The relics in "Eldon's Ring of the Night: The Land of the Night" are very useful special props in the game. After using them, you can get special effects. Some relics can be used on all characters and are very useful. First of all, carry the relics of the Stone Sword Key at the beginning. The biggest function of this entry is to improve comfort. One is to choose which one to kill in the first prison.
What are the common relics of the Elden Far Ring Night King?
1. Carry the Stone Sword Key at the beginning
Theoretically, it is an entry that can be increased by 5% of the attack power in conjunction with the prison. However, given that the location of the stone sword key in each fortress/church has been developed now, and it can be obtained by carriages and merchants, the stone sword key in the hand occasionally overflows, so the biggest function of this entry is to improve comfort. One is to choose which one to beat in the first prison (often there is one next to the initial camp, and after playing 1w Lun, it is very comfortable to go straight to level 5), and the other is to beat one less stronghold to improve the rhythm. Recommended level four stars.
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
2. Permanently increase attack power by hitting the prison (5%)
The benefits of playing two in one game are worthy of choosing this entry, and playing three is the strongest entry for increasing damage. The upper limit of seven prisons is 40% increase in damage is another route choice that takes into account the upper limit and the bottom line (if the six numerical entries on the weapon are garbage), and the benefits of playing prisons are very good in itself. Recommended level five stars.
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
3. The attack can restore virtual blood through attack (exclusive for melee)
Basically, a boss battle can be consumed at least one or two blood bottles less with this entry. If you touch the picture by a monster, you will be hit back immediately. The only disadvantage is that the ranged damage cannot be triggered. Recommended level four stars.
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
4. Being hit increases attack power (15%, lasting 10s)
In addition to the highest damage increase entry with prison damage, the recommended level is five stars (rogue), four stars (other melee), and three stars (range).
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
5. Improve the accumulation of the special trick scale when defeating the enemy
Fill in the same value with your feet, kill a few roadside monsters and then accumulate a big move again. What is the concept of Iron Eye can even use one ultimate move to the monster pile to accumulate half of the ultimate move, greatly improving the usage rate of the ultimate move, so that there are big monsters to clear the monsters, and each boss has big ones, and the recommended level is five stars.
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
6. Corresponding weapon*3 increases attack power (10%)
Including the initial weapon, you can eat two identical weapons and increase damage. It is generally easy to make up, but the problem is that the entries on similar weapons may often be worse than those on different weapons. In order to trigger this 10%, it may be worse than those on other 12% in the bag. It is actually a guaranteed entry. Recommended level four stars.
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
7. Corresponding rod/mark*3 to boost FP (50 points)
No need to say much about greatness, doll girls must bring, and the baroness who plays a staff can bring. Even if it is a hermit, sucking a few blues in the output cycle will increase dps in disguise (oh my bullet nb), and the recommended level is five stars.
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
8. Carry a soul-suming bell at the beginning (160 fixed magic damage)
The numerical monster props that completely change the ecology of baroness, hermit, and doll girls. The great essence-damage ratio and blue consumption are even good, and the long-range tracking ability is strong. The slow ballistics cause the injury to be slow will often shake too much. As a guaranteed prop, the bottom is raised by a large margin, and the recommended level is five stars. (Iron Eyes can also be brought, but other melee combat is more recommended than shaking the bell)
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
9. Replace the starting skills with Frost and Frost on the ground
It’s also after 3 years that I’ve played the first version of Lao Han Le. All melee weapons are available. Whether it’s clearing pictures or fighting bosses, frostbite and increased damage, they are a good player to speed up. The only problem is that the initial weapon may not be used until the end, and it is likely to be replaced until the second night or the Night King, but the difficulty of this game is never the Night King, but the development before the Night King, and the recommended level is five stars. (Taidao Ge also recommends Blood Blade + Cold and qualitative transformation, while the rogue rumored online is more suitable for praying and one blow is actually that way)
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
10. Increase Lun acquisition (3.5%)
I have never brought three black games before and can play at level 15, let alone routines.�The formation must occupy three positions in the above fierce entry competition. Is there a possibility that it is useless to bring three singles and three wild straits. The three blacks have no need for more Lun to understand the running map, and to increase the efficiency of pushing pictures with other damage and functional entries, you can make up for this gap by adding more bosses. Moreover, there is still a way to take the risk of compensating Lun in the second night of rain. On the other hand, the gap between levels 13, 14 and 15 is not mainly not in the panel (the panel upgraded to level 13 will not be greatly improved), but the picture-clearing efficiency hidden behind Lu Enliang. Higher levels often have more and better entries, which is the biggest difference in numerical values. Recommended level??? (If you like to bring it, I never bring it, and I don’t know how many stars I give it)
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
11. Holy Grail Bottle Wide Area
When watching the dish, the weaker the stronger the person. When I first started playing this game, I often needed to hold the boss and the Night King in the evening. But now I have no choice but to take it. I even went to one to two churches in two days. 5 to 6 bottles of blood are enough to kill the Night King and there are still left. Recommendation level??? (Select as needed according to the proficiency of the game. For newbies, the blue egg's relics + 100 blood are also very good)
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
12. Add xx attributes to weapons when attacking
Guaranteed entry to avoid the embarrassing scene of beating people without thunder (this should be the most common situation). As for frostbite (10%+50, 15% vulnerability lasts for 30s), bleeding (12.5%+100) poisoning (0.1%+10, lasts for 40s), black ring is different from the magic ring, and abnormal changes are bound to be removed (85% corrected). According to the calculator, some long-term combat abnormal damage may not be able to make up for the lost panel damage. Recommended level three stars.
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
13. Vitality +3
The only useful numerical entry, +60 blood in the early stage is pretty good, and other numerical entries are all garbage. Recommended level two stars.
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This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share
14. Improve the ability to cause imbalance when holding each hand/share it together
5% of mosquito legs are not recommended at all. Impairment is different from damage. If you can't miss it, it is a completely non-existent entry. There is no employment space for this game at present. It is better than this 9 items outside the game. Not recommended.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: Carry the Stone Sword Key at the beginning
Page 3: The attack can restore the virtual blood through the attack
Page 5: Improve the accumulation of the makeup of the enemy's tricks
Page 7: Corresponding Staff/Sign*3 Improve FP
Page 9: The starting skill is replaced by Frost and Frost
Page 11: Holy Grail Bottle Wide Area
Page 13: Vitality +3
Page 2: Criminals can permanently improve attack power
Page 4: Attacking increases attack power
Page 6: Corresponding weapon *3 increases attack power
Page 8: Carrying a soul-suming bell at the beginning
Page 10: Increase Lun's acquisition
Page 12: Weapons attached with xx attributes when attacking
Page 14: Improve the ability to cause imbalance when holding each hand/share