Introduction to the expansion and expansion methods of "Double Point Museum"

Mar 17 2025

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The museum expansion and expansion in "Double Point Museum" is a very troublesome thing in the game, and the museum expansion and expansion can first purchase land. Although you need to complete some progress goals to purchase these land, once unlocked, you can immediately start building or expanding on it. How to expand the Double Point Museum. Each museum has preset buildings that will be inherited from the beginning, but as you gradually collect more artifacts, especially those found on employee expeditions, the museum's lobby will soon feel a little crowded. Not only that, you can choose to expand existing museum buildings and even invest in unlocking every

The museum expansion and expansion in "Double Point Museum" is a very troublesome thing in the game, and the museum expansion and expansion can first purchase land. Although you need to complete some progress goals to purchase these land, once unlocked, you can immediately start building or expanding on it.

How to expand and expand the Double Point Museum

Each museum has preset buildings that will be inherited from the beginning, but as you gradually collect more artifacts, especially those found on employee expeditions, the museum’s lobby will soon feel a little crowded.

Not only that, you can choose to expand your existing museum buildings and even invest in unlocking additional land for each museum. While you need to complete some progress goals to buy these lands, once unlocked, you can immediately start building or expanding on it.

Purchase the land and build an extension for the museum

Use building tools to expand or create buildings

In every museum, there are many rooms that must be built, but at the bottom of the management menu are the building rooms, you will find that the size requirements here are much looser than rooms such as staff rooms or workshops. Any building needs to be at least five by five units and must have at least one door, but other than that, your creativity will not be limited.

In addition to the five by five requirements, you can build any size of buildings as needed, which means that you can create new rooms that suit any size as long as you stay within the boundaries of the plot you own (marked with solid lines when constructing). When using room tools, blue means the area can be built safely, while red means that for some reason your new room cannot be built (maybe there are obstacles, or you don't have ownership of the land, etc.).

In addition, if you prefer to expand on existing buildings, you can also choose to expand existing buildings. Just click on the building you want to edit and an information panel will pop up, on the side of the screen. There will be an Edit Building option at the bottom of the panel, represented by the hammer icon. This feature not only allows you to add new furniture and decorations, but also add new building modules to the existing structure, making the museum bigger.

Complete the goal and purchase new land to expand outward

If just expanding the default area of ​​each museum is not enough to accommodate all the cool items in your museum, you can always choose to buy adjacent land and continue to expand in this way. Like the construction site on Memorial Avenue, the undeveloped area of ​​Willen's cottage, the square and ancient ruins of the harbor of Paswater Bay, the desert areas of brown and blue buildings in the Bongo wasteland, or the surrounding treetop areas of the Peberly Heights, are lots you can buy.

You may notice that there are small areas around the museum surrounded by white dotted lines, and areas marked in the circle can be purchased and built, and they are an important part of the museum's expansion. These lots vary in size (the purchase price reflects the size difference in lot size), and usually include other items when you first own them.

These can be the following:

Decorate items and furniture, such as plants, picnic tables, etc.

It is suitable for theme additions that blend perfectly with the surrounding museum atmosphere (such as the hedge maze in the supernatural museum, or the futuristic architecture in the Bouge Wasteland Museum).

Debris that may need to be removed or it may make your visitors feel unhappy.

The entire building, such as the Willen Cabin at the rear of the museum, or the square area behind Paswater Bay.

However, while you will eventually need to purchase these lots with cash, you must unlock access to these lots through the game goal before the developer is willing to accept your money. Goals are often associated with something in that particular museum, and many goals can become challenges you keep striving to achieve during the game.

Whether you choose to expand your existing building to a new area or build additional structures using the above-mentioned building tools, it will be very helpful to free up unused space around the museum. You can build a new exhibition area for the museum, move all staff rooms into separate buildings, or separate exhibits from shared themed museums—the possibilities for expansion are almost endless.

If you play in sandbox mode, you can choose to unlock all available plots from the beginning. Go to the Attached Settings menu, change the plot settings from Lock All to Unlock All, and you will start your sandbox archive with as much vacant land as possible.

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