There are many inherent landmarks in "Eldon's Ring of the Ring of the Night", but they can be roughly divided into several types, namely the main city, the blessing, the cave, the prison, the airflow and the soul tree. Each of these inherent landmarks is fixed there, written on the map and will not change as the game changes.
What is the use of Elden Fargo's indigenous landmarks?
Inherent landmarks (every game is fixed there, written on the map and will not change as the game changes)
Main City
The main city is always at the center of the map, and two bosses are refreshed in the top and basement of the main city.
Generally speaking, the bosses on the top of the main city will be drawn in the red-name boss pool, and the bosses in the basement will be drawn in the ordinary boss. But heavyweight characters like Bell Bead Hunter will also be produced in the basement.
If the terrain of the hidden city is not in the hidden city, the monsters in the main city will largely determine the rhythm of the game.
According to the main city monsters, the game can be divided into three types: the furnace bureau, the lost town bureau and the mountain demon bureau.
Red-eyed furnace, lost town or mountain monster will all lose buffs. Generally speaking, the furnace bureau is more comfortable, followed by the loss of town. However, even if it is the worst mountain monster bureau, the main city is still a must-try.
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This article navigation
Page 1: Main City
Page 3: Cave
Page 5: Airflow
Page 2: Blessing
Page 4: Prison
Page 6: Soul Tree
Blessing
Passing by the blessing will bring back full blood and replenish the blood bottle, which can be upgraded at the blessing place.
In addition to the original thirteen blessing points on the map, a blessing point will be generated every time you defeat the boss (whether it is a red name, or a boss in the fortress/relics/jails, etc.). However, defeating the raids and invasions does not generate blessings.
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This article navigation
Page 1: Main City
Page 3: Cave
Page 5: Airflow
Page 2: Blessing
Page 4: Prison
Page 6: Soul Tree
Cave
There are three groups of caves on the map, each group has two entrances. The two holes communicate with each other.
There will be monsters like soldiers and miners in the cave. There will be elite monsters like mountain monsters or pumpkin heads in the deep layer. You can get rewards and choose after defeating. Generally, there is a fixed option that is the second-level forging stone
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Page 1: Main City
Page 3: Cave
Page 5: Airflow
Page 2: Blessing
Page 4: Prison
Page 6: Soul Tree
Prison
There are seven prisons on the map, which need to be opened with the Stone Sword Key
Generally, monsters that are brushed out will not be too difficult, but there are also top-quality birds like Death Ritual Birds. It seems that the prison where the Death Bird is the "oldest prison" in the achievements. After defeating the prison monster, you can get rewards and select them. Generally, there is a fixed option that is soul capacity. If there is no particularly good buff, it is recommended to choose the soul.
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This article navigation
Page 1: Main City
Page 3: Cave
Page 5: Airflow
Page 2: Blessing
Page 4: Prison
Page 6: Soul Tree
Airflow
There are 20 soul airflows on the map. Like the original body, you can jump into the sky at the soul airflow.
Sometimes, it can be used to quickly enter the castle to kill bosses or run away from poisoning
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This article navigation
Page 1: Main City
Page 3: Cave
Page 5: Airflow
Page 2: Blessing
Page 4: Prison
Page 6: Soul Tree
Soul Tree
There are 6 soul trees on the map, which can be used to move along the wind direction after interaction. It can also be used to run the map quickly and actively airborne to locations along the way.
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This article navigation
Page 1: Main City
Page 3: Cave
Page 5: Airflow
Page 2: Blessing
Page 4: Prison
Page 6: Soul Tree