The gunboat in "Jedi 2" is an air unit in the robot camp, and it is very important to know some skills when fighting gunboats. Its weakness is the 4 jet engines around the torso, and the engine's health is 400. Destroying any of them will directly kill the gunboat.
How to fight the Jedi Scout 2 gunboat
Robot camp air units will not be generated naturally, but can only be generated through the "Gunboat Facilities" and "Gunboat Patrol" events.
Units with high flexibility begin to spawn within 150 meters of gunboat facility. Each facility tower can generate two gunboats at a time (up to four per facility, and will not be produced if the upper limit is reached). During patrol events, they will be generated in groups of 2-4 (increased with difficulty) and fly across the map in a straight line.
If you shoot any of these gunboats, they will attract a whole group of hatred, and they will fly straight towards you and launch an attack.
The attack method of gunboats is to launch rockets and machine guns, and rockets will be priority. Each fires 6 rockets, each with 70 explosion damage. Being hit by a rocket or hitting the surrounding ground will cause knockout. The rockets of gunboats usually hit the ground on the feet and cause knockout. If multiple hits at the same time, they will die directly.
Rockets will fire 4 times in a row. When the rocket is fired, they will use machine guns to continuously fire. When attacking, they will swing left and right, and will always maintain a certain distance from you (you retreat, you advance, you advance), and if there is an obstacle between the gunboat and you block the gunboat's shooting path, they will bypass the obstacle and attack from the side.
The gunboat has an average health, with an overall health of 950 points, and a level 3 Chinese-All body. Its main body is immune to explosion damage. The weak point is the 4 jet engines around the torso, and the engine's health is 400. Destroying any of the engines will directly kill the gunboat. The durability value of the rear thruster is slightly lower than that of the front thruster, but the rear thruster model is smaller, so it is generally recommended to shoot its front thruster.
You can easily deal with any mid-piercing weapon - anti-equipment sniper rifle, rail cannon, heavy machine gun, machine cannon, etc. The main weapon can also be shot down. It is diligent, leverage, armor-piercing liberator, etc. The burst gun has a slower bullet speed, so you need to predict it before shooting. It is recommended to use a rail gun. In unsafe mode, it can be shot down with one shot hitting the engine (man~).
Generally, machine gun turrets have short shooting distances, making it difficult to attack gunboats, and rocket artillery boats have slow missile speed and hit rate slightly lower. Machine gun turrets are good at dealing with gunboats.
Anti-tank tube weapon attacks are not recommended. First, it will waste ammunition, and second, the tube is difficult to aim and the bullet speed is slow, which is high risk and low return (except quasars). Assault troops are guided and can easily hit (what Dow missiles).
Note: The gunboat is shot down may directly kill you or a friendly army, although the chance is very low.
Anti-aircraft rocket facilities can easily shoot down gunboats within range
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