Contents show All classes in Towerborne, explained Sentinel Pyroclast Rockbreaker Shadowstriker
When you start your journey in Towerborne, you begin by creating your Ace. Then, you’re thrust into adventure, playing as the Sentinel and protecting people from monsters while learning the basic controls during the tutorial. Wielding a sword and shield through the early portion is not the be-all and end-all. In fact, you are expected to change your class and weapon as the need arises. We’ll explain the differences between them and how to apply them to be more successful during your outings from the Belfry.
All classes in Towerborne, explained
Your Ace can switch between four classes in Towerborne, each equipped with their distinct set of weapons. Changing classes greatly switches the gameplay dynamic, with different moves and abilities coming from those weapon choices. You will need to switch your approach to get the most out of each one.
Class | Weapon | Playstyle |
---|---|---|
Sentinel | Sword and shield | Methodical, tanky, and versatile |
Pyroclast | Warclub | Slow, strong offence and fire damage |
Rockbreaker | Gauntlets | Combo punches with devastating finishers |
Shadowstriker | Dual daggers | Quick and agile, with precision abilities |
Each class in Towerborne plays differently. Switching as easy as clicking on the one you want to try, so make sure to experiment and find the playstyle you like the most.
Sentinels can protect themselves and their allies with their shield. Captured by VideoGamer
Sentinel
Sentinels wield a sword and a shield, which grant them the ability to block and parry their opponent’s strikes. This can be seen in their abilities that provide blocking comboed with knock-back effects. When it’s time to switch on the offensive, Sentinels can utilize a shield rush ability.
Meanwhile, you can build up a Valor bar by using your defensive abilities, which you can then activate to get stat increases. With stronger weapons, these effects can also be shared with your party, if you’re playing in co-op.
In multiplayer, the Sentinels should take a frontline role, facing against the tougher opponents to provide cover for their allies to strike. It’s your job to draw their attention, block their attacks, buff your party through Valor (if available), and the join the attack with shield rush and sword chops.
Pyroclast’s massive clubs aren’t just for show, and can unleash gouts of flame on their enemies. Captured by VideoGamer
Pyroclast
Pyroclasts wield big, heavy warclubs that double as veritable flamethrowers. While using this weapon makes your attacks slow and ponderous, they pack a mean punch. To help you, the weapon has a bit of a range to it, so you can be sure to lead your strikes, especially with the heavy attack. The light attack is a quick, short jab with the butt of the weapon.
Your main ability comes in the form of Sear, which fires up the weapon that lets your attacks inflict fire damage for a short time. To add to the fiery theme, you can use attack combos to mix them in. Both sequences are simple and provide different fire attacks, like light + heavy + light, or inversely, heavy + light + heavy.
Your weapon abilities are varied, based on the type of warclub you pick up. It can be a jumping fiery tornado, a fire expulsion, or even a devastating gout of flame that immolates everything in front of you. As such, your role in a party is to deal consistent heavy damage, while keeping the enemies at bay with the club’s knockback properties.
Rockbreakers wield a pair of chunky gauntlets to batter their foes, fighting game style. Captured by VideoGamer
Rockbreaker
Rockbreakers wield a pair of massive gauntlets that let them jab, hook, and uppercut their way through the enemies. These are no joke either, with quick combos that are every button-masher’s dream. Each sequence of attacks (between light and heavy) can produce a different combo, so there’s plenty to experiment with.
The Powderkeg Punch can be regarded as this class’ ultimate ability, but you’ll need to build up Focus to use it. Besides that, there are different abilities you can unleash and mix into the punching combos, such as jabbing dashes, whirlwinds of fists, and more. The default ability lets you buff your punches for a short time, letting them deal more damage and knock back the first enemy you hit.
The Rockbreaker is great at stun-locking enemies, be that a single opponent or a group. In a party, you can play the dual role of both a controller and damage dealer. Stunning enemies is probably your best bet, helping protect the flanks of your squadmates.
Shadowstrikers’ daggers can easily poke holes in your enemies. Captured by VideoGamer
Shadowstriker
Shadowstrikers wield a pair of dual daggers, which give them the quickest attack speed between the classes. That’s offset with lower initial damage, though the quick attacks add up to great effect. They are best used in combos that weave in their abilities between lights and heavies, similar to Rockbreakers.
Their abilities revolve around feints, blade flourishes, jumps, and repositioning. It all lends itself well to a fluid, mobile playstyle. The best way to approach playing as Shadowstriker is to dash in and out of combat, hitting a few combos, before looking for a different angle. Then, building up Focus to unleash an ability to finish up the enemies.
In group play, Shadowstrikers are best suited to be the most focused damage dealers. Use the distraction from your allies to take position for the most devastating combos you can unleash. Then, reposition again to repeat the pattern. Against bosses, make sure to keep your distance and look for best opportunities to strike.