"The Biography of Heroes: The Three Kingdoms" Sharing of Urban Planning Methods

Apr 16 2025

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In "The Legend of Heroes: The Three Kingdoms", it is very important to plan the urban area well. However, many players don't know how to plan the urban area better. Anyway, there will be no shortage of money and grain production, so my choice is to give priority to lighting up the urban technology and build military camps to the upper limit. People's livelihood buildings and strategic houses must be built, and relief centers, casinos, and livestock are built with upper limits. How to plan the urban area of ​​the Three Kingdoms? 1 Anyway, the output of money and grain will not be short of, so my choice is to prioritize the lighting of urban technology and build military camps to the upper limit. People's livelihood buildings and strategic houses must be built, and relief centers, casinos, and livestock are built with upper limits.

In "The Legend of Heroes: The Three Kingdoms", it is very important to plan the urban area well. However, many players don't know how to plan the urban area better. Anyway, there will be no shortage of money and grain output, so my choice is to give priority to lighting up the urban technology and build military camps to the upper limit. People's livelihood buildings and strategic houses must be built, and relief centers, casinos, and livestock are built with upper limits.

How to plan the urban area of ​​the Three Kingdoms

Method 1

Anyway, there will be no shortage of money and grain production, so my choice is to give priority to lighting up urban technology and build military camps to the upper limit. People's livelihood buildings and strategic houses must be built, and relief centers, casinos, and livestock are fully built. I will build more agricultural areas for agricultural cities, and I will build more commercial areas for commercial cities. I will build more urban functional areas with the lowest rate of rural commercials, which makes it more subtle.

I will build wherever the output rate is higher. For example, two commercial areas are 2.5 and 2.8. I will definitely give priority to ensuring that the 2.8 plot is all commercial buildings. As for 2.5, there is no way. The grid of urban functional areas is generally not enough. Often, 2-3 military camps are built to commercial areas. After the construction, commercial buildings are built, which shows that this is essentially a commercial area. 

Because the wardrobe and granary can also be built on private property, I finally planned to build these two things in private property, making 5 wardrobe and 3 grains, even if the whole building is built, it only accounts for 11 units. It is no problem to build the remaining plots of casinos/innies/tables.

Method 2

Look at the block, different blocks have different agricultural/business value caps.

The addition of a block to a specific industry becomes the foundation of the building (including the addition of the building)* (1+ corresponding value/1000). Then, because the block is calculated separately, it depends on which upper limit is high.

In addition, commercial agriculture is all about adding numerical bonuses, so we must try to pile up high numerical bonuses and bonuses as much as possible together. The main business is to pile up large merchants, casinos, and inns.

In agriculture, pay attention to large farmland > livestock > high-added wells > farmland > small farmland, and the farm tool plant should be placed higher.

But I don’t know how to write his specific algorithm, so it’s hard to say. For example, even if I use addition to my basic income, it should be 6000*0.15+14000*1.1+14000*0.05=17000 (I ordered the additional income from the technology). But I don’t know how to calculate the content of what he showed.

Method 3

I have all demolished and rebuilt the cities I have built in the early stage. It depends on the value added for each block of commercial and agricultural enterprises, and the construction of functional buildings with the lowest attributes, such as military camps and strategy governments, and the construction of commercial and agricultural enterprises with high commercial and agricultural enterprises with high commercial and agricultural enterprises with high commercial and agricultural enterprises with high commercial and agricultural enterprises with high commercial and agricultural enterprises.

I usually start Luoyang after doing a series of plans and use private troops to set out from Chang'an to fight Hongnong with this starting point. At this time, I will find that the war has begun. Chang'an's private property has been confiscated. If Chang'an wants to do the plot, I will not play it and leave it to NPC. Then I will fight Luoyang. After Cai Wenji finishes the plot, I will also fight Chang'an. After that, I will hold two imperial cities and one midtown. I have all demolished all of them and re-planned them myself.

I can only demolish the big cities myself in other cities, such as Ye, Xuchang, Jianye, Chengdu, and Xiangyang. I plan the big cities myself. There are too many other cities and I am too lazy to just build the two imperial cities in the middle city that I started and the big cities that I occupied later. The imperial city can have an army of 170,000,000,000,000,000,000,000.

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