There are many monsters in "R.E.P.O.", so many players do not know what the specific mechanism of these monsters are. First of all, they are flesh-fetal insects/cockroaches. They move faster and will step on passing dwarfs to death. No need to pay attention to them. The left button of a single mouse will make him move in a random direction.
How to deal with REPO monster mechanism
1. Meat fetal insects/cockroaches (Animal)
Damage: 2/s
Behavior: Moving faster, you will step on passing dwarfs to death
Mechanism: Non-silk blood is not needed. The left button of a single mouse will make him move in a random direction. When he is picked up by multiple people, he will curl up and lose control, stay away from the player
2. Skeleton Bomb (Banger)
Damage: /
Behavior: Medium movement speed, generally three groups of people will explode after a period of time
Mechanism: Pick up the left mouse button and throw it to the distance or to the enemy
3. Screaming Dabai/Bowtie
Damage: /
Behavior: Slow movement speed, sound attacks produce a knockback effect, making the character unable to sprint or jump, and hitting the wall will cause damage
Mechanism: Stay away from lava, stay away from walls, stay away from it, killing skills (anthus gun + close attack or hunting gun)
4. Laser clown (Clown), kill monsters in seconds
Damage: 50/s (kick) or 100/s (laser)
Behavior: Medium movement speed, stiffness after laser emission, cannot move during laser emission, and the laser horizontal line cannot be changed
Mechanism: The clown cannot jump, the door/shelf/safe cannot block the laser, do not let it get close to the recycling vehicle (strike items), find cylinders or walls to block damage
5. Evil Peeper/Evil Eye
Damage: After staring at 3 seconds, 2-10/s
Behavior: Unable to move, usually appear on the ceiling, the player's voice will become loud and harsh (male/treble female)
Mechanism: Return as the original path/always press Q to move behind the back, let your teammates close the door or press Q to let your teammates take you away
6. Evil Duck, focus on
Damage: 30/s, three combos, 10 damage per time
Behavior: The movement speed is medium, and the left mouse button clicks will move quickly, automatically jumping to the nearby player who is picking up the recycling object and becomes a top predator and pounce on you
Mechanism: If the duck follows you, please take it away from your teammates; the piston device at the recycling site can crush it to death; the green potion can poison it and then attack or stay away
7. Apple Head/Zenyata/Alien (Mentalist), kill monsters in seconds
Damage: 40/50/100/s, determined based on the whereabouts and height
Behavior: Move at medium speed, releases anti-gravity field, lifts up all objects in front of you, including characters and then falls to the ground; characters can float and teleport randomly, elusive
Mechanism: The brain will explode before being killed, allowing teammates to help you stay away from it or attack with ranged weapons
8. Crazy Chef Frog (Chef)
Damage: /
Behavior: Move slowly, you will stop when you see the player, smile, jump and pounce on the first player, wield your double sword to cause a lot of damage, and will be stiff during the attack
Mechanism: Dodge the first jump and attack it
9. Red Hat Gnome
Damage: / Lower damage to characters and higher damage to recycled objects (loss more money)
Behavior: 3-5 groups of actions, and they will continue to rebirth in certain levels
Mechanism: Lift the left mouse button and fall to the ground or the enemy or keep moving
10.Reaper Runner, kill monsters in seconds
Damage: 100/2s
Behavior: medium movement speed, faster attack, poor vision, can avoid it by squatting, completely deaf, unable to hear players' movements, if you have anti-gravity equipment / hold the recycled object, try to stay away from it as much as possible
Mechanism: It will shoot down the attack props in the player's hands. If you are found, don't hide immediately. Simple stools and other simple hiding places will still be attacked
11.Bit the Skull (Headman)
Damage: 50/mouth
Behavior: Medium movement speed, more sensitive to flashlights, when you encounter players, you will open your mouth and rush towards you, don't hide under a single chair
Mechanism: It's very comfortable to attack it with a sledgehammer or cannon
12. Huntsman, kill monsters in seconds
Damage: /
Behavior: slow movement speed, poor vision, and sound can be heard��, it will turn around and shoot in the direction of the sound in seconds. Players approaching the hunter will cause unstable noise on the screen
Mechanism: Squat down and do not make a sound. You can take him to the stairs to cause damage. Anesthesia needles can also cause him to fall and hurt him (too tall)
13. Robe with faceless man
Damage: 50/squat, 100/stop straight, attack with knockback effect
Behavior: Move faster
Mechanism: Squat down, stay away from it, and avoid being on the verge of the verge of it after the cover
14. Spewer
Damage: The body is not damaged, and vomit after being possessed will be damaged
Behavior: Move quickly, and after possessing a player, the player's voice will become sharp (male/female soprano), and will spit out green liquid during intervals, which will cause damage to the player, recycled objects, and furniture; vomit will be spit out when forced to go to the forefront
Mechanism: Stay away from possessed teammates; if you don't want to be possessed, click the left mouse button and shake it. 2-3 times of vomiting damage can kill clowns and other monsters
15. Sledge version of Zhong Kui (Trudge), kill monsters in seconds
Damage: instant kill
Behavior: The movement speed is very slow. When the player is found, it will emit a shock wave, suck nearby players in front of the face and then kill them with one blow
Mechanism: The shock wave range is large, stay away from it. Please use combination offensive props when you have to (lack of money).
16. Shadow Child
Damage: 30/s+knockback effect
Behavior: Move instantly and make naughty laughter around you
Mechanism: Try not to face any part of the baby face with the character's mouse and sight
17. Scream (Upcream)
Damage: 10/s + knockback + stun 2s
Behavior: medium movement speed, will act alone or in groups of 2-3, knocking you back or knocking you away with stun
Mechanism: Stay away from groups of screaming monsters, and many people pick it up and throw it to death (more difficult)
18. Naughty Kids (Rugrat)
Damage: /
Behavior: Movement speed is medium, and it will pick up the recycled object, causing a critical hit to the player and recycled object. If there is no recycled object around, it will not attack the player
Mechanism: 2-3 people are picked up/3 single player who upgrades strength and throws si
19. Shadow/Hidden, rare monster, no clear picture
Damage: No damage
Behavior: There is black smoke on the head, which will track the player, make specific sounds, usually only footprints will be displayed. If you encounter a player, you will scream and take the player to a random position. You will breathe and let you go after you are not physically strong.
Mechanism: Stay away from the monster group and try not to act alone