Contents show How to lower Disease in Frostpunk 2 Heat and Shelter Food Demand Keep Squalor low Building Hospitals
Left to run rampant, Disease can lead to absent workers and even the death of citizens, reducing the productivity of Extraction, Logistics, Food, and Industrial Districts. As these are vital to keeping your stock of resources sufficiently high to ward off the cold, you’ll need to keep a close eye on and manage Disease to survive. Disease also heightens Tension, which can lead to lower Trust and even rioting by certain factions.
Fortunately, there are ways to mitigate the spread of Disease and keep it within reasonable levels. We’ll walk you through how to reduce Disease.
Keep Squalor low to lower Disease. Captured by VideoGamer
Keep Squalor low
Squalor is a measure of the filth and pollution in your city produced by different production districts depending on which Idea Tree technologies you unlock and the buildings you choose to construct. Squalor will gradually increase Disease if left unchecked and compound if Shelter, Food, and Heat demands aren’t met.
Squalor is reduced by installing air filtration buildings, meeting Material demand for the upkeep of your city, and opting for technologies with a low Squalor footprint. For a deep dive into all this, check out our dedicated guide to reducing Squalor.
Hospitals and adjacent tech help to manage Disease. Captured by VideoGamer
Building Hospitals
Some level of Disease is unavoidable during extreme cold spells and a Whiteouts. To manage this, you’ll want to unlock the Hospital technology in the Idea Tree, found under the Society tab. This will allow you to construct Hospitals in Housing Districts that will cure Sick Absentees stricken by Disease.
Depending on the size of your city, one Hospital may be enough to cure all absentees, but don’t hesitate to invest in a second and even a third if needs aren’t met.
Unlocking Hospitals also gives you access to Treatment, Pharmaceuticals, and Panaceum Factory to further reduce Disease. As with all techs, you have a choice between factions, which will affect the efficiency of these buildings. Always opt for those that reduce Disease the most if possible.