Baramos in "Dragon Quest 3: HD-2D Remastered Edition" is a very powerful final BOSS in the game. If you want to defeat Baramos, you can first use acceleration magic and buff defense to enhance it. The team's defense. Ideally, a character wearing a replica hat would be able to cast these skills, which would further increase defense. Use Magic Barrier on subsequent turns.
How to fight Balamos in Dragon Quest 3 Remake
His massive size was unsettling during the battle with Baramos. Although he looks a bit older, he is extremely fast and his attacks are equally powerful. You need to be very precise with every move, otherwise your entire team may be wiped out in one turn.
First, you need to use acceleration magic and buff defense to enhance the team's defense. Ideally, a character wearing a replica hat would be able to cast these skills, which would further increase defense. Use Magic Barrier on subsequent turns.
Despite Baramos' high resistance, you can still use Weaken Defense to lower his defense, and Disenchantment to stop his magic. Weakening defenses can last for multiple rounds, while eliminating demons usually only lasts until the end of the round. While he'll switch to fire breath and physical attacks when his magic is blocked, this also allows you to plan his attacks better.
Use your priest-turned-warrior character as a solid line of defense, responsible for casting buffs and weakening magic while being able to withstand a certain amount of damage. They should always focus on weakening Baramos's defenses and casting Disenchantment, while applying haste and anti-enchantment buffs to the team. Heroes and monster tamers are the main output roles.
Balamos is weak to wind-based attacks, so Wind Slash is a good choice. Have your Sage cast Empower on heroes and monster tamers when they get the chance, the extra damage will significantly increase effectiveness. In combat, you always want to buff them or have Baramos' defenses weakened so you can defeat him faster.
For monster tamers, you need to use a special tactic. At the beginning of each turn, use the Wild Power skill so they can attack twice in one turn. This means that any attack action they take at the start of their turn will be repeated. The strongest option is to attack in groups of monsters.
Normally, the monster group attack will randomly attack multiple targets, but in this case, it will focus all the damage on Baramos, allowing you to deal about 400 points of damage with each attack, so that the monster The tamer alone can deal close to 1,000 points of damage (assuming you have rescued about 50 monsters).
This is the main mode of combat, and fortunately, Baramos doesn't change too much during the course of the battle. If you can master the rhythm of healing and buffing, Balamos won't be able to fight you at all. Finally, take your victory back to Aryahan and celebrate it.