Weapons
ATK/MAG order. All can be equipped by anyone.Forest Alma | 5 | 12 | INT+5% |
Element Alma | 5 | 32 | INT+5% |
Alma of the Earth | 5 | 52 | INT+5% |
Alma of the Wind | 5 | 72 | INT+5% |
Spell Alma | 5 | 92 | INT+5% |
Fairy Alma | 5 | 112 | INT+5% |
Middle Fairy Alma | 5 | 132 | INT+5% |
Great Fairy Alma | 5 | 152 | INT+5% |
Alma the Elder | 5 | 172 | INT+5% |
Alma the Great Elder | 5 | 192 | INT+5% |
Magical Alma | 5 | 212 | INT+5% |
Wood Alma | 20 | 0 | |
Arma of Jujutsu | 20 | 40 | INT+10% |
Alma of Spirit | 30 | 10 | STR+5% |
Easy Alma | 30 | 150 | Recovery skill recovery amount +20% |
A little rusty Alma | 40 | 0 | |
Alma of Gradius | 45 | 85 | STR+20%, VIT+10% |
Alma the Talented | 50 | 90 | INT+20% |
Aura Alma | 60 | 60 | STR・INT+5% |
Healing Alma | 65 | 65 | Recovery magic recovery amount +30% |
Alma of Cain Sword | 75 | 75 | STR・INT+20% [Item creation only] |
Bronze Alma | 80 | 0 | |
Alma of Circe | 80 | 180 | INT+20%, MND+5%, MP consumption reduced by 5% |
Alma of Gambantein | 80 | 230 | INT+20% |
Alma of Gridavor | 80 | 250 | INT+25%, recoil 20% reduction |
Yama no Alma | 85 | 45 | INT+20%, MND+10% |
Alma of Death | 85 | 85 | Normal attacks become HP absorption attacks (absorption amount = 3% of damage dealt) |
Alma of Determination | 90 | 20 | STR・SPD+5% |
Arma of the Strong Arm | 90 | 50 | STR+10% [Item creation only] |
Silver Alma | 100 | 0 | |
Friend Alma | 100 | 100 | Increase damage dealt by 5% of allied survivors |
Alma of Faith | 110 | 25 | Damage caused by normal attacks +50% |
Alma of Laevatein | 110 | 150 | INT+35% [Item creation only] |
Gold Alma | 120 | 0 | |
Alma of Caduceus | 130 | 180 | INT+15%, MND+5% |
Alma of Skelakarn | 130 | 230 | INT・MND+20% |
Platinum Alma | 140 | 0 | |
Gram's Alma | 150 | 110 | STR+15%・SPD+10% [Item creation only] |
Alma of Asclepius | 150 | 210 | INT+40%, Max MP+10% [Item creation only] |
Ultra Alma | 170 | 170 | Damage caused by combination skills +10% |
Orichalcum Alma | 180 | 0 | |
Durandal's Alma | 180 | 130 | STR+15%, VIT+5% |
Alma of Galatine | 180 | 150 | STR+20%, VIT+5%, HP5% recovery during defense command |
Heroic Alma | 180 | 180 | STR・INT+30% [Item creation only] |
Skilled Alma | 190 | 190 | Damage caused by skill +20% |
Adamant Alma | 200 | 0 | |
Mjolnir's Alma | 210 | 150 | STR+20%, VIT+15% [Item creation only] |
Hihiirokane Alma | 220 | 0 | |
Alma of Kuldububa | 230 | 80 | STR+20% |
Alma of Berserk | 230 | 130 | STR・VIT+20% |
Alma of Elimsarue | 250 | 80 | STR+25%, damage dealt +20%, damage taken -20% |
Alma of Fighting Spirit | 275 | 275 | STR・INT+15% |
Armor
DEF/MDF order. All can be equipped by anyone.Linen suit | 10 | 20 | MND+5% |
Feather suit | 15 | 15 | SPD+5% |
Leather suit | 20 | 10 | |
Cotton suit | 20 | 40 | MND+5% |
Hard leather suit | 30 | 15 | VIT+10% |
Dunfari suit | 30 | 30 | SPD+5% |
Robe suit | 30 | 60 | MND+5% |
Mage suit | 35 | 70 | INT+15%, MND+5% |
Copper suit | 40 | 20 | |
High linen suit | 40 | 60 | MND+5% |
Cut suit | 45 | 45 | SPD+5% |
King's suit | 45 | 90 | MND+10%, INT+5% [Item creation only] |
Plate mail suit | 50 | 25 | VIT+15%, damage taken -5% |
Silver suit | 50 | 100 | MND+5% |
Chain mail suit | 60 | 30 | |
Racer suit | 60 | 60 | SPD+5% |
Astro suit | 60 | 120 | MND+5% |
Gloria suit | 70 | 70 | Damage taken -10% |
Pleasure suit | 70 | 70 | Gives 1 random buff at the start of turn [item creation only] |
Acolyte suit | 70 | 140 | MND+5% |
Rogun suit | 75 | 75 | SPD+5% |
Steel suit | 75 | 75 | VIT・MND+15% |
Scara suit | 75 | 150 | INT+25%, MND+15% |
Ruler suit | 75 | 150 | MND+20%, Max MP+5% [Item creation only] |
Bronze suit | 80 | 40 | |
Pope full suit | 80 | 160 | MND+5% |
Maximilian's suit | 85 | 85 | STR・INT+5% |
Hunter suit | 90 | 45 | VIT+10%, SPD+5% [Item creation only] |
Thief dress suit | 90 | 90 | SPD+5% |
Elemental suit | 90 | 180 | MND+5% |
Toughness suit | 95 | 95 | VIT+15%, if you take lethal damage with HP 2 or more, survive with HP 1 |
Sorcery suit | 95 | 190 | INT+50%, STR-50% |
Suvarine suit | 95 | 250 | INT+20%, MND+5% |
Resist suit | 100 | 50 | |
Sage of Suit | 100 | 200 | MND+5% |
Slippy suit | 105 | 105 | SPD+5% |
General suit | 105 | 210 | MND+30%, Max HP/MP+5% [Item creation only] |
Cleric suit | 110 | 220 | MND+5% |
Ohan suit | 115 | 230 | MND+20%, DEF+5% |
Gold suit | 120 | 60 | |
Air suit | 120 | 120 | SPD+5% |
War suit | 130 | 65 | VIT+15%, SPD+10% |
Despera suit | 130 | 130 | VIT/MND+20%, immune to ability debuff effects |
Hagoromo suit | 130 | 130 | SPD+30%, VIT-10% |
Air cut suit | 135 | 135 | SPD+5% |
Platinum suit | 140 | 70 | |
Vanguard suit | 150 | 75 | VIT+20%, STR+5% [Item creation only] |
Atmosphere suit | 150 | 150 | SPD+5% |
Mithril suit | 160 | 80 | |
Fluted suit | 165 | 165 | SPD+5% |
Orichalcum suit | 180 | 90 | |
Guts SueTsu | 180 | 180 | VIT・MND+20% |
Gladiator suit | 205 | 205 | VIT/MND+25%, HP/MP 5% recovery at start of turn |
Berserk suit | 210 | 105 | STR+50%, INT-50% |
Hihiirokane suit | 220 | 110 | |
Aigis suit | 230 | 115 | VIT+20%, STR+5% |
Sigurd's suit | 250 | 95 | STR+20%, INT+5% |
Ornaments
Generally in order of effectiveness. All can be equipped by anyone. Two can be equipped per person. Effects can be stacked unless otherwise noted.Blue goggles | INT+5% |
Dark blue hand | INT+10% |
Pink goggles | MND+5% |
Dark pink gloves | MND+10% |
Thick book | INT・MND+5% |
White shoes | SPD+5% |
Bleached shoes | SPD+10% |
Red hand | STR+5% |
Dark red hand | STR+10% |
Yellow hand | VIT+5% |
Dark yellow hand | VIT+10% |
Nejiri Hachimaki | STR・VIT+5% |
Warming pocket watch | All ability values +5% |
Green hair ornament | Max HP +5% |
Dark green hand | Max HP +10% |
Light blue earrings | Maximum MP+5% |
Dark blue hand | Maximum MP+10% |
Animal scissors | Damage to animal type +10% |
Holy powder | Damage to undead type +10% |
Dragon's Fang | Damage to dragon type +10% |
Magic beast characteristics memo | Damage to monsters +10% |
Insecticidal honey | Damage to insects +10% |
The spark of the fire | Damage to plants +10% |
Ring of Power | Physical damage +10% [Item creation only] |
Magic ring | Magic damage +10% |
Monocool | Critical rate +20% |
Trident grass | The number of HITs added when attacking is tripled (damage dealt remains unchanged) |
Bunkatsuke grilled blade | Normal attacks become 10 attacks with 10% power (targets a single enemy) |
AoE Hiro Girl | Normal attack range covers all enemies |
Mikawashi Circle | Normal attack evasion rate +30% for all allies |
Attack cross | Physical damage taken -10% |
Magic Cross | Magic damage -10% |
Noisy tag | Sleep state avoidance rate +30% |
Poison resistant ring | Poison state avoidance rate +30% |
Foot decoration for comfortable exercise | Paralysis avoidance rate +30% |
Spell Dictionary | Silent state avoidance rate +30% |
Proof of health | All status abnormality avoidance rate +100% |
Health necklace | All status abnormality avoidance rate +30% |
An angry letter of reprimand | 30% chance of inflicting silence when attacking normally |
Necrotic Powder | 30% chance of poisoning when attacking normally |
Bundle of sleepiness | 30% chance to inflict sleep when attacking normally |
Bone conduction paralysis wavelength | 30% chance of inflicting paralysis during normal attack |
Ouchi Uchiwa | Applies 1 random ability debuff at 33% when attacking normally |
Book of growth | Battle experience gained by all allies +3% |
Book of monetary policy | Battle earnings +3% |
Felt Treasure | Dreams from enemies defeated by the wearer.Increase rate +50% |
Drop Hikaru | Rare drop rate +25% from enemies defeated by the wearer |
One Time Resurrection | Revival with maximum HP only once during battle [Item creation only] |
Fairy amulet | Recovers 10% HP at start of turn |
Fairy's protection | Recover 10% MP at start of turn |
Titania's amulet | At the start of the turn, recover 10% HP of all allies. Cannot equip multiple items [Limited to item creation] |
Titania's protection | At the start of the turn, all allies recover 10% MP. Cannot equip multiple items [Limited to item creation] |
What a mirror (thing) | Reflects physical damage from enemies by 25%. Cannot equip multiple items [Limited to item creation] |
What a mirror (devil) | Reflects 25% of magic damage from enemies. Cannot equip multiple items [Limited to item creation] |
One More Chance Stone | After an action other than defense or combination skills, there is a 30% chance to take another action. Up to 3 times per battle |
Amulet flower | No longer encountered |
Koi koi call | Encounters with enemies in one step |
Item
Generally in order of effectivenessCure Drink | 300 | Recovers 200 HP for a single ally |
High-class cure drink | - | Recovers 1500 HP for a single ally |
Strong Cure Drink | 5170 | Recovers 4200 HP for a single ally |
Best Cure Drink | - | Recovers 7600 HP for a single ally |
Ultimate Cure Drink | PRP5 | Recovers 16500 HP for a single ally |
Strong Cure Pod | 7250 | Recovers 3400 HP for all allies |
Supreme Cure Pod | - | Recovers 5800 HP for all allies |
Ultimate Cure Pod | PRP10 | Recovers 12400 HP for all allies |
Mana Link | 450 | MP80 recovery for a single ally |
High class mana drink | - | MP280 recovery for a single ally |
Powerful mana drink | 5620 | MP520 recovery for a single ally |
Best mana drink | - | MP860 recovery for a single ally |
Ultimate Mana Drink | PRP5 | MP1620 recovery for a single ally |
Powerful mana pod | 7850 | MP430 recovery for all allies |
Best Mana Pod | - | MP680 recovery for all allies |
Ultimate Mana Pod | PRP10 | MP1480 recovery for all allies |
Passion-erasing fruit | 500 | Cure paralysis for a single ally |
Anti-poison fruit | 500 | Cure poison status for a single ally |
Talking fruit | 500 | Cure silence for a single ally |
Full charge | PRP20 | Treatment of all status abnormalities including inability to fight for a single ally + complete recovery of HP and MP |
Revival | 2000 | Cures a single ally from being unable to fight. HP40% when revived |
Alarm fruit | 500 | Cures a single ally's sleep state |
General purpose fruit | Martial Arts 25 | During battle, treats all status abnormalities for a single ally except for inability to fight |
Minari Resurrect | Martial arts 100 | Cures all allies from being unable to fight during battle (25% HP when revived) |
Super Minari Resurrection | Martial Arts 250 | Cure the incapacity of all allies during battle (50% HP when revived) |
Mina Full Charge | PRP60 | Cure all status abnormalities including inability to fight for all allies + complete recovery of HP and MP |
Super revival | Martial Arts 50 | Cure a single ally's inability to fight during battle (80% HP when revived) |
Full up extract | Martial Arts 50 | Increase all ability values of a single ally during battle |
Protec Extract | Martial Arts 15 | Increases DEF, MDF, and SPD of a single ally during battle |
Powerful extract | Martial Arts 15 | Increase ATK/MAG of a single ally during battle |
Full up mist | Martial arts 150 | Increase all ability values of all allies during battle |
Life Water | - | Maximum HP of a single ally +10 (permanent) |
Magical Water | - | Maximum MP for a single ally +5 (permanent) |
Magic water | - | Maximum MP for a single ally +15 (permanent) |
Health Water | - | Maximum HP of a single ally +25 (permanent) |
Majirai Extract | - | One ally's maximum HP +30, maximum MP +15 (permanent) |
Ultimate Majirai Extract | PRP130 | One ally's maximum HP +150, maximum MP +75 (permanent) |
Supernatural meat | - | STR+1 for a single ally (permanent) |
Extreme strength meat | - | STR+3 for a single ally (permanent) |
Life Beans | - | VIT+1 for a single ally (permanent) |
Geki Life Beans | - | VIT+3 for a single ally (permanent) |
Lucid fish | - | INT+1 for a single ally (permanent) |
Super lucid fish | - | INT+3 for a single ally (permanent) |
Quick potato | - | SPD+1 for a single ally (permanent) |
Super quick potato | - | SPD+3 for a single ally (permanent) |
Spiritual Olive | - | MND+1 for a single ally (permanent) |
Strong Spirit Olive | - | MND+3 for a single ally (permanent) |
Upper smoothie | - | STR/VIT/SPD/MND+4 for a single ally (permanent) |
Dice step up 50 | PRP100 | Random 2 types from STR, VIT, INT, MND, SPD for a single ally +50 (permanent) |
SP up extract | - | SP +10 for a single ally |
Ultimate SP up extract | PRP80 | SP+250 for a single ally |
SP up mist | - | SP+10 for all allies |
Ultimate SP Up Mist | PRP150 | SP+250 for all allies |
Treljan Map | 7500 | Displays the number of treasure chests remaining on the current map |
Illusionist's Introductory Certificate | PRP100 | Job "Illusionist" has been released. Maximum purchase quantity 1 |
Introductory certificate for sickle users | PRP100 | Job "Sickle User" has been released. Maximum purchase quantity 1 |
Swordsman's secret book | Martial arts 500 | When used on a knight level 5 character, it will be promoted to a holy knight. Purchase limit 5 |
Cleric's secret book | Martial Arts 500 | When used on a character of Priest Lv5, it will be promoted to Bishop. Purchase limit 5 |
Magician's Secret Book | Martial arts 500 | When used on a character of Great Wizard Lv5, it will be promoted to Sage. Purchase limit 5 |
Magia's secret book | Martial arts 500 | When used on an Ace Hunter Lv5 character, it will be promoted to Magia Dept. Purchase limit 5 |
Thief's secret book | Martial arts 500 | When used on a Rogue Lv5 character, it will be promoted to Assassin. Purchase limit 5 |
Lumberjack's secret book | Martial Arts 500 | When used on a Forestry Lv5 character, it will be promoted to Verderer. Purchase limit 5 |
Warrior's secret book | Martial arts 500 | When used on a Berserker Lv5 character, it will be promoted to Berserk. Purchase limit 5 |
Shaman's secret book | Martial Arts 500 | When used on a Spiritist Lv5 character, it will be promoted to Elementaler. Purchase limit 5 |
Magic recovery treasure | PRP300 | Everyone's MP is fully recovered after the battle ends. Effective just by owning it. Maximum purchase quantity 1 |
Treasure of EXP | PRP600 | Battle experience gained +100%. Effective just by owning it. Maximum purchase quantity 3 |
JP's hidden treasure | PRP600 | Battle acquisition JP +100%. Effective just by owning it. Maximum purchase quantity 3 |
Treasure of GOLD | PRP200 | Battle acquisition GOLD +100%. Effective just by owning it. Maximum purchase quantity 3 |
Treasure of the armor store | PRP30 | Maximum number of armor possessions +10. Effective just by owning it. Maximum purchase quantity 5 |
Treasure of the Armory | PRP30 | Maximum number of weapons possessed +10. Effective just by owning it. Maximum purchase quantity 5 |
Treasure of martial arts | PRP250 | Fighting coins earned in the arena +100%. Effective just by owning it. Maximum purchase quantity 3 |
Small animal bone stone | - | Sold item (selling price 1500) |
Animal bone stone | - | Sold item (selling price 25000) |
Big animal bone stone | PRP15 | Sold item (selling price 350000) |
Drop drop | PRP30 | Make item drop rate 100% for 1 hour in-game time |
Treasure vault key | PRP60 | Open the treasure room door in each town. Maximum purchase quantity: 10 |
Unique skills
Character-specific skills. Learned and strengthened by leveling up (all learned at level 76). The numbers in the table are at maximum reinforcement.↓Albert | |||
Because it is a power for the village | - | - | [Passive] Damage to animals/magical beasts +10% |
I will take care of everyone! | - | - | [Passive] If all allies are alive, damage dealt +10%, damage taken -10% |
Double slash | 13 | 80 | [Active] Physical attack on a single enemy twice. Rigidity +20% |
Divide cut | 20 | 240 | [Active] Physical damage in 2 vertical x 1 horizontal area & ATK buff to self. Rigidity +40% |
Fortress | 48 | - | [Active] Reduces damage taken by 30% for 3 turns. Rigidity +30% |
Thrust impact | 106 | 450 | [Active] Physical damage in 1 vertical x 3 horizontal area. If DEF buffed, damage dealt +20%. Rigidity +40% |
Sever Dance | 131 | 560 | [Active] Physical damage & DEF debuff in 2 vertical x 2 horizontal areas. Rigidity +40% |
Stardy Wall | 196 | - | [Active] Inflicts damage nullification on a single ally excluding yourself |
↓Rufina | |||
Stronger than the prince | - | - | [Passive] Damage to undead species +10% |
It's a promise to fight | - | - | [Passive] Cooperation gauge +15% at the start of battle. After your action, cooperation gauge +1% |
Schlagen | 11 | 160 | [Active] Physical damage and ATK debuff to a single enemy. Rigidity +40% |
Hailung | 17 | 200 | [Active] Small HP recovery for all allies. Rigidity +30% |
Absorption | 53 | 320 | [Active] Magic damage in 1 vertical x 2 horizontal area & recovers 10% HP of damage dealt. Rigidity +40% |
Stille | 97 | 460 | [Active] Magic damage in 3 vertical x 1 horizontal area & 33% silence added. Rigidity +40% |
Fernahimmel | 113 | - | [Active] Buffs DEF, MDF, and SPD to all allies. Rigidity +50% |
Sanction | 213 | 620 | [Active] Magic damage in an area of 1 vertically x 3 horizontally above and below and give +50% damage to yourself next turn. Rigidity +50% |
↓Vanessa | |||
Be smart | - | - | [Passive] Damage to insects and plant species +10% |
I am free | - | - | When using [Passive] skill, there is a 15% chance that MP will not be consumed |
Dolmir | 14 | 160 | [Active] Magic damage in 1 vertical x 2 horizontal area & adds sleep at 33%. Rigidity +20% |
Bouclier | 18 | - | [Active] Gives -30% damage taken to all allies except yourself. Rigidity +10% |
Double Frappe | 51 | 170 | [Active] Physical damage to a single enemy x2. Rigidity +0% |
Verabim | 117 | 410 | [Active] Magic damage & MAG/MDF debuff in 2 vertical x 2 horizontal areas. Rigidity +20% |
Benedixion | 131 | - | [Active] Buffs all abilities to a single ally except yourself. Rigidity +20% |
Monte O Ciel | 196 | 660 | [Active] Magic damage in crosshair area. +20% damage to magical beasts. Rigidity +20% |
↓Randolph | |||
Knock it down | - | - | [Passive] Damage dealt to animal/dragon species +10% |
Don't let it be unreasonable | - | - | [Passive] Increases damage dealt by number of buffs x 5% |
Zerstellen | 14 | 160 | [Active] Physical damage in 2 vertical x 1 horizontal area. Rigidity +30% |
Stark | 16 | - | [Active] ATK/DEF buff to self. Rigidity +30% |
Metal Schlagen | 52 | 360 | [Active] Physical damage to a single enemy. A must for metal types. Rigidity +40% |
Catastrophe | 121 | 435 | [Active] Physical damage in 2 vertical x 2 horizontal areas. Increases damage by 5% of own buff number. Rigidity +40% |
Erheben | 146 | 520 | [Active] Physical damage and SPD debuff in 2 vertical x 3 horizontal areas. Rigidity +50% |
Virgin | 213 | - | [Active] For 3 turns, damage will be tripled. You become unable to fight as soon as the effect wears off. Can only be used once per battle. Rigidity +30% |
Job
Each job has ability value corrections as shown in the table below. There is no difference between junior and senior positions.
Please use this as a reference value, as the results may vary depending on the progress of the measurement, even though it was measured without equipment.
+16% | |||||
+17% | |||||
+18% | |||||
+16% | |||||
+17.5% | |||||
+9% | +8.5% | ||||
+8% | +8% | ||||
+9% | +8.5% | ||||
+8.5% | +8.5% |
スキルLv1→5による変化は矢印で記載しています。(アーマーブレイクなら消費MP22→19、威力180→216)
↓剣士系 | |||
不屈の魂 | - | - | [下級パッシブ]自身のHPがゼロになった時、HP1で耐える。1戦闘中1回のみ |
大地の如く | - | - | [中級パッシブ]自身が防御コマンド使用時、HP10%回復 |
意志の輝き | - | - | [上級パッシブ]被ダメ-10%(他職でも効果発揮) |
アーマーブレイク | 22 →19 |
180 →216 |
[下級アクティブ]敵単体に物理ダメージ&DEFデバフ。硬直+50% |
ファーストエイド | 26 →19 |
250 →300 |
[下級アクティブ]自身のHP回復&DEFバフ。硬直+40% |
カバー | 34 →24 |
- | [下級アクティブ]指定したキャラへのダメージを肩代わり&自身のDEF・MDFバフ。硬直+60% |
ウィークネス | 82 →70 |
420 →504 |
[下級アクティブ]敵単体に魔法ダメージ&ATKデバフ。硬直+50% |
ランパード | 164 →112 |
- | [中級アクティブ]3ターンの間、味方全体の被ダメ-20%。硬直+60% |
エネルギーカット | 216 →184 |
680 →816 |
[中級アクティブ]敵単体に物理ダメージ。自身の残りHPが多いほど与ダメ上昇。硬直+50% |
↓クレリック系 | |||
妖精の加護 | - | - | [下級パッシブ]魔法による被ダメ-20% |
癒しの脈動 | - | - | [中級パッシブ]回復魔法の回復量+20% |
純潔 | - | - | [上級パッシブ]自身が状態異常になる確率-25%(他職でも効果発揮) |
ホーリーシャイン | 21 →18 |
175 →210 |
[下級アクティブ]敵単体に魔法ダメージ。アンデッド種への与ダメ+30%。硬直+50% |
ヒール | 18 →13 |
600 →720 |
[下級アクティブ]味方単体のHP回復。硬直+40% |
デトックス | 23 →16 |
- | [下級アクティブ]味方単体の状態異常治療。硬直+30% |
フルスイング | 56 →48 |
450 →540 |
[下級アクティブ]敵単体に物理ダメージ&33%で麻痺付与。硬直+50% |
ヒールサークル | 78 →54 |
400 →480 |
[中級アクティブ]味方全体のHP回復。硬直+50% |
ルミナスレイン | 128 →88 |
- | [中級アクティブ]味方単体の戦闘不能治療(復活時のHP30%)。硬直+70% |
↓魔法使い系 | |||
詠唱の達人 | - | - | [Lower Passive] Magic damage +20% |
Full body and soul | - | - | [Intermediate Passive] When own HP is 100%, damage dealt +30% |
Chanting feats | - | - | [Advanced Passive] MP consumption of skills used -15% (effective in other jobs) |
Magic cutter | 24 →21 |
150 →180 |
[Low level active] Magic damage & MAG debuff to a single enemy. Rigidity +50% |
Sharp Blast | 38 →33 |
190 →228 |
[Low level active] Magic damage in 1 vertical x 3 horizontal area. Rigidity +60% |
Mana Charge | 0 | - | [Low level active] Recovers 30% MP on the next turn and ends the turn. Rigidity +40→32% |
Explosion | 124 →106 |
350 →420 |
[Low level active] Magic damage to all enemies. Rigidity +70% |
Decline | 111 →76 |
- | [Intermediate Active] Randomly lowers the ability values of all enemies by 1. Rigidity +60% |
Waterfall | 165 →141 |
625 →750 |
[Intermediate Active] Magic damage in 3 vertical x 1 horizontal area & 33% silence added. Rigidity +70% |
↓Warrior style | |||
Hunter | - | - | [Lower Passive] Damage to animal species +30% |
Backwater | - | - | [Intermediate Passive] The damage dealt increases as your own HP decreases |
Central Cave | - | - | [Advanced Passive] When a critical hit occurs, damage dealt +10% (effective on other jobs as well) |
Destruction | 23 →20 |
220 →264 |
[Low level active] Physical damage to a single enemy. +20% damage to dragon species. Rigidity +60→40% |
Crash | 34 →29 |
280 →336 |
[Low level active] Physical damage in 2 vertical x 1 horizontal area. +20% damage to animal species. Rigidity +60→40% |
Suplus force | 51 →36 |
- | [Low level active] Damage dealt by next attack skill +30%. Rigidity +40→20% |
Sledgehammer | 96 →82 |
480 →576 |
[Low level active] Physical damage to 2 vertical x 2 horizontal areas & ATK buff to self. Rigidity +60→40% |
Impulsive pulse | 92 →74 |
- | [Intermediate Active] Counterattacks when attacked by the enemy for 1 turn. Rigidity +80→60% |
Collapse | 138 | 730 →876 |
[Intermediate Active] Physical damage in 1 vertical x 3 horizontal area. If ATK buffed, damage dealt +30%. Rigidity +70→50% |
↓Thief style | |||
Chasing the trace | - | - | [Minor Passive] If you attack the same target as the previous turn, damage dealt +25% |
Full body strength | - | - | [Intermediate Passive] The more HP you have, the higher your normal attack evasion rate |
Afterimage of divine speed | - | - | [Advanced Passive] Increases own SPD when evading enemy attacks (effective in other jobs as well) |
Poison cut | 23 →20 |
150 →180 |
[Low level active] Physical damage to a single enemy and poison at 66%. Rigidity +40% |
Steel | 12 →11 |
120 →144 |
[Low level active] Physically deals damage to a single enemy and steals dropped items at 50%. Rigidity +30% |
Acceleration | 29 →20 |
- | [Lower Active] SPD buff to himself. Rigidity +30% |
Slash rush | 59 →51 |
60 →72 |
[Low level active] Physically attacks a total of 7 times on random targets in a 1 vertical x 3 horizontal area. Rigidity +50% |
heater��Haze | 79 →55 |
- | [Intermediate Active] Own normal attack evasion rate +50%. Rigidity +40% |
Dagger dance | 152 →130 |
200 →240 |
[Intermediate Active] Physical damage to a single enemy x3 times. If you defeat an enemy, act again. Rigidity +50% |
↓Magia Hunter series | |||
Magic bow technique | - | - | [Minor Passive] When you defeat an enemy, recover 5% MP |
Additional loading | - | - | [Intermediate Passive] When using an attack skill, there is a 30% chance to use the same skill again |
Magic enhancement arrow | - | - | [Advanced Passive] When MP is at maximum value, magic damage +10% (effective on other jobs as well) |
Magic Arrow | 29 →25 |
90 →108 |
[Low level active] Magic damage to a single enemy x2. If MP is above 50%, damage dealt +20%. Rigidity +50% |
Arrow Call | 31 →27 |
210 →252 |
[Low level active] Magic damage & MDF debuff in 1 vertical x 2 horizontal area. Rigidity +50% |
Calm down | 56 →39 |
- | [Lower Active] MAG/MDF buff to self. Rigidity +40% |
Melt shoot | 56 →48 |
120 →144 |
[Low level active] Magic damage to a single enemy x 3 times. A must for metal types. Rigidity +50% |
Burst shot | 70 | 520 →624 |
[Intermediate Active] Magic damage in a 2 vertical x 3 horizontal area. +10% damage to insect species. Rigidity +50% |
Arrow Storm | 143 | 40 →48 |
[Intermediate Active] Magic attack a total of 20 times on random targets in a 3 vertical x 2 horizontal area. Rigidity +60% |
↓Woodcutter style | |||
Benefits of nature | - | - | [Low level passive] +10% damage dealt to plant species, -10% damage received |
Smoke of war | - | - | [Intermediate Passive] At the start of battle, cooperation gauge +10% |
The Heart of Logging | - | - | [Advanced Passive] Damage to plant species +30% (effective on other jobs as well) |
Eradication | 24 →21 |
270 →324 |
[Low level active] Physical damage to a single enemy. +20% damage to plant species. Rigidity +60% |
Level cut | 32 →28 |
230 →276 |
[Low level active] Physical damage to 2 vertical x 1 horizontal area & ATK/DEF debuff to plant species. Rigidity +60% |
Sagya City | 59 →41 |
- | [Low level active] Critical rate +30% for all allies. Rigidity +50% |
Diagonal cut | 81 →69 |
520 →624 |
[Low level active] Physical damage to 1 vertical x 3 horizontal area & SPD debuff to plant species. Rigidity +60% |
Accumulate | 95 →65 |
- | [Intermediate Active] Grants "next attack damage +30%" to a single ally. Rigidity +40% |
Sequence swing | 132 →113 |
780 →936 |
[Intermediate Active] Physical damage to a single enemy. Damage dealt +50% if this skill was used in the previous turn. Rigidity +70% |
↓Shaman type | |||
Pain attack | - | - | [Minor Passive] Damage dealt to enemies with abnormal status +20% |
Guardian of the sky | - | - | [Intermediate Passive] 10% MP recovery when using defense command |
Weak resistance | - | - | [Advanced Passive] If you inflict a status ailment on the enemy, the effect turns +1 (effective on other jobs as well) |
Poison Thorn | 40 | 150 →180 |
[lower active]��3x magic damage to 1 horizontal area & 33% poison. Rigidity +50→30% |
Heat boost | 28 →23 |
- | [Minor Active] Gives one random ability buff to all allies. Rigidity +60→40% |
Sweet Wind | 55 | 290 →348 |
[Low level active] Magic damage in 1 vertical x 3 horizontal area and inflicts sleep at 33%. Rigidity +50→30% |
Reject Veil | 62 →50 |
- | [Low level active] Gives a single ally a status that ignores area effects for 3 turns. Rigidity +40→20% |
Parallize Whip | 87 | 460 →552 |
[Intermediate Passive] Magic damage in 2 vertical x 2 horizontal areas and paralysis at 33%. Rigidity +50→30% |
Release leaf | 113 | 180 →216 |
[Intermediate Active] Magic damage to a single enemy 4 times & removes 1 status ailment resistance with 10%. Rigidity +50→30% |
↓Sickle user type | |||
Harvesting efficiency | - | - | [Minor Passive] Normal attack range becomes 3 vertically x 1 horizontally |
Executor | - | - | [Intermediate Passive] 10% MP recovery at start of turn |
Guide of the Dead | - | - | [Advanced Passive] Damage dealt to undead species +30% (effective on other classes as well) |
Size Tomorrow | 36 →31 |
230 →276 |
[Low level active] Physical damage & MAG debuff in 3 vertical x 1 horizontal area. Rigidity +50% |
Throat Mowing | 29 →25 |
265 →318 |
[Low level active] Physical damage to a single enemy and 66% chance of inflicting silence. Rigidity +50% |
Polish | 45 →32 |
- | [Low level active] ATK/SPD buff to self. Rigidity +40% |
Blood Size | 76 →65 |
420 →504 |
[Low level active] Physical damage to 2 vertical x 2 horizontal areas & 10% HP recovery from damage dealt. Rigidity +50% |
Uplifting | 92 →64 |
- | [Intermediate Active] ATK/MAG buff to all allies. Rigidity +60% |
Grim Reaper | 106 →91 |
745 →894 |
[Intermediate Active] Physical damage to a single enemy & 50% instant death effect (boss nullification). Rigidity +50% |
↓Illusionist type | |||
Fast launch | - | - | [Minor Passive] Reduce time until next action by 10% |
Vicarious magic | - | - | [Intermediate Passive] At the start of battle, give yourself a state of "revive with 25% HP if you become incapacitated" |
Continuous magic | - | - | [Advanced Passive] Number of turns the buff lasts for itself +1 (effective in other jobs as well) |
Knockback blow | 23 | 230 →276 |
[Low level active] Magic damage to a single enemy and action gauge reduction (boss effect halved). Rigidity +40% |
Sriple Wave | 37 | 190 →228 |
[Low level active] Magic damage in 2 vertical x 2 horizontal areas & inflicts sleep at 33%. Rigidity +40% |
Reverse | 43 →35 |
- | [Low level active] Reverses the buffs and debuffs of a single enemy. Rigidity +50% |
Quick clock | 67 →54 |
- | [Low level active] Increases the action gauge of all allies. Rigidity +60% |
Jamming | 84 | 620 →744 |
[Intermediate Active] Magic damage in 2 vertical x 1 horizontal area & 33% scare (boss success rate halved). Rigidity +40% |
Instant | 113 →91 |
- | [Intermediate Active] Designate an ally other than yourself and enable immediate action. Rigidity +70% |
Cooperative technique
Released with each job release.(The above four were learned at the same time as the cooperative skills were unlocked).Can be activated at no cost when the cooperation gauge is 50% or higher. Can be switched regardless of character. It is also possible for everyone to use the same technique.
Light of Honor | 520 | Physical damage to all enemies & one-time damage nullification effect to all allies. Rigidity +70% |
Sacred Rain | 480 | Recovers HP of all allies and cures all status abnormalities. Rigidity +70% |
Ancient Flare | 520 | Magic damage to all enemies and debuffs all abilities. Rigidity +70% |
Angersturm | 520 | Physical damage to all enemies. Next attack damage +50%. Rigidity +70% |
Silent Hide | 560 | Physical damage +50% to all enemies & steal rare drop items. Rigidity +70% |
Ultima Laser | 540 | Magic damage to all enemies & complete recovery of own MP. Rigidity +70% |
Berserker Ax | 570 | Physical damage to all enemies. +50% damage to plant species. Rigidity +70% |
Ancient Dark | 520 | Magic damage to all enemies & 50% inflicts all status abnormalities. Rigidity +70% |
Jack the Ripper | 490 | Physical damage to all enemies & 50% instant death effect (boss nullification). Rigidity +70% |
Clockworking | - | Recovers MP for all allies and speeds up their action order (MP recovery amount = cooperation gauge %). Rigidity +70% |
Treasure House
You can obtain the treasures listed below by using the paid item "Treasure Vault Key" in each town.Fesley Village | Alma of Spirit, Ultimate SP Up Extract x 2, Drop Drop, Supreme Majirai Extract x 3 |
Royal capital Oraire | Gradius Alma, Best Up Smoothie x3, Ultimate Cure Drink x3, Ultimate SP Up Extract x2 |
Woos village | Plate mail suit, Supreme Majrai Extract x2, Daiste Up 50 x2, Ultimate SP Up Extract x2 |
Royal capital Guneet | Yama no Alma, Ultimate Majirai Extract x 2, Ultimate SP Up Mist x 2, Ultimate Mana Pod x 3 |
Stolz Village | Alma of Determination, Large Beast Bone Stone, Ultimate Majirai Extract x2, Ultimate SP Up Extract |
Royal capital Atrum | Healing Alma, Best Up Smoothie x2, Full Charge x2, Ultimate SP Up Extract x2 |
Korer village | War suit, Ultimate SP Up Mist x2, Best Up Smoothie x2, Ultimate Majirai Extract x2 |
Popular village | Magic cross, drop drop x 2, die step up 50 x 2, full charge x 2 |
Wise Village | Toughness suit, Supreme Majrai Extract x 2, Mina Full Charge x 2, Dice Up 50 x 2 |
Proof Village | Attack Cross, Ultimate Majirai Extract x2, Drop Drop x2, Ultimate SP Up Mist x2 |