Introduction to the location of all fish acquisition in "Stardew Valley"

Feb 05 2025

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The fish in "Star Dew Valley" is a very important special collection in the game. It is very difficult to collect all the fish. The fishing areas of different fish are different. First of all, it is puffer fish, floating type, and sunny beaches in summer. 12:00-16:00, Jiangdao Ocean; travel trucks are also sold more frequently. Where to get all fish in Stardew Valley: floating type, sunny beaches in summer 12:00-16:00, Jiangdao Ocean; travel vans are also sold more frequently. Anchovies: rushing type, spring and summer ocean. Tuna: Smooth type, before 19:00 in summer and winter, before 19:00 in Jiangdao. Sadin

The fish in "Star Dew Valley" is a very important special collection in the game. It is very difficult to collect all the fish. The fishing areas of different fish are different. First of all, it is a puffer fish, a floating type. On sunny summer beaches 12:00-16:00, Jiangdao Ocean; travel trucks are also sold more frequently.

Where to get all fish in Stardew Valley

Pufferfish: floating type, sunny beaches in summer 12:00-16:00, Jiangdao Ocean; travel trucks are also sold more frequently.

Anchovies: rushing type, spring and summer ocean.

Tuna: Smooth type, before the ocean in summer and winter, before the Kang Island ocean in summer and before the winter.

Sardines: rushing type, the ocean before 19:00 in spring, autumn and winter.

Snapper: Smooth type, town rivers and coal mine forest rivers after 18:00.

Largemouth bass: mixed type, deep mountain lakes before 19:00.

Smallmouth bass: mixed type, spring and autumn coal mine forest ponds, town rivers.

Rainbow Trout: Mixed type, rivers, deep mountains and lakes before sunny summer days 19:00.

Salmon: Mixed, river before 19:00 in autumn.

Big-eyed fish: smooth type, rivers, deep mountains, lakes, coal mine forest ponds after 12:00 in rainy days in autumn and winter. (It won't rain naturally in winter, but you can use the help of rainwater totem)

Perch: rush type, winter rivers, deep mountain lakes, coal mine forest ponds.

Carp: Mixed type, deep mountains and lakes in spring, summer and autumn, secret forests, sewers, and mutant insect holes (deep sewers) in any season.

Catfish: Mixed type, rivers in rainy days in spring and autumn, secret forests and witch swamps in rainy days in any season. (It won't rain naturally in winter, but you can use the help of rainwater totem)

Pigfish: rushing type, rivers, coal mine forest ponds in summer and winter.

Sunfish: Mixed type, river before sunny days in spring and summer.

Red mullet: smooth type, ocean before 19:00 in summer and winter.

Herring: rushing type, spring and winter ocean.

Eel: smooth type, after 16:00 in rainy days in spring and autumn.

Octopus: Descent type, ocean before 13:00 in summer, ocean on the west side of Jiangdao.

Red silk fish: mixed type, before 19:00 in rainy days in summer, autumn and winter. (It won't rain naturally in winter, but you can use the help of rainwater totem)

Squid: Descent type, after 18:00 in winter.

Seaweed: Ocean.

Seaweed: Waters outside any ocean.

Sea cucumber: falling type, ocean before 19:00 in autumn and winter.

Sea cucumber: falling type, ocean after 18:00 in summer and autumn, and ocean in Jiangdao.

Ghost fish: mixed type, mine floor 20/60.

White algae: mine (20/60/100 floor), sewer, mutant insect hole (deep sewer), witch swamp.

Stonefish: falling type, mine 20 floors.

Crimson Fish: Mixed type, requiring 5-level fishing (food buff, enchantment entry bonus is also counted), the rightmost beach or the outermost dock of summer tide pool (east of the beach wooden bridge), 3 grids of cast rods above. (One of the legendary fish can only be caught once in a single character)

Ankangfish: Mixed type, requiring fishing level 3 (food buff, enchantment entry bonus is also counted). In autumn, the northernmost part of the town river (there is a horizontal wooden bridge, which is the northernmost border of the town map. Instead of continuing north to the deep mountain lake). (One of the legendary fish can only be caught once in a single character)

Iciclefish: Fierce rush type, mine 60 floors.

Magma eel: mixed type, mine 100th floor, Jiangdao crater.

Legendary Fish: Mixed type, requiring fishing level 10 (food buff, enchantment entry bonus is also considered). In spring, the deep mountains and lakes, the dropping point needs to be more than 5 grids away from any land (can be thrown towards the large tree stump in the center of the lake pole). (One of the legendary fish can only be caught once in a single character)

Sandfish: mixed type, desert.

Scorpion carp: mixed type, requires level 4 fishing (food buff and enchantment entry bonus are also counted), before 20:00.

Flounder: Descending type, sea before 20:00 in spring and summer.

Midnight carp: mixed type, deep mountain lakes, coal mine forest ponds after 22:00 in autumn and winter, fresh waters in Jiangdao after 22:00.

Variety carp: rush type, sewer. (One of the legendary fish can only be caught once in a single character)

Sturgeon: Mixed type, deep mountains and lakes before 19:00 in summer and winter.

Tiger-patterned trout: rushing type, river before 19:00 in autumn and winter.

Bighead fish: smooth, deep mountains and lakes.

tilapia: mixed type, ocean before 14:00 in summer and autumn, freshwater waters in Jiangdao before 14:00.

Silver carp: rushing type, coal mine forest rivers, deep mountains and lakes.

Maha Lipid Carp: Mixed type, coal mine forest river before 19:00 in summer.

Blue and white fish: mixed type, before 11:00 in autumn and winter or after 18:00 in the ocean.

Sprat: smooth type, river in rainy days in spring, summer and autumn.

Snake-toothed single-line fish: mixed type, rivers, deep mountains and lakes in winter.

Halibut: Descent type, before 11:00 or after 19:00 in spring, summer and winter.

Lobster: Marine crab cage harvest.

Crayfish: freshwater crab harvest.

Crab: harvested in marine crab cages; falling from rock crabs and lava crabs.

Cockles: harvested in marine crab cages; collected on beaches.

Clam: harvesting of marine crab cages; collecting on beaches; gingerThe beach on the west side of the island was dug clam mines.

Shrimp: Harvest in marine crab cages.

Snail: Freshwater crab harvest.

Zea snail: harvested in freshwater crab cage.

Oysters: harvested in marine crab cages; collected on beaches.

Wooden leaping fish: mixed type, secret forest.

Glacier fish: mixed type, requires fishing level 6 (food buff, enchantment entry bonus is also counted). In winter, coal mine forest rivers need to stand on the southernmost side of the larger island in the center of the river to throw the rod, and the distance is required to drop the rod point Any land area is more than 4 grids (just throw the rod as far as possible when facing south at the correct position of casting). (One of the legendary fish can only be caught once in a single character)

Void Salmon: Mixed, Witch Swamp.

Slime fish: rushing type, mutated insect hole.

Midnight squid: fall type, fished by submarine to the deep sea during the night market from 15 to 17 in winter.

Ghost fish: rushing type, fishing by submarine to the deep sea during the night market from 15 to 17 in winter.

Water drop fish: floating type, fished by submarine to the deep sea during the night market from 15 to 17 in winter.

Stingray: Descent type, Jiangdao Pirate Bay (open after unlocking the Kangdao Resort, walk eastward on the south beach and then enter the hole from the right).

Lionfish: Smooth type, Jiangdao Ocean (except Pirate Bay).

Blue Discus Fish: Furious Type, freshwater waters of Jiangdao.

The following items are newly added in version 1.6.

River gel: any river.

Sea gel: ocean.

Cave gel: mine pond.

Goblin: rushing type, waters below the coal mine forest waterfall.

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