In "Dune: Awakening", our base needs to be built to a certain extent. When planning, the design of the circuit circuit is very important. First of all, each circuit can be understood as the authority that the item can be automatically "input" and "send out".
How to design a good circuit circuit for dune awakening
I expected that many players actually do not understand the operating mechanism of the loop system. This type of advanced tutorial will not be understood before you get started.
Let me explain
Each loop can be understood as permissions that an item can be automatically "input" and "send out".
Let's get it with an example
Everyone must have discovered that even if the materials are in the box, players can build them directly with the materials. This is actually because all boxes "send" loop 1 by default, and players "enter" from loop 1 when using materials.
You can now go to the game to do an experiment, open the box, look at the upper right corner (the two loop settings are "input" on the left and "send" on the right). You put all the granite into this box, and then change the "send" loop on the right to 2. If you use granite to build the wall, it will prompt you that there is insufficient resources. Because granite is "sent" to 2, and you can only get the material from loop 1 when you build it.
In fact, the loop system is mainly prepared for multi-player teams and players who attach great importance to resource organization. If you are not serious about playing alone, the default circuit 1 used is also good. For example, I just want to place several boxes except for the resources I plundered. The processed resources are left directly in the machine. Even if they overflow into other boxes, they can be used directly when used, without any impact.
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