Introduction to the noise mechanism of "Brave into the Dead Valley: Dark Day" game

May 06 2025

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The noise mechanism in "Brave into the Valley of the Dead: Dark Day" is a very important mechanism in the game. Most people are found to be caused by noise. The noise is not awakened until it accumulates to a certain extent, but there is a wake-up threshold. If you keep sneaking in front of it, you won't wake up, but you will wake up after you stand up and take a step. What is the noise mechanism of the Dark Day of the Dead Valley? The noise does not accumulate to a certain extent and will be awakened, but there is a wake-up threshold. If you keep sneaking in front of it, you will not wake up, but if you stand up and take a step, he will

The noise mechanism in "Brave into the Valley of the Dead: Dark Day" is a very important mechanism in the game. Most people are found to be caused by noise. The noise is not awakened until it accumulates to a certain extent, but there is a wake-up threshold. If you keep sneaking in front of it, you won't wake up, but you will wake up after you stand up and take a step.

What is the noise mechanism of Dark Day in the Dead Valley?

Noise mechanism, noise does not only accumulate to a certain extent, zombies will be awakened, but there is a wake-up threshold. If you keep sneaking in front of it, you will not wake up, but you will stand up and take a step.

It can reduce a lot of noise through the door. Pay attention to sneaking all the time in the early stage. Standing and walking will attract zombies behind the door. It is extremely noisy to run, and generally do not run in the early stage.

Weapon noise can be divided into three levels, low noise weapons (tactical knife, scissors, glass) assassination zero noise, frontal fighting noise low (the zombies on the background board half outside the screen will not be awakened), and low noise weapons will be used when there are many zombies on the background board

The mid-noise weapon (represented by Indian Tomahawk) has low assassination noise (zombies on the background board half outside the screen will not be awakened), and the fighting noise is high (zombies in the room and next to the door will be awakened, and zombies on the background board will not be able to), so Indian Tomahawk yyds are suitable for various scenarios, so it is necessary to upgrade to a level 3 weapon platform when it is necessary to build revolver bullets in the middle and late stages

High noise weapons (pans, crowbars) are more noise-free assassinating (zombies in the room and next to the door will be awakened, and zombies farther away from the door and background board will not), and fighting noise (all the next room will wake up). High noise weapons are suitable for assassinating single zombies without background boards in the room. This is also the most common scene encountered in the early stage

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