Introduction to the combat mechanism of "Eldon's Ring of the Night: King of the Night"

Jun 25 2025

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In "Eldon's Ring of the Ring of the Night", the horse is a special boss in the game. If you want to hit the horse, you have to know his combat mechanism. First of all, it is to vault the horse and stumble the face. It will trigger this move far away from the horse. It is easy to hide and just press your eyes. Just note that landing is range damage. After the man lands, you can make up two swords and then roll and pull away. What mechanism does Eldon have in the Night King of the Night King of the Horse have? This boss has only 9 moves, which is easier to hit (1) to jump out of the face. Being far away from the people will trigger this move. It is easy to avoid it, just keep your eyes under pressure. Just note that landing is range damage. After the man lands, you can make up two swords and then roll and pull away. (2) Front thorns and big trees guard

In "Eldon's Ring of the Ring of the Night", the horse is a special boss in the game. If you want to hit the horse, you have to know his combat mechanism. First of all, it is to vault the horse and stumble the face. It will trigger this move far away from the horse. It is easy to hide, just press the eye. Just note that landing is range damage. After the man lands, you can make up two swords and then roll and pull away.

What is the mechanism of the Elden Far Ring Night King's Landing?

This boss has only 9 moves, which is easier to fight

(1) Vaulting horse and protruding face.

Being far away from the people will trigger this move. It is easy to avoid it, just press your eyes.

Just note that landing is range damage.

After the man lands, you can add two knifes and then roll and pull them away.

(2) Front thorns and big tree guard type sweep and slash.

This is a basic attack, nothing to say.

(3) Step on the front.

Melee encounters often. The man lifted his front legs and stepped on the ground, causing range damage.

It should be noted that if the character is still in front of the horse after rolling, he may step on it for a second time immediately

(4) Sweeping sandstorms

The man waved his sword and broke out a sandstorm.

This move is far away, and the sound effects are rolling.

When the "boom" sound comes out and then flips, you must hide. It is easy to eat and hurt if you turn it morning and evening.

If you get close, just press his sword and roll.

It is worth mentioning that this move will only be used in the early stage, and will definitely be used three times in the later stage, and the third time is a slow knife. Just listen to the "boom" sound and hide.

(5) Holy Sword Attack.

It is the move of the human race summoning the holy sword.

When the man pulls his sword down, he will immediately roll and he will hide. Don't get out of the way, he must have stabbed the tip of the sword, and the tip of the sword is about to hit the ground.

After this move is completed, many magic circles will appear on the ground around the people and guns will pop up, which is very painful.

Therefore, the suggestion is that when the man uses this trick, run away and pull away immediately, and watch his sword tip roll.

In addition, this move can be interrupted with a thunder attribute attack.

If you use an attack other than the thunder attribute, a short-term debuff that slows down will be hung

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Below are the moves after using the magic move.

(6) The horse jumps to the sky

The man will leaps high and then hits the ground with a magic hand. This move must be used once in the transition stage.

At this time, look at his horse body and jump when it is about to land.

Note that jumping is not rolling, you must hide.

(7) Magic Hands Sweeping the Floor

The man will sweep the floor with his magic hands three times like mopping the floor.

It is recommended to roll back towards him, because this move will not change direction. He will only sweep the floor in the same direction three times. If he dodges behind him, he can dodge all of them and take the opportunity to make up for damage.

(8) Five Lightning Whip

This move is like shaking forward, and the magic hand suddenly explodes backward and pulls backward.

Then he will make five combos. The rhythm of the first four strokes is consistent. After passing the first stroke, just do it with no brainstorm and three more times.

The last step is slow knife + range damage, you need to pause for a while and then roll.

(9) 未分类

The front shaking means that the man stepped on the ground with his front feet and then began to charge.

The first charge will definitely not be aimed at the player, and there will be a regular attack on one player several times in the following time.

After each charge, light marks are left on the ground, which explodes after a brief delay. This is easier to hide.

It is worth mentioning that after the troops charge, they will launch a large-scale holy light explosion in front of them, but there is no one behind them.

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