The character characteristics and entries selection in "Eldon's Ring: The King of the Night" are things that players must know in the game. After knowing, even if you are not skilled in operation, the battle will be much easier. First of all, the tracker is very balanced in all aspects. Nothing is useless, passive to fault tolerance, skill high-speed running maps, marathon monsters, impact force suppression and other refinement.
How to choose all the entries of the character of Elden Far Ring Night Landing
Tracker: Single T0, Multi-player T1
All aspects are very balanced, none of them is useless, passive tolerant, skilled high-speed running map, marathon monster chase, impact force suppression and other refinement, high explosion and toughness of the ultimate move, double big swords are also one of the relatively powerful double weapon jumping modules. At the same time, the rich arsenal of the Great Sword Ring has high quantity and strength, and there is no need to choose the entry with the xx attribute at the beginning, just grab it directly in the game. That is, the 36% toughness damage of multiple people will slightly reduce the strength of the pile driver.
Fire knife, the unique trick, and the skills +1 are all very high-quality professional entries. It is recommended to bring all three.
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Page 1: Tracker Features
Page 3: Rogue Characteristics
Page 5: Iron Eye Features
Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Recommended entry:
Level 1: When launching a special move, it can ignite a flame, and the number of times the skill is used +1, which increases the accumulated amount of the special move scale when defeating the enemy (it is much stronger than the ability triggering resumption).
Second level: You can use additional attacks when activate your skills (you can just jump and jump after hooking without this. In fact, it is not a very urgent need, it depends on the gameplay). When you are damaged, you can restore some of your health through attacks. Every time you knock down the prisoner in the seal prison, you can permanently increase your attack power and carry the Stone Sword Key when attacking.
Level 3: Weapons equipped with three or more types of big swords can increase attack power. When attacking, the weapon combat skills are changed to Frost and treading on the ground, and when attacked, it can increase attack power.
Others: Increase the attack power of the greatsword (6.5%), and when damaged and bounced away, it can increase strength and damage reduction rate (20% lasts for 30s, to a certain extent, preventing the two greatswords from jumping and being intercepted in the air).
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Page 1: Tracker Features
Page 3: Rogue Characteristics
Page 5: Iron Eye Features
Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Rogue: Single player, multiplayer, double T0
No need to say greatness, the power of numericality, the strength of strength, and the ability to limit strength has become a man who has become a skill manual. In the soul game, the high impact and toughness (although each system is different, the performance is almost the same) will always be the master. The various knight monsters that make Taidao Brother and the Baron sweat profuse can be beaten by the scoundrels so hard that they can't move. The pressure of playing invisibly is much lower than that of other characters. The skills are double interrupted. Even if you don’t have the skills to regain your dragon, you can quickly recover your essence. As a combo method of jumping into the 3 → 3 → 3 → 3 . The tombstone is purely used as a damage skill and can also be used as a pile driver at the level of half a pile driver. Not to mention the subsequent attack buff and life-saving ability to rest during the break. Double Extra Large is also one of the relatively powerful dual weapon jump split modules. The subtle difference in saving efficiency also makes the double Extra Large Sword stabilize the pressure on the double Extra Large Sword in one layer.
It is recommended that you only have skills + buff, and the other two tombstone halos are useless.
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Page 3: Rogue Characteristics
Page 5: Iron Eye Features
Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16�� Guardian entries recommendation
Recommended entry:
Level 1: When attacked during the craft is activated, it can increase the attack power (10%) and the energy limit (20%) (lasting for 20s). When attacked, it can increase the attack power. When damaged, it can restore part of its health through the attack.
Level 2: Increase the accumulated amount of the skill scale when defeating the enemy. Each time the prisoner who knocks down the seal prison can permanently increase the attack power and carry the Stone Sword Key when attacking.
Third level: Weapons equipped with three or more types of super-large weapons can improve attack power. When attacking, the weapon combat skills are changed to frost on the ground. When damaged and bounced away, they can improve strength and damage reduction rate.
Others: Increase the attack power of super-large weapons (6.5%), and change the weapon combat skills to a prayer strike when attacking.
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Page 3: Rogue Characteristics
Page 5: Iron Eye Features
Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Iron Eyes: Single-player, Multi-player, Double T0
The rogue is drooling, and the iron eye is playing with the wrinkles of the brain. The upper limit of the entries of the equipment is related to the quality of the weapon. A game with the iron eye not only has good weapon quality, but also has better average entries. It can be said that the ability invisibly increases the damage and damage reduction rate. When bleeding and frostbite are severely weakened, it can be said that the Iron Eye mark is the strongest abnormality in this game. After stacking, it is strongly interrupted and high-strength high bursts will not have longer and longer cumulative bars. The higher the damage, the higher the damage. You can even use a shaking bell to solve the problem of low damage triggering marks for bows. Iron Eye, who can play, keep marking the output within the distance of the highest damage, must be in the first echelon. Those with low output of Iron Eye are basically the long-distance ones who have low damage and are still not renewed. The ultimate move is a good player to speed up. I think many people have experienced the speed of clearing pictures in four Mixue Ice City. In addition, it is also the strongest damage-type rescue move.
It is recommended that you only have skills +1. The trick is too slow to get poisoned and generally does not charge up the power to fire, and the trigger frequency of the enhanced spike counterattack is also relatively low. In addition, you can try to enhance the first tap entry *3 (1.13^3-1=44.3%) and the gameplay of left and right bows shooting.
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Page 3: Rogue Characteristics
Page 5: Iron Eye Features
Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Recommended entry:
Level 1: The number of times the skill is used +1, increasing the accumulated amount of the skill scale when defeating the enemy.
Level 2: Every time you knock down the prisoner in the seal prison, you can permanently increase your attack power, carry the stone sword key when attacking, and carry the curse soul bell when attacking.
Level 3: Equipped with three or more weapons of bow category can improve attack power, strengthen the first attack of light attack (13% can be stacked), and can improve attack power when attacked.
Others: Increase the attack power of the bow (6.5%), and add xx attribute to the weapon when attacking.
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Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Brother Taidao: Single player, multiplayer, double T2
The double abnormalities of bleeding and frostbite seem to be very beautiful, but when you encounter a monster who doesn’t eat abnormalities (or even one of them) you will feel sweaty. Although the Night King can only be called "not eating the abnormality", the other seven Night Kings have not short anomaly, and they are fighting at the beginning.After a few abnormalities, the rhythm of the blood explosion will be much slower, and the same is true for the red-name boss in the wild. With the combination of slashing, this low-cost attribute is particularly difficult to open cans. It is identified as a good player to bully small animals. The speed of gnawing hard bones is too fast than that of the knife. It's very simple. The monsters with weak slash are also hit very quickly, but the monsters with weak slash will obviously have a lower damage when they are hit by slash. When encountering the black sword, the dead bird, the gargoyle, the ghoul, the bull, the spirit body is pure and enjoyable. Moreover, the double-tai sword module mastered the magic ring body is a very useless module. It is better to hit one hand and hit it lightly. The basic damage is a lot less than two jumping brothers. Moreover, the impact force is weak and the monster is pressed by abnormal force. If three abnormalities are exploded and not killed, you have to either bounce or get rid of the monster as a boss. The blood bar and the third brother are shorter than the shortest, resulting in lower fault tolerance. Even if you pick up the blue bar with a small sea of blood, you will not support repeating the combat skills.
The ability and skills basically have no sense of existence. The idea of ability and septum seems to be beautiful, but the duration is too short. After cutting, there is not a few seconds left to drink the buff of the medicine. In fact, it is not as good as the Blood Blade. The skill is that the damage of the demon sword is too low. The rebound is getting more and more anxious when the speed of pushing pictures is racing against time. It is okay to fight the boss and the Night King at night. If you don’t have to hurry, you can play slowly. The trick is very strong. The impact of the big dog's light strike segment is very strong and the toughness is also good. It can beat monsters like the big tree Loreta to the point of hand. If it is not abnormal, the DPS is much higher than that of using a too-knife to chop. The big dog is also quick to slap with a teammate.
It is recommended that you only use roars to recover your blood, and both demon sword entries are relatively humorous.
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Page 3: Rogue Characteristics
Page 5: Iron Eye Features
Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Recommended entry:
First level: When attacking, the weapon combat skills are changed to blood blade, and the weapon when attacking is attached with abnormal state frostbite. (Dual components of the abnormal transmitter core)
Level 2: Each time you knock down the prisoner in the sealed prison, you can permanently increase your attack power, carry the Stone Sword Key when attacking. When you are damaged, you can restore some of your health through attacks, and increase the accumulated amount of the skill scale when you knock down the enemy.
Level 3: Equipped with three or more weapons of swords, can improve attack power, and can increase attack power when attacked. During the launch of the ultimate move, it can restore health with a roar, and strengthen attacks on enemies trapped in frostbite (10%).
Others: Increase the attack power of the knife (6.5%), Ice Dragon Relics (one player can give up the Blood Blade to survive, the specific choice depends on yourself), Huixinzhu Relics.
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Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Hermit: Single T3, Multiplayer T1
Although the output upper limit is the highest, it lacks certain functionality (or real-time functionality), and this game currently does not require such a high output to crush the Night King. Whether the hermit can play depends on her blue volume state. It is a manifestation of not playing it clearly. The spell repeats the spell and uses skills to fill it with the empty spirit while waiting for the regaining of the spirit. This is a method to greatly improve the dps. It is enough to kill the boss to death. It is meaningless to keep it full of blue. The upper limit is actually relatively unfaithful, because there are much more powerful spells than prayer. This Hu destroys the meteor, Hu Gu's old unjust soul, Hu Manyue... And even if his face is really dark, the pyroxle demon gravel enters the Night King, the output is enough. The single person's survival ability is very bad, and it is easy to fight back when he has no time to fight back when he fights.
The three profession entries are pretty good. The 15% increase in damage in the 30s of Magic Realm, the 16% increase in damage in the 30s of Blood Bleeding, and the 30s of Superb skills increase in the blood limit of 30s of Superb skills to increase the maximum blood limit of 30s of Lasts to improve fault tolerance.
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Page 3: Rogue Characteristics
Page 5: Iron Eye Features
Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Recommended entry:
Level 1: Carry the curse-suming bell when attacking, trigger the magic realm when collecting attribute marks, and equip three or more weapons with canes with more than three types of weapons to increase the focus value limit (50).
Level 2: Improve the accumulation of the special trick scale when defeating the enemy. Each time the prisoner who knocks down the seal prison can permanently increase his attack power and carry the Stone Sword Key when attacking.
Third level: When using the ultimate move, hemorrhages and increases the attack power, and when using the ultimate move, increase the upper limit of the health.
Others: Increase the attack power of magic attributes +2 (6.5%), and enhance the magic of xx type (12% can be stacked).
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Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Doll Girl: Single Multiplayer Double T2
The Haki method with a moderate configuration is worse than the Haki method with a single player, and the upper limit of multiple players is naturally not as good as the Haki method. Even shaking the solid-damaged bell is not as good as the Haki method with its own magical realm. The percentage of black flames is weakened compared to the original version, and the ancient dragon's thunder strike and various breaths are also weakened. The only way to cause explosive output may be to get the halo, but the large force embedded in the Golden Tree Holy Seal makes people laugh, making only the Golden Law Holy Seal that can be counted on. But even so, the weapon pool will continue to poison, which is a weird mess, with all kinds of weapons, and the probability of the holy mark continues to dilute.
Low EQ: Unstable, High EQ: The most fleshy character. But it's quite fun.
In addition to the unique special entry for his own blood-deducting and retrieving teammates, the other three professional entries are all good. The family strengthens the permanent 10% increase in damage if they have pumpkin heads. The enhanced teammate's value is as high as 25% of the last 30s (but you can't eat it yourself, and it is available in multiple mode). In conjunction with the accumulation of the skill scale when defeating the enemy described above, you can completely fight the boss and improve the rush efficiency when meeting, and trigger the Wonnier laser connection, with high auxiliary strength. The damage and range of the ultimate move Spirit Fire Explosion are not low. After taking it, continue to cooperate with the above entries to clear the monsters (the type of father brings his son, such as the Liuxing soldier next to the mountain demon).
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Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Recommended entry:
First level: carry the curse soul bell when attacking, strengthen yourself when fighting side by side with your family, and equip three or more weapons with the Holy Seal category to increase the focus value limit (50).
Level 2: Improve the accumulation of the ultimate skill scale when defeating the enemy. Each time the prisoner who knocks down the sealed prison can permanently increase his attack power. He will carry the key of the stone sword when attacking, and change the weapon fighting skills to freeze frost on the ground.
Three levels: When launching the ultimate move, strengthen the family and our characters, and when launching the ultimate move, it will cause a spirit fire explosion.
Others: Increase magic attribute attack power +2 (increase the guaranteed damage of rattle), strengthen xx type prayer (12%, stud).
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Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Baron: Single player, multiplayer, double T2
It seems that to pay off debts for skills, it is the most tragic of the eight tricks. It is quite useful for single players to get rid of hatred and knight monsters without using daggers and knight monsters to hit the front. The role of multiple players is almost the only one that everyone has invincible performances. But in fact, the Baron's own ability to create abnormalities is relatively weak. If the abnormality cannot be repeated, even if the skills are covered throughout the whole process, the damage increase will be only (2/12*0.6=10%). Do you think it looks familiar? This is just the basic skills of the Iron Eye Master. The strength of the dagger flow depends on whether you can pick up a black knife or a short mission knife to repeat the combat skills. The strength of the spell flow depends on the face, while the double straight and hyperbolic gameplay, which is not good at the arsenal, depends on the face, and rely too much on specific weapons or spells.
The profession entry must bring increased skill damage (50% → 60%), and the dagger eight consecutive replays are added to the gameplay and select the belt (in fact, in many cases, the dagger can only be straight, double-curved, and the staff are even, not how high it can be). If you are not a stupid wooden stake, you need to offset to support the last strike, and the energy requirements are also high.
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Page 3: Rogue Characteristics
Page 5: Iron Eye Features
Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Recommended entry:
First level: Carry the curse soul bell when attacking (if you don’t have this single pass, you can only roll away from T3), which improves the damage caused by the skills.
Level 2: Each time you knock down the prisoner in the sealed prison, you can permanently increase your attack power, carry the stone sword key when attacking, and change the weapon combat skills to tread the ground with frost, which improves the accumulation of the ultimate skill scale when defeating the enemy.
Level 3: Increase attack power when attacked, and when damaged, you can restore part of your health through attack.
Special gameplay: Dagger is added and repeated in eight consecutive episodes, and energy is restored when the attack is successful (2); equipment three or more weapons are equipped with canes with more than three types of weapons that canes increase the focus value limit.
Others: Equipped with three or more weapons of the category "Short Sword" can improve attack power, ice dragon relics (single-player survival), and improve attack power of the "Short Sword" (6.5%).
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Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Guardian: Single player, multiplayer, double T3
Although the meat is good, to be honest, this game does not require this positioned character at present. If you really want to improve your evaluation, you have to take out the abortion entry to make a halo T. As for the current positioning of hatred T, sacrificing one person's output to pull the hatred and bring defense to pull the hatred entry cannot steadily pull the hatred. The AI that you can't take if you want him to hit you is even more amazing. It significantly lengthens the battle time, and the teammates' mistakes increase and the blood bottle falls down again and again. At this time, using the big resurrected teammates is not considered to be protecting teammates. If you replace Brother Eagle with any C, the faster the boss dies, the higher the fault tolerance. The slow walking of strong defense makes the shield poke a little easier to empty. Although there is an advantageous range for charging and anti-reverse, the higher semen consumption also compresses your own living space. The gameplay of the double halberd jump is just to replace the broken leg with the prosthetic limb, and the increased damage cannot compensate for the reduced survival ability. If you really play Eagle Brother, you have to start relying on shaking the bell to make up for the early output, you really can't find any reason to play this character except for doing log tasks and Brother Suo's skin.
All four profession entries are good. Extending the effective time of the skills can clear the scattered and control the Knight monster. Strong prevention and counter-injury can make up some output (to be honest, Brother Taidao should have this too). The ultimate move can make the teammates who have drunk the three-turn + blood bottle full of blood fight again. The accumulated wind and the skills can extend the scattered clearing and clearing the scattered more efficiently, but the use is not as good as the above three.
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Page 7: Performer Features
Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation
Recommended entry:
First level: rebound damage during the activation of the ability, extend the effective time of the skill, and become easily attacked during defense.
Level 2: Each time you knock down the prisoner in the sealed prison, you can permanently increase your attack power, carry the stone sword key when attacking, and change the weapon combat skills to tread the ground with frost, which improves the accumulation of the ultimate skill scale when defeating the enemy.
Three levels: When damaged, you can restore some of your health through attacks. When the attack is successful, you can restore your energy (with skills extension and various slow-step entries), and slowly restore your health when you use your ultimate move.
Others: Carry a curse-suming bell when attacking (single-player recommendation, significantly improving the efficiency of clearing the picture on the first day). When using the halberd to accumulate power, it can trigger a whirlwind. When the defense counterattack is successful, it can increase your current health (translation error, the actual effect is to prevent counter and add 5% of the damage to the current health)
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Page 9: Hermit Features
Page 11: Avengers Features
Page 13: Baron Characteristics
Page 15: Guardian Features
Page 2: Tracker entries recommendation
Page 4: Recommended rogue entries
Page 6: Tieyan entries recommendation
Page 8: Executor's Special Entries Recommended
Page 10: Recommended Hermit entries
Page 12: Recommended Avengers
Page 14: Baroness's entry recommendation
Page 16: Guardian entries recommendation