.
Mystery Note #7: Tomb Journal (25 AP)
South of the abandoned camp is a tomb with this note in it. (See Seat of Eternity for details.)
Ancient Relic #2: Seat of Eternity (80 AP)
Inside the sarcophagus opened in Seat of Eternity. (See Seat of Eternity for details.)
Mystery Note #8: Canopic Jar
Earned when completing Seat of Eternity. (See Seat of Eternity for details.)
Discovery Note #35: Train (25 AP)
Take a photo of the train stopped at the Nazi Compound.
Discovery Note #36: Code Letter
In the Nazi Vehicle Garage, in their service tent.
Medicine Bottle #2: Victory Stele Dig
Just outside the tomb where you find the Victory Stele, there’s a small shack with a Medicine Bottle inside.
Discovery Note #37: Assignment Letter (25 AP)
On a table on the first floor of the Nazi Headquarters in the Compounnd.
Discovery Note #38: Code Note (25 AP)
On a table on the second floor of the Nazi Headquarters in the Compounnd.
Ancient Relic #3: Laundry Room Safe (80 AP)
In the safe on the first floor of the Nazi Headquarters in the Compound. Open with the code from the note (40926).
Radio Frequency #1: Voss’s Headquarters (40 AP)
On a table on the second floor of the Nazi Headquarters in the Compounnd.
Adventure Book #12: Slug Boy (Requires 500 AP)
On a table on the second floor of the Nazi Headquarters in the Compounnd.
Adventure Note #3: Mural Observation (25 AP)
On a table on the second floor of the Nazi Headquarters in the Compound.
Discovery Note #39: Excavation Orders (25 AP)
On a table on the second floor of the Nazi Headquarters in the Compound.
Discovery Note #40: Engel’s Report (25 AP)
On a table on the second floor of the Nazi Headquarters in the Compound.
Medicine Bottle #3: Voss’s Office
In Voss’s office on the third floor of the Nazi Headquarters in the Compound.
Adventure Note #4: Affirmation Letter (25 AP)
In Voss’s office on the third floor of the Nazi Headquarters in the Compound.
Discovery Note #41: Disappearance Report (25 AP)
In Voss’s office on the third floor of the Nazi Headquarters in the Compound.
Adventure Note #5: Genesis Chapter (25 AP)
In Voss’s office on the third floor of the Nazi Headquarters in the Compound.
Adventure Note #6: Symbols Rubbing (25 AP)
In Voss’s office on the third floor of the Nazi Headquarters in the Compound.
Adventure Note #7: Voss Arriving (25 AP)
After searching Voss’s office, Gina will call you over to the window. You will get this note after the cinematic.
Adventure Note #8: Giant’s Tattoo (120 AP)
After Voss has been captured in the Compound, pull back the blanket on the dead giant to see the tattoos on the chest. Take a photo of them to continue.
Discovery Note #42: Temple Entrance(45 AP)
After the cave-in and splitting up with Gina, when you get back on the surface take a photo of the new tunnel entrance.
Discovery Note #43: Jambiya Dagger (60 AP)
In the next area, you’ll have a cinematic where you learn about the Dream Stele. When you regain control, look to the North, and find the corner between two wooden platforms. Find the one with the two crates stacked up and climb on top of them, then jump up to the platform above. From here, jump across to the other platform.
Adventure Book #15: Gizeh Notes (700£)
Adventure Book #16: Gizeh Artifacts (350£)
Asmaa will also have new books for sale at her store now.
Adventure Note #9: Second Stelae List (25 AP)
When you eventually return to Nawal’s tent, there will be a fresh note on her desk to take.
Fieldwork Note #2: Hanged Man Card (25 AP)
When A Savage Predicament begins, look on the bench to Professor Savage’s left.
Fieldwork Note #3: Savage’s Letter (25 AP)
During A Savage Predicament, find this letter in the Detention Center in the Nazi Compound (See A Savage Predicament Walkthrough for details.)
Fieldwork Note #3: Savage’s Letter (25 AP)
During A Savage Predicament, find this letter in the Detention Center in the Nazi Compound (See A Savage Predicament Walkthrough for details.)
Fieldwork Note #5: Sidney’s Letter (25 AP)
During A Savage Predicament, find this letter in the southwest cell of the Detention Center in the Nazi Compound (See A Savage Predicament Walkthrough for details.)
Medicine Bottle #4: Nazi Detention Center
While in the Detention Center, you can now unlock the Wehrmacht Door that you couldn’t on your last visit, and grab a Medicine Bottle.
Adventure Book #17: Brawler III (Requires 700 AP)
At the Funerary Temple digsite, check the registration tent (Anmeldung) for a book.
Fieldwork Note #6: Gantz’s Journal (25 AP)
At the Funerary Temple digsite, check the mess hall for a note on one of the tables.
Medicine Bottle #5: Khafre Excavation Site Barracks
At the Funerary Temple digsite, go to the barracks next to the mess hall and check the shelves for a Medicine Bottle.
Radio Frequency #2: Khafre Excavation Site
At the Funerary Temple digsite, go to the barracks next to the mess hall and check the lockers for a radio frequency.
Discovery Note #44: Excavation Plans
Discovery Note #45: Old Research Journal
At the Funerary Temple digsite, south of the mess hall there are two more notes in a tent across the street.
Discovery Note #46: Adamic Tablet (45 AP)
Once you meet up with Sidney at the Funerary Temple digsite, look to the east and take a photo of the Adamic Tablet on the wall.
Medicine Bottle #6: Khafre Excavation Site Tunnel A2
After Sidney leaves, on your way out watch for a planning table inside the dig to find a Medicine Bottle.
Discovery Note #47: Funerary Temple Dig (45 AP)
After getting the medicine bottle, go to the east wall of the room and you’ll find a ladder to climb that leads to the surface. Head to the northwest to find a lookout tower, then climb up to the top for the photo opportunity.
Medicine Bottle #7: Khafre’s Pyramid
From the watch tower, head south down the road to find a shelter that has a Medicine Bottle in it.
Discovery Note #48: Khafre’s Pyramid (45 AP)
From teh shelter, tTurn to the west and there’s another photo opportunity right here.
Discovery Note #49: Funerary Temple Tunnel (45 AP)
On your way back down to the dig, stop by tunnel B2 for a photo opportunity.
Discovery Note #50: Conveyor Belt View (35 AP)
On your way out of the Khafre Excavation Site, crawl up the large dirt conveyor belt. There’s a photo opportunity about halfway up.
Discovery Note #51: Savage and Sidney (35 AP)
Head back to Gizeh Village to meet up with Professor Savage. Before you talk to him, take a photo of him and Sidney together.
Adventure Book #18: Pitcher (Requires 325 AP)
In the Nazi Compound, enter from the front gate and follow the road until you reach the building secured by Wehrmacht doors on the north side of the road. Inside is a book.
Discovery Note #52: Scary Stories #2 (25 AP)
Across the street from the Wehrmacht area, check out the tent marked schlafquarter (sleeping quarters).
Adventure Book #19: Gizeh Frequencies
Enter the train you photographed earlier by the receiving warehouse. Climb into the train car with the open door to find a book.
Discovery Note #53: Old Scholar’s Diary (25 AP)
On the second floor of the receiving warehouse, there’s a note on the table.
Medicine Bottle #8: Wehrmacht Door
On the second floor of the Nazi Headquarters, open the Wehrmacht Door at the back of the building. Inside is a Medicine Bottle.
Discovery Note #54: Marya’s Letter (25 AP)
On the second floor of the Nazi Headquarters, on a table.
Discovery Note #55: Nazi Compound (35 AP)
Out on the balcony of the 4th floor, take a photo of the compound.
Ancient Relic #4: Nazi Compound (80 AP)
On the far east side of the 4th floor, there is a relic inside an open crate tucked into the corner.
Discovery Note #56: Gun Approval Document (25 AP)
The building east of the Nazi Headquarters has a note.
Medicine Bottle #9: Nazi Compound Storage Room
The building east of the Nazi Headquarters has a note.
Discovery Note #57: Scary Stories #1 (25 AP)
Head to the Nazi Vehicle Garage, and find a comic on top of the picnic table.
Adventure Book #20: Block Head (Requires 400 AP)
In the Nazi Vehicle Garage, go to the tent to the east labeled Wohnräume (Living Spaces). In the foot locker on the west wall there is a book.
Medicine Bottle #10: Nazi Vehicle Garage
In the Nazi Vehicle Garage, go to the tent to the east labeled Wohnräume (Living Spaces). There is a medicine bottle near the sinks to the north.
Discovery Note #58: Peru Postcard (25 AP)
In the Nazi Vehicle Garage, go through the tent door labeled Kantine (canteen) where you will find a card on one of the tables.
Discovery Note #59: Code Note (25 AP)
In the Nazi Vehicle Garage, go out the back door of the Kantine (canteen) and you’ll find a ladder to the west leading up to the roundabout at the end of the conveyor belt. To the north of the roundabout is a shack with a Wehrmacht Door. Inside is a note that leads to a puzzle that will give you the combination to open the foot locker.
Discovery Note #60: Winning Hand (25 AP)
Inside the area secured with the Wehrmacht, take a photo of the hand of cards on the desk.
Radio Frequency #3: Nazi Vehicle Garage (60 AP)
Head back to the Nazi Vehicle Garage area and go to the Kommunikationszentrale (Communication Station) near the south entrance. There are radio frequencies on the table.
Mystery Note #9: Pohl’s Letter (25 AP)
In the tent marked Kommunikationszentrale (Communication Station) near the south entrance, there is a note on the table.
Mystery Note #10: Nazi Note (25 AP)
Head into the tent marked Wohnräume (Living Spaces) and search the bed below to get a note.
Medicine Bottle #11: Bright Future
Immediately southeast of the Bright Future footlocker, there’s a stack of crates with a canopy over them. On top of the crates is a medicine bottle.
Medicine Bottle #12: Broken Down Truck
North of the Bright Future footlocker is a broken down truck. Check out the bed of the truck to find a medicine bottle.
Adventure Book #21: Slugger I (Requires 450 AP)
South of the compound is the Nazi Recreational Area. Head first to the schalquartier (sleeping quarters) on the east side and look inside for a book.
Medicine Bottle #13: Nazi Recreational Camp
In the Nazi Recreational Area, The table by the stage has a medicine bottle.
Discovery Note #61: Nazi Cinema (35 AP)
In the Nazi Recreational Area, the stage itself is also a photo opportunity.
Discovery Note #62: Khufu’s Pyramid (35 AP)
East from the Nazi Recreational Area there is a photo opportunity halfway to the Sphinx.
Discovery Note #63: Weather Station
Head to the Meteorological Station west of the Sphinx, and snap a photo of it.
Radio Frequency #4: Meteorological Station (60 AP)
In the Meteorological Station, inside the west building on the desk.
Mystery Note #11: Cloud Status Logbook (25 AP)
In the Meteorological Station, inside the west building on the desk.
Mystery Note #12: Cloud Atlas Page (25 AP)
In the Meteorological Station, inside the west building on the desk.
Adventure Book #22: Gizeh Medicine
In the Meteorological Station, open the locked footlocker with the combination 0609 to get the book inside.
Medicine Bottle #14: Ancient Road
West of the Meteorological Station, head west along the road until you see a wooden platform with a zipline down. On the platform will be a medicine bottle.
Medicine Bottle #15: Pipeline
Keep heading west until the road surface dips down, and then ends in a gap reinforced by wood. Drop down to the ground and you’ll find another medicine bottle here next to a sleeping guard.
Discovery Note #64: Pipeline Construction (25 AP)
Move a bit south and take a photo of the pipeline construction.
Adventure Book #23: Jumbo Lasso (Requires 325 AP)
Head south to the building that is at the bottom of the previous zipline. Inside on the table will be a book.
Discovery Note #65: Numeral Basics (25 AP)
Go outside and around to the south side of the building, then jump through the westmost window to enter a sealed off portion of the building. Inside you’ll find a note, and a footlocker with a combination of 3262 according to the clipboard on the shelf.
Ancient Relic #5: Numeral Puzzle (80 AP)
Inside the footlocker next to the previous collectible will be an Ancient Relic.
Discovery Note #66: Menkaure’s Pyramid (35 AP)
Now head west down the road, and across to the top of a hill where there is a photo opportunity.
Fieldwork Note #7: Ostracar Shard (25 AP)
Just outside the Kentkawes Dig, you’ll meet Omar, a colleague of Naweh. He will give you a map of the dig and start the Fieldwork.
Discovery Note #67: Professor Omar (35 AP)
Take a photo of Omar at his tent.
Discovery Note #68: Kleber’s Letter (25 AP)
At Omar’s tent there is a letter sitting on top of some crates by his bulletin board.
Fieldwork Note #8: Khentkawes Ruins (45 AP)
From Omar’s tent, head towards the Khentkawes dig, and take a photo from the platform above the pit.
Medicine Bottle #16: Zelte
From the platform head down the ramp and check the tent at the bottom for a note and a medicine bottle.
Mystery Note #13: Desertion Report (25 AP)
On the same table as the previous collectible.
Fieldwork Note #9: Nightshift Diary (25 AP)
On a platform above the dig, there is a note inside an open briefcase.
Fieldwork Note #10: Jurgen’s Note (25 AP)
On the platform on the opposite side of the dig, there is another note.
Medicine Bottle #17: Khentkawes West Platform
On the same platform as the previous collectible is a Medicine Bottle.
Discovery Note #69: Horror Tales #2 (25 AP)
North of the west platform there is a table with a note.
Medicine Bottle #18: Cliffside Chamber
Above the dig, head to the doorway in the side of the ruin. Go down the stairs to enter a chamber with wooden scaffolding inside. To reach the top of the platform, start on the north side of the room. Climb on the crates, and jump up to the wooden platform next to you. Look up and whip the bar that protrudes from the wall above you. Swing over to a platform on the other side of the room. From there do the same thing to the south corner, which connects to the platform.
On the platform is a table with a Medicine Bottle.
Adventure Book #24: Climbing Ace II (Requires 150 AP)
From the previous platform, look up and to the north and whip to the bar above. Climb up then whip the crane and climb up to the roof, where there is a table with a book.
Discovery Note #70: Dunes (35 AP)
Head to the southwest and drop down to the lower level. Face south and take a photo of the dunes.
Medicine Bottle #19: Dig Table
Zipline down to the dig, then head south to a crane and lower yourself down by your whip. You’ll come down right next to a table with a medicine bottle.
Fieldwork Note #11: Shutdown Notice (25 AP)
Head to the elevator in the center of the dig. There is a crate next to the elevator’s top floor that has a note on it.
Fieldwork Note #12: Malfunction Notice (25 AP)
Climb down to the floor below. There is another note on the panel next to the elevator.
Discovery Note #71: Kozra Letter (25 AP)
Head up the stairs to the south to find a note on the ground.
Medicine Bottle #20: Flooded Chamber (80 AP)
Head west into the ruins, then go north until you find the stairs. Head up and follow the path to the next room where there is a medicine bottle.
Ancient Relic #6: Flooded Chamber (80 AP)
South from the room where you electrocute the Nazis, climb down the platforms by the wall then swim over to the platform to the south. Climb up and over the wall. There will be an ancient relic on the ground.
Adventure Book #25: Button Man I (Requires 500 AP)
Swing from the beam above across to the other side. Go west down the platform, then south through a tunnel. On the other side, you’ll come out on a wooden platform. Drop down to the lower floor in the room. There will be a foot locker here with a book inside.
Discovery Note #72: Aduno Koro (60 AP)
Go north from the elevator, down the stairs following the pipe on the ground. At the end of the hallway, climb down the ladder. Head into the next room, then climb up to the top of the platform. Look south and you’ll see a ledge along the wall that has braziers along it. Jump across the gap to the south, then turn to the east and jump across to where there’s a skeleton lying against the wall next to an artifact.
Fieldwork Note #13: Radiogram Transcript (25 AP)
Then jump back to the platform and climb up to see a walkway to the north. Around the corner is a note to grab.
Discovery Note #73: Khentkawes Mural (45 AP)
Once you restore power to the elevator, floodlights will come on to illuminate the mural, allowing you to take a photograph of it.
Fieldwork Note #14: Dig Report (25 AP)
Once you have reached the bottom floor of the elevator, head down the tunnel ramp to the north and follow the path until you reach the tomb. On the left side is a table with a note.
Fieldwork Note #15: Mural Puzzle (45 AP)
In the same room, take a photo of the mural at the back of the room.
Fieldwork Note #16: Hidden Chamber (45 AP)
When you solve the mural puzzle a light will shine out and highlight a cracked stone on the other side of the room. Smash the weak spot in the south wall, and inside the room is a photo opportunity.
Medicine Bottle #21: Khentkawes Elevator Roof
In the elevator press 0 to go to the middle floor. Climb up to the highest floor, and hit the lever to summon the elevator. Stand on the edge of the shaft and look down, then jump on the elevator when its roof is almost level with you, jump down onto the central part of the roof and ride it all the way to the top. Once there, you’ll find a medicine bottle.
Mystery Note #14: Dead Nazi’s Note (25 AP)
Head to the excavation west of the Water Pumping Station on the map.
Climb down into the tunnel and head north. At the end of the passage you’ll find a pickaxe that you can use to smash down the wall to the west. Head inside this room and follow it to the end to find a note.
Head to the main quest waypoint at the Sphinx to examine the Dream Stele. Between the Sphinx’s paws, take a photograph of it.
Adventure Note #10: Dream Stele (45 AP)
Go to the Sphinx to take a photo of the Dream Stele, between the Sphinx’s paws.
Adventure Note #11: Guardian Symbol (45 AP)
Photograph the four symbols that stand out on the Dream Stele.
Adventure Note #12: Sphinx Symbol (45 AP)
Photograph the four symbols that stand out on the Dream Stele.
Adventure Note #13: Queen’s Pyramid Symbol (45 AP)
Photograph the four symbols that stand out on the Dream Stele.
Adventure Note #14: Great Pyramid Symbol (45 AP)
Photograph the four symbols that stand out on the Dream Stele.
Medicine Bottle #22: Sphinx Paw
Next to the Sphinx’s right paw is a medicine bottle.
Medicine Bottle #23: West Sphinx Ruins
Head to the west side of the Sphinx to find a tunnel built into the hillside. In the first room is a medicine bottle.
Discovery Notes #74: Meroë Page (25 AP)
From the last collectible, go north through a crawl space to another room with a note in an alcove to the east.
Ancient Relic #7: West Sphinx Ruins (80 AP)
From the last collectible, head west up the stairs and then into the short hallway to the north to find an artifact.
Medicine Bottle #24: Sphinx Scaffolding
On the south side of the Sphinx, climb up the wooden ramp to the scaffolding, then whip swing from the crane hook to the platform across from you where you’ll find a medicine bottle.
Fieldwork Note #17: Fortune Card (25 AP)
Enter the Sphinx from the south side, dropping down several layers of scaffolding. Once you are inside, there is a pile of crates next to two barrels with a card on top of one of them.
Fieldwork Note #18: Logbook Entry (25 AP)
During Sanctuary of the Guardians, head down the ramp and you’ll find Gina waiting for you. While she looks around, grab the note on the nearby table (See Sanctuary of the Guardians Walkthrough for details).
Fieldwork Note #19: Golden Medallion
During Sanctuary of the Guardians, you will gain access to the poker tent in the Nazi Recreational Area. (See Sanctuary of the Guardians Walkthrough for details).
Fieldwork Note #20: Jack Card (25 AP)
During Sanctuary of the Guardians, you will gain access to the poker tent in the Nazi Recreational Area. (See Sanctuary of the Guardians Walkthrough for details).
Discovery Note #75: Poker Tent (35 AP)
During Sanctuary of the Guardians, you will gain access to the poker tent in the Nazi Recreational Area. (See Sanctuary of the Guardians Walkthrough for details).
Fieldwork Note #21: King Card (25 AP)
In the Nazi Recreational Area, look on the picnic table in front of the stage for a card.
Fieldwork Note #22: Guardian Mural (45 AP)
Inside the Sphinx during Sanctuary of the Guardians (See Sanctuary of the Guardians Walkthrough for details).
Ancient Relic #8: Sphinx (80 AP)
Inside the Sphinx during Sanctuary of the Guardians (See Sanctuary of the Guardians Walkthrough for details).
Fieldwork Note #23: Gold Mask (45 AP)
Inside the Sphinx during Sanctuary of the Guardians (See Sanctuary of the Guardians Walkthrough for details).
Fieldwork Note #24: Gina Holding the Mask (35 AP)
Inside the Sphinx during Sanctuary of the Guardians (See Sanctuary of the Guardians Walkthrough for details).
Fieldwork Note #25: Mirror Statue (45 AP)
Inside the Sphinx during Sanctuary of the Guardians (See Sanctuary of the Guardians Walkthrough for details).
Ancient Relic #9: Sanctuary of the Guardians (80 AP)
Inside the Sphinx during Sanctuary of the Guardians (See Sanctuary of the Guardians Walkthrough for details).
Ancient Relic #10: Hidden Sphinx Passage (80 AP)
Inside the Sphinx during Sanctuary of the Guardians (See Sanctuary of the Guardians Walkthrough for details).
Medicine Bottle #25: Sphinx Temple Ruins
A little east of the Sphinx, look for the medicine bottle in the temple ruins.
Discovery Note #76: Vatican Article Draft (25 AP)
When you turn in all the radio frequencies to Gina, she will give you a draft of her article.
Ancient Relic #11: Stelae Delivery (80 AP)
Turn in all the recovered stelae to the delivery boy, and he will give you a relic.
Adventure Note #15: Nephilim Symbol Marking (45 AP)
Before you break down the wall into the last area of Gizeh, take a photo of the Guardian symbol on the wall.
Adventure Note #16: Chamber of Resonance (45 AP)
Proceed through the tunnels until you reach a room with three statues, and take a photo of them.
Adventure Note #17: “Leneph” (45 AP)
There are six Adamic tablets in and around the Chamber of Resonance. Take photographs of them all.
Adventure Note #18: “Hat sha-Athon” (45 AP)
There are six Adamic tablets in and around the Chamber of Resonance. Take photographs of them all.
Adventure Note #19: “Vuha” (45 AP)
There are six Adamic tablets in and around the Chamber of Resonance. Take photographs of them all.
Adventure Note #20: “Eo-shohd” (45 AP)
There are six Adamic tablets in and around the Chamber of Resonance. Take photographs of them all.
Adventure Note #21: “Lezeem” (45 AP)
There are six Adamic tablets in and around the Chamber of Resonance. Take photographs of them all.
Adventure Note #22: “Al haht sheram” (45 AP)
There are six Adamic tablets in and around the Chamber of Resonance. Take photographs of them all.
Adventure Note #23: Secret Phrase
You will receive this note when you solve the Resonance Chamber puzzle.
Adventure Note #24: Destroyed Mural (45 AP)
In the caverns, there are five murals to photograph along the way.
Adventure Note #25: Ageless Cave Mural (45 AP)
In the caverns, there are five murals to photograph along the way.
Adventure Note #26: Gift of the Gods Mural (45 AP)
In the caverns, there are five murals to photograph along the way.
Adventure Note #27: Khufu’s Command Mural (45 AP)
In the caverns, there are five murals to photograph along the way.
Adventure Note #28: Eternal Rest Mural (45 AP)
In the caverns, there are five murals to photograph along the way.
Ancient Relic #12: Eternal Rest Mural (80 AP)
From the last mural, stand next to the mural and look to the southwest. There’s a path next to the wall here to follow, looping around to a jump across the chasm. Climb up the rocks to find an Ancient Relic on top.
Adventure Note #29: Temple Entrance (45 AP)
Keep going on the original path and you’ll find another light & mirror “puzzle” to photograph.
Ancient Relic #13: Light Chamber (80 AP)
In the next light chamber, there’s an open door to the chamber to the southwest. Go inside and there’s another open door on the right side. On the ground in this room will be an Ancient Relic.
Adventure Note #30: Three Eyed Gate
Now go back to the main room and take a photo of the gate.
Adventure Note #31: Three Eyed Gate Combinations
Unlocking the Three Eyed Gate will earn you this Adventure Note in your Journal.
Discovery Note #77: The Bridge Cavern (35 AP)
At the edge of the Bridge Cavern, take a photo.
Ancient Relic #14: The Bridge Cavern (80 AP)
When the bridge ends, go down the path left of the bridge where there’s a path to a jump. Jump to the next ledge, then go around the corner where you can see a beam to whip to above you. Swing from your whip across the cavern, then climb up to the right, and swing across again. At the top you’ll see a final swing point to reach the other side. Instead turn around and look to the southwest. There’s a ledge here on the other side of the rocks you just passed, and on this ledge is another Ancient Relic.
Ancient Relic #15: Relic Puzzle
From the last collectible look to the southwest. There’s a narrow gap here that you can jump across to reach what’s left of the bridge out in the middle of the cave. Look off the southwest edge of the platform, and you’ll see a couple of lower levels you can drop down to relatively safely. You’ll find yourself in front of an interesting puzzle, one that you’ll see again before the end of the game. To solve this puzzle requires Ancient Relics, and by this point in the game you should have 24 of them. Move close to the puzzle and it will prompt you to bring out a relic, then you can aim at any of the slots to plug in the relic. Once in, you can twist it either to the left or right using the . Turning it to the left causes the eight slots adjacent to the relic to pop out. Turning it to the right causes all slots in a line vertically or horizontally from the relic to pop out. The line will continue until there is an obstruction, meaning that the line will only continue if there are slots to support it. If you turn the relic so it’s facing upward again, hitting
/
will remove the relic in case you want to put it in a different place, otherwise if you have turned it, it will release the relic allowing you to place additional ones in the puzzle. The good news is that you can just brute force this since you have 24 relics and you’ll get them all back when the puzzle is solved, but you can solve it with a minimum of 4 relics if you want to challenge yourself. Here’s the solution.
R | |||
L | |||
R | |||
R | |||
Once the puzzle is solved, a stone door will open to your right, and the last Ancient Relic of Gizeh will be yours for the taking.
Adventure Note #32: Dead Raider (45 AP)
As you are about to leave the Bridge Cavern, look to the right for a photo opportunity.
That’s 100% of the collectibles you can find in Gizeh country in Indiana Jones and the Great Circle.
Next Up: The Himalayas Collectibles