There are many types of powerful weapons in "Doom: Dark Ages", and the super shotgun is one of the more powerful ones. There are many characteristics of this weapon. First of all, this is one of the core quick kill weapons. This generation of SSG single shot damage can almost be regarded as the highest in history, and it has special attack capabilities against the newly added enemy armor mechanism in this game.
What are the characteristics of Doom Dark Age Super Shotgun Weapon?
One of the core quick kill weapons. This generation of SSG single shot damage can almost be regarded as the highest in history, and it has special attack capabilities against the newly added enemy armor mechanism in this game. The disadvantage is that you need to face it. If you are in close combat and cannot kill quickly, you may be in trouble. SSG's high single-shot damage and long bullet-changing CD almost tell the players: the core way of playing this weapon is to fire and intersperse melee, flying shields and shield rushes. Take several specific heavy duty as examples:
① Hell Knight: After the recent update is weakened, you cannot directly fool the dead Knight with one shot. You can only be executed. Before upgrading the number of bullets, you may not be able to execute it. You need shield connection or melee finishing.
② Spider: The armored shield is carried away with a shot, and the armored shield is fired and directly breaks the armor. Then the flying shield is controlled, and the melee final shot or fires to take it away.
③ Armored Pink Devil: A close shot of the red armor and then the flying shield breaks the armor and collects the shield. After firing, use the shield to rush (prevent the execution failure) to launch a heroic attack. The flying shield immediately ends with the execution and controls it again, and SSG takes it away with her face.
④ Armored fat ball: A close-range shot of the red shield will be used to break the armor, and then the flying shield will control it and ravage it at will. You can try the COMBO of "fire + shield rush + fire". This time, the shield rush will be enhanced by the previous hit of the flying shield.
⑤ Fierce Whip: Rebound a melee, immediately use a flying shield to interrupt the subsequent action, and then SSG will be executed in the face. The whip model is judged to be extremely small, and it is difficult to hit the direct flying shield. Most of the time, it is necessary to rely on bounce and reverse.
⑥ Dead Soul: Shield attacks SSG and can be executed directly.
⑥Session: Shield rushing and puncture can be directly executed by puncture. If you are worried that the hit is crooked, you can puncture it and then take a flying shield to control it.
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