In Kingdom Come: Deliverance 2 you have a character main level, stats and skills that can all be leveled up. This guide explains how each skill can be increased.
You must use a skill actively to gain XP for it. It’s “learning by doing”. So using a specific weapon will increase the combat proficiency for that weapon type, or brewing potions increases the alchemy skill. Some quests also grant XP towards certain skills. To unlock skills in each category you must first reach the required skill levels. Do note that not all skills can be bought in a category. In the player menu it will show a star icon at the top to indicate how many skills you are still allowed to purchase in a category. Purchasable skills will have a yellow star icon on them, when you ran out of skill slots they will get grayed out. Skills for which you don’t have the required level are opaque.
Because of this you shouldn’t buy skills you don’t truly need as they will consume a skill slot and lock you out of buying other skills later. It’s best to save a few skill slots in each category so you can buy the higher-level skills later, or for specific situations when they come in handy.
Most of the skills can be “power-leveled” by repeating the same tasks over and over again. For example, to quickly raise the Thievery & Stealth skills you can pickpocket people at night while they sleep or pick locks on doors/chests every night. Any skill can be leveled up early on.
How to Level Up Main Level:
The Main Level is determined by the value of all your main stats (Strength, Agility, Vitality, Speech). Leveling up one stat gives you XP towards the main level. It’s like an “average” value derived from your four main stats. Completing quests also yields some main level XP. So by just doing quests you can level up too.
Main Stats:
- Strength: leveled up by combat. Fighting with any melee weapon increases this. Using weapons with a high strength stat increases it faster. Walking around while overencumbered (carrying more than the inventory limit) also increases it.
- Agility: leveled up through Stealth (sneaking in restricted areas and doing stealth takedowns) and also from combat. Especially from using weapons with a high Agility requirement and dodging attacks.
- Vitality: leveled up by running, climbing obstacles and surviving combat encounters.
- Speech: leveled up by talking to people and winning skill checks in dialogue. Every new line of dialogue (white) counts, but greyed-out dialogues don’t increase it. Reading books also increases it.
- Stamina: Stamina is raised by high Vitality levels and from buying passive perks. It will be affected by your current health, tiredness, hunger and whether you are overeating, drunk or poisoned.
- Health: Health is fixed at 100, you cannot level it up. You can only refill it (sleep in bed, drink Marigold concoction, go to bathhouse).
- Energy: Energy is fixed at 100, you cannot level it up. However, it will decrease over time but can be replenished by sleeping in a bed or going to a bathhouse.
- Nourishment: Nourishment is determined by how much you’ve eaten, it decreases over time and increases whenever you consume food. Anything above 100 counts as overeating and reduces your stamina. Anything below 50 gives a debuff and makes your stomach growl which can alert nearby enemies if in stealth.
Secondary:
- Charisma: Determined by your visible clothing (underclothing doesn’t count). Wear expensive ornaments and high-quality clothing to increase this. Can buy/steal fine clothes from tailors.
- Conspicuousness: Determined by your clothing. This value is similar to Visibility. Lower values are better for stealth, higher values make you easier to spot. Common cheap clothes give lower values, armor and fine clothes give higher values.
- Visibility: Determined by your clothing. Also affected by light/darkness and how close you are to people. The lower this value, the better. Dark clothing is good, brightly colored armor isn’t.
- Noise: Determined by your clothing. Heavy armor makes more noise, soft clothing is better.
- Speed: Determined by your Agility & Strength stats as well as clothing. Heavy armor can lower this value. Light clothes improve the value and let you move faster.
Dialogue Stats:
- Persuasion: Derived from your Speech & Charisma stats. More successful when wearing fine clothes and having high reputation.
- Coercion: Derived from your Speech & Charisma stats. More successful when wearing fine clothes and having low reputation.
- Impression: Derived from your Speech & Charisma stats. More successful when wearing fine clothes and having high reputation.
- Domination: Derived from your Speech & Charisma stats. More successful when wearing fine clothes and having low reputation.
- Presence: Derived from your Strength, Agility, Vitality stats and how good your equipped Armor/Weapon are. More successful when having high reputation.
- Intimidation: Derived from your Strength, Agility, Vitality stats and how good your equipped Armor/Weapon are. More successful when having low reputation and being dirty or bloodied.
Skills:
- Alchemy: leveled up by brewing potions at alchemy benches. The better you brew the potion the more XP you earn. You can buy recipes from apothecary shops.
- Craftsmanship: leveled up by blacksmithing and sharpening weapons, also from using repair kits and washing clothes.
- Drinking: leveled up by drinking alcohol.
- Horsemanship: leveled up by riding horses.
- Houndmaster: leveled up by interacting with your dog, feeding it, and using its skills. The dog is unlocked from Side Quest: Mutt.
- Scholarship: leveled up by reading books, winning scholarship skill checks in conversation, and unlocking any new Codex entries.
- Stealth: leveled up by sneaking near enemies, stealth takedowns, pickpocketing, and lockpicking.
- Survival: leveled up by gathering herbs, hunting animals and skinning them, processing foods (drying, smoking, cooking), and from finding any points of interest that get marked on the map.
- Thievery: leveled up by lockpicking, pickpocketing, stealing items. Stealing more valuable items increases this more, and picking higher difficulty locks also grants more experience.
Combat Skills:
- Warfare: leveled up from all combat.
- Swords: leveled up by using swords in combat (hunting swords, short swords, longsword, sabres).
- Heavy Weapons: leveled up by using heavy weapons in combat (clubs, maces, axes, war hammers).
- Polearms: leveled up by using polearms in combat (spears, halberds, glaives, poleaxes, two-handed knightly hammers, axes).
- Unarmed: leveled up by using no weapon (fists only) in combat.
- Marksmanship: leveled up by shooting with ranged weapons (Bows, Crossbows, Pistole rifles). Can be increased quickly from archery tournaments.
For more guides check out Kingdom Come Deliverance 2 Wiki.
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