"Monster Hunter: The Wild" Detailed explanation of the skill of the savage dragon disease in "Monster Hunter: The Wild"

Mar 10 2025

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The Taidao in "Monster Hunter: The Wild" is a very useful powerful weapon in the game. There are only two skills that Taidao is really useful, namely Combo and Crazy Dragon. Compared with counterattack and clever attack, the coverage rate is higher and more stable. Crazy Dragon syndrome is divided into three states: infected state, overcome state and unsurpassed state. The state will appear in the upper left corner under the infected state. How is the face-to-face version of Monster Hunter Wild Sword Crazy Dragon Disease skill? The face-to-face version still only considers the physical Sword. I personally think that the current version has two priority skills: Combo and Crazy Dragon Disease. Compared with counterattack and clever strike, the coverage rate is higher and more stable. Crazy Dragon Symptom (Black Erosion Dragon 2-piece set and 4-piece set triggered skills, no skills

The Taidao in "Monster Hunter: The Wild" is a very useful powerful weapon in the game. There are only two skills that Taidao is really useful, namely Combo and Crazy Dragon. Compared with counterattack and clever attack, the coverage rate is higher and more stable. Crazy Dragon syndrome is divided into three states: infected state, overcome state and unsurpassed state. The state will appear in the upper left corner under the infected state.

How about Monster Hunter's Wild Too Dagger's Crazy Dragon's Skill?

In-person version still only considers physical Too Dagger. I personally think that the current version has two priority skills: Combo and Crazy Dragon's Skill. Compared with counterattack and clever strike, the coverage rate is higher and more stable.

Crazy Dragon Symptom (2-piece set and 4-piece set of skills triggered by Black Erosion Dragon, no skill beads, only the level 3 of the matching anti-crazy beads provide +10 critical hit rate after overcoming)

Skill Description: Crazy Dragon Symptom is divided into 3 states, infectious state, overcome state and unsurpassed state. An icon will appear in the upper left corner of the infected state. At this time, the action value needs to be output to the monster (continuous attack to achieve fixed damage) before it can become the overcome state. At this time, the critical hit rate increases by 15%. If sufficient action values ​​are not output within the infected state time, an unsurpassed state will be entered, and no bonus will be provided at this time.

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