Debug mode | C166:** | Details below |
Money in possession | C201:7F C202:96 C203:98 |
Money 9999999 silver |
Current coordinate X | C402:** | Current position coordinates (horizontal axis). **=0 for left edge |
Current coordinate Y | C403:** | Current position coordinates (vertical axis). **=0 is the top |
Current floor | C210:** | |
Inventory | C220:xx 〜 C23F:xx |
32 servings. For xx, refer to the item code table below |
↓Ellie ability values | ||
Learn magic | C260:yy 〜 C26F:yy |
16 types of magic to learn. For yy, refer to the magic code below |
Status | C400:** | 1: Normal/+3h: Shield/+11h: Fainted |
Lv | C421:63 | Lv99 |
Quickness | C422:FF | Agility 255 |
Attack | C423:FF | Attack 255 |
Defense | C425:FF | Defense 255 |
Current HP | C426:FF C427:FF |
Currently HP999 |
Current MP | C428:FF C429:FF |
Currently MP999 |
Max HP | C42A:FF C42B:FF |
Maximum HP999 |
Maximum MP | C42C:FF C42D:FF |
Maximum MP999 |
EXP | C430:80 C431:4A C432:5D C433:05 |
Experience points 90000000 |
Up to Lvup | C434:01 C435:00 C436:00 C437:00 |
Level up 1 |
Equipment robe | C438:** | 22: Blue Robe/23: Trio Robe/24: Green Robe/25: Quintet Robe |
↓Lena ability values | ||
Learn magic | C288:yy 〜 C297:yy |
16 types of magic to learn. For yy, refer to the magic code below |
Status | C440:** | 1: Normal/+3h: Shield/+11h: Fainted |
Lv | C461:63 | Lv99 |
Quickness | C462:FF | Agility 255 |
Attack | C463:FF | Attack 255 |
Defense | C465:FF | Defense 255 |
Current HP | C466:FF C467:FF |
Currently HP999 |
Current MP | C468:FF C469:FF |
Currently MP999 |
Max HP | C46A:FF C46B:FF |
Maximum HP999 |
Maximum MP | C46C:FF C46D:FF |
Maximum MP999 |
EXP | C470:80 C471:4A C472:5D C473:05 |
Experience points 90000000 |
Up to Lvup | C474:01 C475:00 C476:00 C477:00 |
Up to level up: 1 (By setting it to zero, the current level will be treated as the upper limit) |
Equipment robe | C478:** | 22: Blue Robe/23: Trio Robe/24: Green Robe/25: Quintet Robe |
↓3rd person ability value | ||
Learn magic | C2B0:yy 〜 C2BF:yy |
16 types of magic to learn. For yy, refer to the magic code below |
Status | C480:** | 1: Normal/+3h: Shield/+11h: Fainted |
Lv | C4A1:63 | Lv99 |
Quickness | C4A2:FF | Agility 255 |
Attack | C4A3:FF | Attack 255 |
Defense | C4A5:FF | Defense 255 |
Current HP | C4A6:FF C4A7:FF |
Currently HP999 |
Current MP | C4A8:FF C4A9:FF |
Currently MP999 |
Max HP | C4AA:FF C4AB:FF |
Maximum HP999 |
Maximum MP | C4AC:FF C4AD:FF |
Maximum MP999 |
EXP | C4B0:80 C4B1:4A C4B2:5D C4B3:05 |
Experience points 90000000 |
Up to Lvup | C4B4:01 C4B5:00 C4B6:00 C4B7:00 |
Level up 1 |
Equipment robe | C4B8:** | 22: Blue Robe/23: Trio Robe/24: Green Robe/25: Quintet Robe |
↓1st enemy ability value | ||
Status | C500:** | 0:Faint/1:Normal/3:Dazzle/5:Sleep/9:Temptation |
Special attack | C520:yy | For yy, refer to the special attack table below |
Quickness | C522:01 | Quickness 1 |
Attack | C523:01 | Attack power 1 |
Defense | C525:01 | Defense power 1 |
Current HP | C526:01 C527:00 |
Currently HP1 |
Current MP | C528:01 C529:00 |
Currently MP1 |
Base HP | C52A:01 C52B:00 |
Base HP1 |
Maximum MP | C52C:01 C52D:00 |
Maximum MP1 |
EXP | C530:FF C531:FF |
Battle experience gained 65535 |
Drop item | C534:xx | For xx, refer to the item code below |
Gold | C535:FF | Battle Earnings 255 Silver |
↓Second enemy ability values | ||
Status | C540:** | 0:Faint/1:Normal/3:Dazzle/5:Sleep/9:Temptation |
Special attack | C560:yy | For yy, refer to the special attack table below |
Quickness | C562:01 | Quickness 1 |
Attack | C563:01 | Attack power 1 |
Defense | C565:01 | Defense power 1 |
Current HP | C566:01 C567:00 |
Currently HP1 |
Current MP | C568:01 C569:00 |
Currently MP1 |
Base HP | C56A:01 C56B:00 |
Base HP1 |
Maximum MP | C56C:01 C56D:00 |
Maximum MP1 |
EXP | C570:FF C571:FF |
Battle experience gained 65535 |
Drop item | C574:xx | For xx, refer to the item code below |
Gold | C575:FF | Battle Earnings 255 Silver |
↓3rd enemy ability value | ||
Status | C580:** | 0:Faint/1:Normal/3:Dazzle/5:Sleep/9:Temptation |
Special attack | C5A0:yy | For yy, refer to the special attack table below |
Quickness | C5A2:01 | Quickness 1 |
Attack | C5A3:01 | Attack power 1 |
Defense | C5A5:01 | Defense power 1 |
Current HP | C5A6:01 C5A7:00 |
Currently HP1 |
Current MP | C5A8:01 C5A9:00 |
Currently MP1 |
Base HP | C5AA:01 C5AB:00 |
Base HP1 |
Maximum MP | C5AC:01 C5AD:00 |
Maximum MP1 |
EXP | C5B0:FF C5B1:FF |
Battle experience gained 65535 |
Drop item | C5B4:xx | For xx, refer to the item code below |
Gold | C5B5:FF | Battle Earnings 255 Silver |
●Item code table
00 | (none) | 10 | Hikari Star |
01 | Soft grass | 11 | Awakening medicine |
02 | Healing grass | 12 | The light of the day |
03 | Starweed | 13 | Healing throatKu |
04 | Awakening grass | 14 | Glitter of stars |
05 | Taiyou no Kusa | 15 | Sparkling light |
06 | Suisei no Hikari | 16 | Yakudo medicine |
07 | Shinsha | 17 | Ikoi medicine |
08 | Ouseki | 18 | Meimyaku medicine |
09 | Landau | 19 | Taiyo Shine |
0A | Hakua | 1A | Cold bottle |
0B | Tan | 1B | Bread |
0C | Hikari water | 1C | Cookies |
0D | Mamori water | 1D | Donut |
0E | Mysterious water | 1E | Niku |
0F | Peaceful medicine | 1F | Seiryu no Yubiwa |
20 | Goat's stick |
21 | Kyukyoku no Hitomi |
22 | Blue Robe |
23 | Trio Robe |
24 | Green Robe |
25 | Quintet Robe |
26 | Kyukyoku kami |
27 | On the cusp |
28 | Cute body |
29 | Balance stone |
2A | So cosque |
2B | Pale water |
2C | (bug) |
2D | Magical pot |
2E | Man's testimony |
2F | (bug) |
●Unused data (data that exists only inside the program)
1B | Bread | Restores approximately 110 HP to a single ally [delicious bread baked with coarsely ground rye and walnuts] |
24 | Green Robe | No effect (recovery amount and MP consumption are the same as normal) [Yen's magic robe. Can reduce the consumption of magical power] |
2C | (bug) | It has a mirror-like icon and cannot be used while moving or in battle. Flavor text blank. |
2D | Magical pot | No effect. Cannot be used while moving or in battle. [There is a bill stuck to the lid. It says Achernakiken] |
About debug mode
If you enter and select C166:** with the Move menu open, the debug command will start. The function differs depending on the value of **. In the case of 2-person PT, it is as follows. (In case of 3 person PT, add **+1h to the value)Specify a number from 0 to 255 and warp to the set location. The location name is also displayed. ![]() |
Specify a number from 0 to 255 to display a face graph. 53 and later is a bug. ![]() |
You can listen to BGM and SE by specifying the number. Please note that the numbers in the second half are not registered, and if you select them, the silence will continue. Reloading will fix it. |
You can specify a number from 0 to 2047 and perform a battle test on the set enemy table. |
Specify a number from 0 to 255and change Ellie to another character. Just by changing her appearance, Ellie's data becomes strange, and when she enters battle, a bug occurs. ![]() |
Specify a number from 0 to 255 and display the set text. The registered text is part of the entire game. ![]() |
Display current coordinates. ![]() |
You can freely scroll through the current floor using the cross keys. If you press the 2 button again, the current coordinates will be displayed. If you open and close the menu, you will be warped to that coordinate, so it can also be used to enter an impenetrable area. ![]() |
Flags in 255 locations can be individually operated. It is not possible to know the contents of each flag. ![]() |
Specify a number from 0 to 255 to jump to the specified chapter. Party members will also be changed to match the chapter. Chapter 12 at 11(0x0B). After that it freezes. |
You can view a single picture set by specifying a number. After 13 (0x0D) there is a bug or freeze. ![]() |
You can select one person from your party members and change their level from 0 to 255. |
As for how the debug command works, each movement command has a number set, **=00 is Ellie's status, 01 is Lena's status, 02 is inventory, 03 is money, 04 is save. A mechanism in which debug commands are assigned to 05 and later that cannot be selected. When playing 3-person PT, you need to add +1h to the above number.
The text test includes something like a list of debug commands, but I couldn't find anything like a proper debug mode. As mentioned above, it seems that the only option is to access each function directly.
