There are three types of artillery ammunition in "Broken Arrow". There are four types: cluster, ordinary, high-explosion and guidance. The cluster mainly focuses on armor-breaking, and light-armed units. One shot is blown one by one, but it is not easy to use to blow infantry because it only has 5 damage. If you want to fight infantry, it is recommended to use high-explosion shells.
What is the difference between broken arrow artillery ammunition?
There are automatic and manual transmissions for ammunition switching: tank automatic transmission, infantry and light armor are high-explosion, heavy armor is automatically replaced with steel needles, which is why tanks have to read the bar every time they change targets
Artillery ammunition is divided into four types: cluster, ordinary, high explosion and guidance. Cluster is used for anti-armor, especially light armor units. One shot is blown up one piece, but it is not easy to use to blow up infantry because it only has 5 damage.
Ordinary means ordinary, the key is not to spend extra money on accessories.
High explosion is suitable for fighting infantry, demolishing buildings, and the worst 81 force will bring a certain degree of ignoring the bunker. Blowing infantry in the house is especially useful.
Guide must be accurate for laser instructions, otherwise, like ordinary people, if the disadvantage is that some units have laser counterattacks, they will throw the shells out in an extremely strange arc and cannot hit them.
Then for some magical reason, the default walk of guided shells is smaller than that of non-guided. Even if the laser pen is not given, the laser guided shell walk of 1299 is dozens of meters smaller than the extended range of 155 of 109a7
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