In "Sword Star", it is difficult to open up the land alone in the early stage, so it is very important to know some of the techniques for opening up. First, it is recommended to start the game (not entering the small desert, just started). Assisting the spine can increase the damage of the combo. It is recommended to directly raise the full amount in the early stage. The most cost-effective cervical spine, with continuous injury and critical strikes.
How to open up the land in the early stage of Jianxing
Start at 6:30 am and end at 10:00 am. The process takes 3 and a half hours to pass the entire branch line to the elevator.
Normal mode
Recommended start (not entering the small desert, just started):
Auxiliary spine: Combo damage is enhanced. In the early stage, it is recommended to directly raise the cervical spine with the highest cost-effectiveness, and increase the critical hit after continuous injury. (The pressure for opening the picture is small, with combo gain and solid damage gain plug-in, the entire 4-level combo is brainlessly pushed)
Plugin recommendation: (combo damage plug-in, solid damage buff plug-in) Only these two are recommended. Other buffs will be picked up during the process, but they are useless at all. Now, the plug-in level is low and the reward is less. It also needs to be linked to the skill points.
Combo recommendation: Level 4 light move (3 flat attacks and two heavy strikes) Level 4 heavy move (one heavy strikes and one flat attacks and one heavy strikes. This combo can be merged with the surprise attack, and the starting point is strong) Level 1 combo level 2 combo can also be considered, but given that the combo is used as a combo spine plus combo plug-in, the level 4 combo is used to make the most damage and each segment can be used to get defense in seconds.
Recommended points: Prioritize the second dodge in the survival bar, perfect dodge and expand the perfect dodge timing, the first phase of the backstab can be followed by two instantaneous slashes, and the subsequent attack can be connected after dodge. The attack bar has priority points to restore energy by combos and combo tail attacks, combined with spine and plug-ins to maximize profits. (No need to pay attention to unlocking the second-section jump plot. Leave the point in the survival line and make a greater profit. Personally understand)
Tips (The "Shock Grenade" you can pick up at the beginning is one of the most authoritative throwing objects in the whole game. Any boss or monster just walks in front of you and falls into the ground and stagnates.
"!!! Regardless of whether the monster is currently accumulating strength to dominate the body!!!"
"Except for boss's return"
In the early stage, you can start with a thunder and open a thunder and then easily break the boss's first qi + half blood. At this time, there are medicines and shield breaking lightning on your hands tolerate mistakes enough to make you pass by. This is not considered the damage of opening skills. If you calculate the skills at the beginning, you can directly give the boss a rebirth state.
After entering the small desert
After exploring in the small desert, you can equip the back-spike spine. The enemy's reconnaissance range will be reduced, and the back-spike will be added to the damage. (Mainly for the purpose of narrowing the scope of this reconnaissance) Continue to explore, you can find training plug-ins (add experience) to cooperate with corpses, poke chrysanthemums throughout the process to gain experience, and before entering the small elevator, you can fill up all the survival and attack bars in one stage.
I won’t do any guides when exploring the map. I still think that personal exploration is more meaningful, and flexible use of backstab can reduce a large part of the difficulty.
At the same time, you are reminded to use scans and simulating corpses when exploring and pushing pictures. The main city also talks to NPC every time you go back (some NPCs are far away from you, and if you don’t go to talk to him, some side lines will not open). Although there will be side lines in the later stage, you will also let you return to the old map to get things, etc., but you definitely don’t want to leak things and cause you to run back and look for them everywhere in the later stage.
Update here first, see if you can accept my playing style and then update the next issue. After finishing the branch line in the small desert, you can go back to the city without rushing to clear the last branch line and return to the city at one time and then take a new trip (there is also a taskbar in the small desert but it can only be handed over but not). At the same time, you can also refresh the NPC status. Sometimes, you will find that there are a few NPC green dots added to the main city.
Attached, I have added dots to my current status and you can refer to it
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