"Multiple Life" is not that easy for newcomers, so knowing some things can avoid taking more detours. First, confirm whether the various equipment you have on you is complete before going out to explore, otherwise you will waste a lot of time when you find that resources are out of power or lack of blasting tools.
How to play multiple life novices
1. Before going out to explore, confirm whether all kinds of equipment on you are complete, otherwise you will waste a lot of time when you find that resources are out of power or there are no blasting tools. Before you click to create a technology tree in the wild, you either shake the people in the base to help do it or run back to do it yourself, which is a waste of time.
2. Before going out for exploration in the early stage, it is best to ensure that there are at least 3 sets (9) of cables on your body. You can plug in the cables while exploring. Anyway, it is disassembled quickly, so you can work quickly after discovering resources, or you can take the teleportation column in place when you are not in time to go home.
3. If you can start the base but find that there is insufficient organic matter or when the organic mine is empty, you can choose to demolish the base.
Demolition of all the greenhouses, meditation rooms and extra storage compartments will refund the construction cost. Remember to make room in advance, otherwise it will not be able to be removed.
Or then mine the metal enrichment and refine it in the refining room, which will provide a small amount of organic matter. If it doesn't work, then go back and use the memories of your previous life to run away quickly when you have enough organic matter.
4. Develop the good habit of opening pictures when opening pictures. After most resources are settled in the medium term, you must remember to open pictures. You can obtain personal items, quantum chips (used to increase the number of differentiation), and samples required for advanced R&D. You can take pictures of the teleportation columns in some difficult-to-reach places in advance in case you will come later.
5. Don’t use up all the differentiation times, because some individuals force differentiate, and the plot cannot be advanced if they cannot be differentiated.
Supplement 1. You need to build a dormitory for tools, otherwise you will lose your mood when you sleep on the floor. If there is no option to build a dormitory, just have a conversation.
2. Don’t be nervous when you have a bad relationship with the technician at the beginning. It is a plot requirement and you can slowly remedy it later.
3. You can touch the lamb more
4. The miner doesn't have to be nervous when his hands are gone. As long as you don't give him drugs, his hands will not be saved. You can treat them in time and add prosthetics
Supplement 2
1. If the warehouse is full, you can go to the warehouse in the base and press e to throw away unnecessary unnecessary things.
2. Don’t keep taking drugs to miners, as they will overdose the drugs! (Good socialist youth, don’t you know the consequences of taking drugs)
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