There are many powerful characters in "Eldon's Ring of Wilds: The Night Land", and the Tracker is one of them. However, many players do not know the specific strength of the Tracker. First of all, he has a higher blood bar and a green bar, which is very comfortable as a melee profession. The blue bar on the average line can also use a few more combat skills.
How strong is the tracker of the Elden Farring Night King?
Tracker-Hexagon Knight
1. Basic properties
The higher blood bars and green bars are very comfortable as melee professions, and the blue bars on the average can also use a few more combat skills. The excellent force-sensitive panel allows trackers to adapt to all melee weapons (the same melee profession rogue can only stare at the agile correction weapon), and it is a very useful character for both novices and veterans.
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This article navigation
Page 1: Basic properties
Page 3: Ability [Sixth Sense]
Page 5: The ultimate move [Attacking the pile]
Page 2: Attack Module
Page 4: Skills [Hooking Claw Shooting]
Page 6: Summary
2. Attack Module
The tracker has a unique Greatsword Attack Module, which is not very different, and the fourth section damages are slightly faster.
(The left is the ordinary big sword attack module, the right is the tracker big sword attack module)
However, the tracker has a relic entry exclusive to the Great Sword, which can add a unique attack from the Great Sword after his skills (and can also make the Great Sword come to fire), which makes the Great Sword the best weapon for the Tracker.
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This article navigation
Page 1: Basic properties
Page 3: Ability [Sixth Sense]
Page 5: The ultimate move [Attacking the pile]
Page 2: Attack Module
Page 4: Skills [Hooking Claw Shooting]
Page 6: Summary
3. Ability [Sixth Sense]
Very powerful passive ability, which can allow you to escape from death once, and force dodge when you are about to suffer death. Whether you are drinking medicine or attacking, it will automatically roll for a period of time, which is equivalent to more than one life. After using it, you will be on fire and reply. But be aware that the boss's destiny shooting skills will not trigger this ability.
I saved the greedy knife/the greedy medicine many times
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This article navigation
Page 1: Basic properties
Page 3: Ability [Sixth Sense]
Page 5: The ultimate move [Attacking the pile]
Page 2: Attack Module
Page 4: Skills [Hooking Claw Shooting]
Page 6: Summary
4. Skills [Hook-claw shooting]
A well-known small skill, daily road running map, boss station chasing marathons are very useful. It can make the sword come to fire with the relic entries, slightly increase the damage of the fire, and it is easy to use to fight weak fire monsters (such as the Flower of Miranda)
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This article navigation
Page 1: Basic properties
Page 3: Ability [Sixth Sense]
Page 5: The ultimate move [Attacking the pile]
Page 2: Attack Module
Page 4: Skills [Hooking Claw Shooting]
Page 6: Summary
5. The ultimate move [Attack the pile]
A very powerful ultimate move, high damage + high toughness, can kill the small boss into execution with one ultimate move, let the big boss into a hard straight, and can also save teammates. It is very flexible in cooperation with the hook claws.
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This article navigation
Page 1: Basic properties
Page 3: Ability [Sixth Sense]
Page 5: The ultimate move [Attacking the pile]
Page 2: Attack Module
Page 4: Skills [Hooking Claw Shooting]
Page 6: Summary
6. Summary
Basic properties: S
Attack Module: B
Passive ability: A
Skills: A
Trick: A
Single-player Strength: A
Team strength: A
Comprehensive evaluation: A
The little hexagonal knight, as a melee profession, was suppressed by a scoundrel, but it was slightly mobility. It was more comfortable for trackers to fight some marathons or ADHD after feeling it, and it was not completely explosive.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: Basic properties
Page 3: Ability [Sixth Sense]
Page 5: The ultimate move [Attacking the pile]
Page 2: Attack Module
Page 4: Skills [Hooking Claw Shooting]
Page 6: Summary