The criminals in "Double Point Museum" can be roughly divided into two types: vandals and thieves. Vandals are the ones who destroy your things, and thieves are the ones who want to steal your things. Every guest visiting the museum has a low probability of being a criminal disguised as tourists.
What are the characteristics of the thief in the Double Point Museum?
Every guest visiting the museum has a low probability of being a criminal disguised as a tourist. If a guest has bad intentions, you won't get any warning in advance, but your security personnel are trained to detect suspicious behavior; within the sight of the security personnel or camera, a disguised criminal may be revealed.
Criminals will move in the museum like normal tourists until they lose their courage or choose an exhibit as their target. Seeing a large number of security personnel, cameras, and exhibits with "safety tags" privileges will discourage criminals, and enough of these factors may cause them to give up and leave without causing any trouble.
If criminals choose to destroy or steal exhibits, they will change into criminals’ clothes, reveal their identity and start acting. From then on, any security officer close to them can arrest him.
The vandals will damage their target exhibits until the exhibits are reduced to zero and cannot be restored until they are repaired, and they will escape from the museum.
The thief will steal the target exhibit and try to escape with it. If they are caught before they escape, the exhibits will be recovered. But if they escape, the exhibits will disappear forever.