"Three Kingdoms Warriors: Origin" Double Halberd Martial Arts Selection Recommendation

Jan 26 2025

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The twin halberds in "Dynasty Warriors: Origins" are very easy to use and powerful weapons in the game. However, if you want to make it more useful, you need to match it with appropriate martial arts. The twin halberds' martial arts consume a lot of courage, and the most expensive one among them is is "Falling Sky", which is unlocked after reaching maximum proficiency and requires eight points of Courage. What martial arts are better to use with the twin halberds in Dynasty Warriors Origins? As mentioned earlier, the martial arts of the twin halberds consume a lot of courage. The most expensive one is "Falling Heaven", which is unlocked after reaching the maximum proficiency and requires eight points of courage. However, it is worth it and, once mastered, can reduce the courage cost of all martial arts. besides"

The twin halberds in "Dynasty Warriors: Origins" are very easy to use and powerful weapons in the game. However, if you want to make it more useful, you need to match it with appropriate martial arts. The twin halberds' martial arts consume very much courage. Among them, The most expensive is "Falling Sky", which is unlocked after reaching maximum proficiency and requires eight points of courage.

What martial arts are better to use with the twin halberds in Dynasty Warriors Origin

As mentioned before, the martial arts of the twin halberds are very courageous, and the most expensive of them is "Falling Heaven", which is unlocked after reaching maximum proficiency and requires eight points of courage. However, it is worth it and, once mastered, can reduce the courage cost of all martial arts.

There is also "Vortex", which consumes four courage points and can attract enemies to you through a tornado; and "Vortex", which consumes five courage points and can create an earthquake. If you already have Fallen, you may only need one of these skills, and choose a cheaper skill like Double Bite (only three courage points), which provides stronger crowd control than usual. Since these skills cost a lot of courage, we recommend that you use Double Rush as a special attack, as a way to interrupt your generals (when they glow).

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